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Mardini 2024 » Day 8 | Lookdev | Karma Fog Box | Image
- Thomas Klyhn Christensen
- 337 posts
- Online
Mardini 2024 » Day 7 | Lookdev | Karma Material Builder | Animation
- Thomas Klyhn Christensen
- 337 posts
- Online
Mardini 2024 » Day 3 | Geometry | Scatter & Align | Animation
- Thomas Klyhn Christensen
- 337 posts
- Online
Mardini 2024 » Day 2 | Geometry | Topobuild | Animation
- Thomas Klyhn Christensen
- 337 posts
- Online
Nut allgery anyone?
This is a silly one, just to do something very quick as I really don't have time to properly enter this year unfortunately.
This is a silly one, just to do something very quick as I really don't have time to properly enter this year unfortunately.
Mardini 2024 » Day 1 | Geometry | Spiral | Animation
- Thomas Klyhn Christensen
- 337 posts
- Online
Solaris and Karma » Karma noise
- Thomas Klyhn Christensen
- 337 posts
- Online
goldleaf
You can add--lock-random 0
to the husk command line, or add it to the Render Command parm on a USD Render ROP.
is it possible to enable this for the viewport IPR as well? for like rendering a viewport grab to mplay?
Solaris and Karma » Intel Open Image Denoise 2.1.0
- Thomas Klyhn Christensen
- 337 posts
- Online
A bit of a random one, but I just noticed in arnold renders change log, that they updated the intel denoiser to get access to their gpu based denoiser instead of the post render cpu version, which I believe we still use in Karma?
Anyway, I'm sure this is already on Sidefx' radar but if for some reason not, I just want to point out it exists and of course would be lovely to see in one of the daily builds soon.
If it makes sense to do a proper RFE for this I will but I suspect this is known info and that it would be overkill?
anyway, nice to see the tech improve.
Anyway, I'm sure this is already on Sidefx' radar but if for some reason not, I just want to point out it exists and of course would be lovely to see in one of the daily builds soon.
GPU denoising in Intel Open Image Denoise: The Intel denoiser was upgraded from version 1.4.1 to 2.1.0, which brings real-time denoising through NVIDIA and Intel GPU support. (ARNOLD-12547)
If it makes sense to do a proper RFE for this I will but I suspect this is known info and that it would be overkill?
anyway, nice to see the tech improve.
Mardini 2023 » Iron Heart Winners
- Thomas Klyhn Christensen
- 337 posts
- Online
Excellent work everyone! what a month, you end up living in your own little bubble after a week or two, but very rewarding experience as always!
Cheers everyone!
Cheers everyone!
Mardini 2023 » Day 31 | Worlds | Sci Fi | Image
- Thomas Klyhn Christensen
- 337 posts
- Online
Mardini 2023 » Day 30 | Worlds | Fantasy | Image
- Thomas Klyhn Christensen
- 337 posts
- Online
Day 30 "Fantasy"
This one got quite heated! (very interesting challenge lighting for night and getting the cool feel of cold vs warm, quite pleased though).
This one got quite heated! (very interesting challenge lighting for night and getting the cool feel of cold vs warm, quite pleased though).
Mardini 2023 » Day 29 | Worlds | Rural | Image
- Thomas Klyhn Christensen
- 337 posts
- Online
Day 29 "Rural"
The entire farm showed up for this one, so many bits.
XPU tip, delete any uv attrib you have on mesh you scatter points on before the instancer output, turns out the uv attrib somehow gets multiplied in with your shaders and things break in weird ways.
The entire farm showed up for this one, so many bits.
XPU tip, delete any uv attrib you have on mesh you scatter points on before the instancer output, turns out the uv attrib somehow gets multiplied in with your shaders and things break in weird ways.
Mardini 2023 » Day 28 | Worlds | Urban | Animation
- Thomas Klyhn Christensen
- 337 posts
- Online
Mardini 2023 » Day 27 | Worlds | Ancient | Image
- Thomas Klyhn Christensen
- 337 posts
- Online
Mardini 2023 » Day 26 | Light | Halo | Image
- Thomas Klyhn Christensen
- 337 posts
- Online
Day 26 "Halo"
"The Solar Eclipse sends the wolves into chaos"
"The Solar Eclipse sends the wolves into chaos"
Edited by Thomas Klyhn Christensen - March 26, 2023 21:02:28
Mardini 2023 » Day 25 | Light | Beam | Image
- Thomas Klyhn Christensen
- 337 posts
- Online
Mardini 2023 » Day 24 | Light | Fog | Image
- Thomas Klyhn Christensen
- 337 posts
- Online
Mardini 2023 » Day 23 | Light | Shadow | Animation
- Thomas Klyhn Christensen
- 337 posts
- Online
Mardini 2023 » Day 22 | Light | Reflect | Animation
- Thomas Klyhn Christensen
- 337 posts
- Online
Mardini 2023 » Day 21 | Light | Stage | Animation
- Thomas Klyhn Christensen
- 337 posts
- Online
Day 21 "Stage"
"The 3D Scan returned to where it all began..."
Solaris/XPU - Light instancing and controlling light settings through attributes in LOPs, learned a few tricks on this one.
"The 3D Scan returned to where it all began..."
Solaris/XPU - Light instancing and controlling light settings through attributes in LOPs, learned a few tricks on this one.
Mardini 2023 » Day 20 | Light | Bulb | Animation
- Thomas Klyhn Christensen
- 337 posts
- Online
Day 20 "Bulb"
"A light bulb with a little scientific freedom, can be only thing standing between you and darkness"
"A light bulb with a little scientific freedom, can be only thing standing between you and darkness"
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