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Found 98 posts.

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Mardini 2025 » Day 31 | RENDER: LOPS | UNDERWATER | Animation

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Thomas Klyhn Christensen
412 posts
Online
 March 30, 2025 23:08:04
Day 31 - Underwater

Caustics -> light gobo
Water -> Layered volumes
Fish -> GSG base model + kinefx rig and crowd setup
Shark -> Poly + VDB modelling
Corals -> poly / sweep modelling
Bubbles -> particle sim
Water Debris -> particle sim
Sea Grass -> vellum hair sim + sweep
Rocks / Sand -> poly
Edited by Thomas Klyhn Christensen - March 30, 2025 23:08:37
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Mardini 2025 » Day 27 | VFX: DOPS | SNOW | Animation

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Thomas Klyhn Christensen
412 posts
Online
 March 27, 2025 01:33:34
Day 27 - Snow

A snow ferret(ish) critter playing in the snow.

poly + VDB modelling for the ferret
kinefx for rig and animation
vellum grains -> volumes for the snow
Karma XPU for rendering
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Mardini 2024 » Day 8 | Lookdev | Karma Fog Box | Image

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Thomas Klyhn Christensen
412 posts
Online
 March 8, 2024 09:42:48
Day 8 - Fog box
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Mardini 2024 » Day 7 | Lookdev | Karma Material Builder | Animation

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Thomas Klyhn Christensen
412 posts
Online
 March 7, 2024 08:47:31
Day 7
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Mardini 2024 » Day 3 | Geometry | Scatter & Align | Animation

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Thomas Klyhn Christensen
412 posts
Online
 March 3, 2024 08:54:10
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Mardini 2024 » Day 2 | Geometry | Topobuild | Animation

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Thomas Klyhn Christensen
412 posts
Online
 March 2, 2024 02:40:00
Nut allgery anyone?

This is a silly one, just to do something very quick as I really don't have time to properly enter this year unfortunately.

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Mardini 2024 » Day 1 | Geometry | Spiral | Animation

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Thomas Klyhn Christensen
412 posts
Online
 Feb. 29, 2024 16:57:20


Helix used as the source for the path deform.
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Solaris and Karma » Karma noise

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Thomas Klyhn Christensen
412 posts
Online
 Jan. 13, 2024 23:38:13
goldleaf
You can add --lock-random 0to the husk command line, or add it to the Render Command parm on a USD Render ROP.

is it possible to enable this for the viewport IPR as well? for like rendering a viewport grab to mplay?
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Solaris and Karma » Intel Open Image Denoise 2.1.0

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Thomas Klyhn Christensen
412 posts
Online
 Dec. 13, 2023 17:02:18
A bit of a random one, but I just noticed in arnold renders change log, that they updated the intel denoiser to get access to their gpu based denoiser instead of the post render cpu version, which I believe we still use in Karma?

Anyway, I'm sure this is already on Sidefx' radar but if for some reason not, I just want to point out it exists and of course would be lovely to see in one of the daily builds soon.

GPU denoising in Intel Open Image Denoise: The Intel denoiser was upgraded from version 1.4.1 to 2.1.0, which brings real-time denoising through NVIDIA and Intel GPU support. (ARNOLD-12547)

If it makes sense to do a proper RFE for this I will but I suspect this is known info and that it would be overkill?

anyway, nice to see the tech improve.
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Mardini 2023 » Iron Heart Winners

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Thomas Klyhn Christensen
412 posts
Online
 April 1, 2023 06:49:46
Excellent work everyone! what a month, you end up living in your own little bubble after a week or two, but very rewarding experience as always!

Cheers everyone!
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Mardini 2023 » Day 31 | Worlds | Sci Fi | Image

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Thomas Klyhn Christensen
412 posts
Online
 March 31, 2023 23:46:50
Day 31 "Sci fi"

lots of buildings, lots of light and a martini for good measure.
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Mardini 2023 » Day 30 | Worlds | Fantasy | Image

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Thomas Klyhn Christensen
412 posts
Online
 March 30, 2023 23:44:58
Day 30 "Fantasy"

This one got quite heated! (very interesting challenge lighting for night and getting the cool feel of cold vs warm, quite pleased though).
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Mardini 2023 » Day 29 | Worlds | Rural | Image

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Thomas Klyhn Christensen
412 posts
Online
 March 29, 2023 22:24:19
Day 29 "Rural"

The entire farm showed up for this one, so many bits.
XPU tip, delete any uv attrib you have on mesh you scatter points on before the instancer output, turns out the uv attrib somehow gets multiplied in with your shaders and things break in weird ways.
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Mardini 2023 » Day 28 | Worlds | Urban | Animation

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Thomas Klyhn Christensen
412 posts
Online
 March 28, 2023 21:41:57
Day28 "Urban"

Tiny City - Tiny Cars - Tiny People

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Mardini 2023 » Day 27 | Worlds | Ancient | Image

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Thomas Klyhn Christensen
412 posts
Online
 March 27, 2023 21:12:43
Day 27 "Ancient"
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Mardini 2023 » Day 26 | Light | Halo | Image

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Thomas Klyhn Christensen
412 posts
Online
 March 26, 2023 21:02:04
Day 26 "Halo"

"The Solar Eclipse sends the wolves into chaos"
Edited by Thomas Klyhn Christensen - March 26, 2023 21:02:28
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Mardini 2023 » Day 25 | Light | Beam | Image

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Thomas Klyhn Christensen
412 posts
Online
 March 25, 2023 20:34:21
Day 25 Light "Beam"
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Mardini 2023 » Day 24 | Light | Fog | Image

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Thomas Klyhn Christensen
412 posts
Online
 March 24, 2023 16:28:30
Day 24 - Fog
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Mardini 2023 » Day 23 | Light | Shadow | Animation

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Thomas Klyhn Christensen
412 posts
Online
 March 23, 2023 21:48:04
Day 23 "Shadow"
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Mardini 2023 » Day 22 | Light | Reflect | Animation

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Thomas Klyhn Christensen
412 posts
Online
 March 22, 2023 21:31:40
Day 22 "Reflect"
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