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Houdini for Realtime » Houdini Engine HDAs | Preparing Mesh Distance fields

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TravisFX
4 posts
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 June 11, 2024 03:55:52
I'm trying to understand why some objects I import through either HDAs or from the Node Fetch method, cause extremely long Mesh Distance field and Mesh Card preparation. Most of the time the process is very quick. Does anyone know what causes this? The geometry is never very complex either.
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Houdini Indie and Apprentice » GOZ Crashing ZBrush

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TravisFX
4 posts
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 March 2, 2024 17:08:35
Still happening with H20
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Houdini Engine for Unity » When in session sync, I can't undo the edits in Houdini

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TravisFX
4 posts
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 Feb. 28, 2024 23:43:57
This Appears to still be an issue
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Houdini for Realtime » How to use xyz_pointcloud_exporter

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TravisFX
4 posts
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 Jan. 30, 2024 19:39:05
HenDaSheng
I also encountered the same problem. I wanted to export point cloud files in Houdini to Touchdesigner, but "xyz_pointcloud_exporter" could not fulfill this requirement.



Finally. I exported the .ply file through "Rop Geometry Output" and it worked smoothly.




I tried the Rop export but also could not import into TD. I have a Cd attribute, do I need to do some kind of conversion with the attributes?
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