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Houdini for Realtime » Houdini Engine HDAs | Preparing Mesh Distance fields
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- TravisFX
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I'm trying to understand why some objects I import through either HDAs or from the Node Fetch method, cause extremely long Mesh Distance field and Mesh Card preparation. Most of the time the process is very quick. Does anyone know what causes this? The geometry is never very complex either.
Houdini Indie and Apprentice » GOZ Crashing ZBrush
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- TravisFX
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Houdini Engine for Unity » When in session sync, I can't undo the edits in Houdini
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- TravisFX
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Houdini for Realtime » How to use xyz_pointcloud_exporter
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- TravisFX
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HenDaSheng
I also encountered the same problem. I wanted to export point cloud files in Houdini to Touchdesigner, but "xyz_pointcloud_exporter" could not fulfill this requirement.
Finally. I exported the .ply file through "Rop Geometry Output" and it worked smoothly.
I tried the Rop export but also could not import into TD. I have a Cd attribute, do I need to do some kind of conversion with the attributes?
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