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3rd Party » Maxon Redshift3D 3.6 has been released!
- TwinSnakes007
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Technical Discussion » AWS Deadline Cloud Integration
- TwinSnakes007
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Okay thanks, I’m gonna try this out and see if it really works.
Curious to Clone some things with Karma in the Cloud and what price point that comes out too per-frame.
Curious to Clone some things with Karma in the Cloud and what price point that comes out too per-frame.
Technical Discussion » AWS Deadline Cloud Integration
- TwinSnakes007
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Edited by TwinSnakes007 - April 3, 2024 17:53:01
Houdini Lounge » A Comprehensive Feature List Between Karma XPU + Redshift
- TwinSnakes007
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One thing I love about Karma is how fault tolerant XPU is : if a GPU device fails during rendering, you are almost always still guaranteed a frame will be produced by the other device(s).
Redshift has a much broader range of device support, over Karma, but I haven’t compared this particular piece of Redshift recently, to measure how tolerant it is.
I’m not talking about out of core, I’m talking about the device can no longer contribute to the frame, for whatever reason.
Redshift has a much broader range of device support, over Karma, but I haven’t compared this particular piece of Redshift recently, to measure how tolerant it is.
I’m not talking about out of core, I’m talking about the device can no longer contribute to the frame, for whatever reason.
Houdini Lounge » Toho celebrates Oscar with free Godzilla model
- TwinSnakes007
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The BTS shows that they did it on a super low budget.
So, I think that’s why the academy gave them the nod - because of what they achieved compared to the much larger budgeted Hollywood movies.
So, I think that’s why the academy gave them the nod - because of what they achieved compared to the much larger budgeted Hollywood movies.
Houdini Lounge » A Comprehensive Feature List Between Karma XPU + Redshift
- TwinSnakes007
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Very well said - I freakin hate trying to do layout/materials in LOPs, not that it’s broken, it’s just different - in a non-intuitive kind of way.
I try to do as much as I can in SOPs and kinda set things up for LOPs using attributes that get automatically converted into their PrimVar counterparts.
I try to do as much as I can in SOPs and kinda set things up for LOPs using attributes that get automatically converted into their PrimVar counterparts.
Houdini Lounge » A Comprehensive Feature List Between Karma XPU + Redshift
- TwinSnakes007
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habernir
and you compare "hybrid rendering" soo how can you compare karma XPU that was built from the ground-up for multi-devices to redshift ?
RS supports hybrid rendering, so its an appropriate feature to compare.
Edited by TwinSnakes007 - March 12, 2024 08:17:59
Houdini Lounge » Toho celebrates Oscar with free Godzilla model
- TwinSnakes007
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In light of their Oscar win for Godzilla Minis One (Animated in Maya, rendered in Redshift), Toho celebrates by releasing the Godzilla model for free:
https://www.cgtrader.com/free-3d-models/character/sci-fi-character/godzilla-minus-one-1709e986-6d7f-4690-95bf-76d0aca08a41 [www.cgtrader.com]
https://www.cgtrader.com/free-3d-models/character/sci-fi-character/godzilla-minus-one-1709e986-6d7f-4690-95bf-76d0aca08a41 [www.cgtrader.com]
Houdini Lounge » A Comprehensive Feature List Between Karma XPU + Redshift
- TwinSnakes007
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Next RS release will have some long requested features, a few of them are huge.
One thing RS currently doesn’t have is support for Clone.
But like I said, wait until after the next RS release before you record/publish any video content, in comparison between the two.
One thing RS currently doesn’t have is support for Clone.
But like I said, wait until after the next RS release before you record/publish any video content, in comparison between the two.
Solaris and Karma » Karma array attributes?
- TwinSnakes007
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MaterialX has an 'array append' VOP, with a blue connector (for several supported Array data types) - but I don't see anything else that can consume it in there.
'USD Prim Var Reader' VOP is available in KarmaMaterial and its equivalent 'User Data' is available in MaterialXMaterial.
'USD Prim Var Reader' VOP is available in KarmaMaterial and its equivalent 'User Data' is available in MaterialXMaterial.
Solaris and Karma » Karma array attributes?
- TwinSnakes007
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If you click/select the mesh_0 Prim on the Stage to inspect it, then in the Solaris Geometry Spreadsheet pane (where the name:value pairs are listed), you can scroll down and see what PrimVars where automatically created from the SOP Import.
In that list, you'll see your 'colors' defined as:
primvars:colors
primvars:colors:indices
primvars:colors:lengths
So, the data you defined in SOPs is converted into USD data - now your materials needs to be setup to consume that USD data in a way that works with USD.
There's a specific node that reads PrimVar data in Shading - I think it's literally called "USD Prim Var Reader"?
In that list, you'll see your 'colors' defined as:
primvars:colors
primvars:colors:indices
primvars:colors:lengths
So, the data you defined in SOPs is converted into USD data - now your materials needs to be setup to consume that USD data in a way that works with USD.
There's a specific node that reads PrimVar data in Shading - I think it's literally called "USD Prim Var Reader"?
Solaris and Karma » instance lights
- TwinSnakes007
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Solaris and Karma » instance lights
- TwinSnakes007
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Thanks for those details.
I'm probably gonna regret asking this but, what distinction is this new part of the USD spec. making?
From a renderer perspective, Lights cannot be "instanced" in the technical sense, and Reference already allows you to basically "copy" any USD Prim.
I'm probably gonna regret asking this but, what distinction is this new part of the USD spec. making?
From a renderer perspective, Lights cannot be "instanced" in the technical sense, and Reference already allows you to basically "copy" any USD Prim.
Solaris and Karma » instance lights
- TwinSnakes007
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@robp_sidefx - what part is not supported by Karma?
Light Referencing (which in reality is just a copy of a USD Prim), has worked in Karma since Day 1 I believe.
I assume this new USD feature is something beyond that?....
Light Referencing (which in reality is just a copy of a USD Prim), has worked in Karma since Day 1 I believe.
I assume this new USD feature is something beyond that?....
Edited by TwinSnakes007 - Feb. 20, 2024 08:10:45
Solaris and Karma » instance lights
- TwinSnakes007
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You cannot Instance lights - they can be copied/duplicated by using either of the Reference type(s).
3rd Party » Arnold 7.2.5 and Houdini 20
- TwinSnakes007
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I attempted to get Clone working with the new Arnold Multi-GPU session rendering in the latest release, the key word here being “session” - the render requests have to originate from the same “session” ( or process ), so it certainly wont work with the H20 Clone feature, since that launches/manages multiple Houdini clients for rendering.
I’m hoping that TOPs will be seen as a single process and work with Arnold Multi-GPU Sessions.
I’m hoping that TOPs will be seen as a single process and work with Arnold Multi-GPU Sessions.
Houdini Indie and Apprentice » Middle Mouse on Macbook
- TwinSnakes007
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mestela
I use karabiner and map the right cmd key to middle mouse click.
Thanks Matt - Steve would've resolved this by now....Apple is just being snobs about this I feel.
Technical Discussion » Can not use Safari to install Houdini
- TwinSnakes007
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Hegman_Huggins
Hi, Pleace
Trying to instal Houdini to my new iMac.
But, it shows that I can not use safari to downloading the Houdini?
Is that true? Can any one help me or answer me ?
The Houdini Launcher can't authentic via Safari (because of MacOS security I'm guessing) - what I did was install Firefox, set the default browser (temporarily) to Firefox, open Houdini Launcher, sign in - and then go back to Settings and set the default browser back to Safari.
Its small hurdle, and small workaround to get Houdini installed via the Launcher on MacOS.
3rd Party » Houdini Ocean and 3rd Party Render Engines
- TwinSnakes007
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The weird thing is, Dicing is doing "something", because, the RAM usage is 3gb at 0.5 Dicing, but, the RAM is 13gb at 1.0 Dicing - but the normals/detail are almost exactly the same between 0.5/1.0 Dicing.
Edited by TwinSnakes007 - Dec. 21, 2023 15:26:27
3rd Party » Houdini Ocean and 3rd Party Render Engines
- TwinSnakes007
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I'm doing something wrong, because, the Husk render is the same level of dicing - I'd expect it to be alot smoother/finer than the viewport.
Viewport is at 0.5 quality, Dicing is at 1.
Viewport is at 0.5 quality, Dicing is at 1.
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