another try…
http://www.umxprime.com/data/works/3d/houdini/fracture7flipbook2.mov [umxprime.com]
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Work in Progress » Learning Particles [updated 09/05/04]
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- UMXPrime
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Work in Progress » Learning Particles [updated 09/05/04]
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- UMXPrime
- 10 posts
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http://www.umxprime.com/data/works/3d/houdini/fracture7flipbook1.mov [umxprime.com]
Fracture model using blender.
Activation using POP/Copy+Stamp,etc…
Fracture model using blender.
Activation using POP/Copy+Stamp,etc…
Edited by - May 26, 2009 09:09:28
Work in Progress » Learning Particles [updated 09/05/04]
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- UMXPrime
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circusmonkey
Great work , certainly looks interesting
r
primzahl
wow. great I like it. and thanks for sharing the file.
and keep 'em coming. Very Happy
Thx.
Now more learn & research.
A test, doing mesh deforming driven by particle collision.
POP location again driven by simple sine/cosine functions
Not a final render, only a flipbook by now…
http://www.umxprime.com/data/works/3d/houdini/fracture3flipbook1.mov [umxprime.com]
Where did I see that sign ? ;-)
Edited by - May 26, 2009 09:09:11
Work in Progress » Learning Particles [updated 09/05/04]
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- UMXPrime
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It is not really the final one used for render, as i change some minor params to render on my ubuntu workstation. I make hips on my macbook pro.
Here is the one from my laptop :
http://www.umxprime.com/data/works/3d/houdini/FromBoxToBox.hipnc [umxprime.com]
Hope you'll understand most of the tricks, as most of them are driven by custom attributes using trigonometric functions :-)
If you have any question just PM.
Here is the one from my laptop :
http://www.umxprime.com/data/works/3d/houdini/FromBoxToBox.hipnc [umxprime.com]
Hope you'll understand most of the tricks, as most of them are driven by custom attributes using trigonometric functions :-)
If you have any question just PM.
Edited by - May 26, 2009 09:08:43
Work in Progress » WIP: Ocean an ship (splash, &intersection, spray..)
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- UMXPrime
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Work in Progress » Learning Particles [updated 09/05/04]
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- UMXPrime
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Here is what i rendered so far.
I've done many more things, but i have to render it to show them.
These one are mainly made with POP Networks, using conditional & cosine expressions, with some gravity & an attractor.
http://www.umxprime.com/data/works/3d/houdini/TiredParticles.mov [umxprime.com]
http://www.umxprime.com/data/works/3d/houdini/FromBoxToBox.mov [umxprime.com]
http://www.umxprime.com/data/works/3d/houdini/fracture3flipbook1.mov [umxprime.com]
Hope you'll like it.
I've done many more things, but i have to render it to show them.
These one are mainly made with POP Networks, using conditional & cosine expressions, with some gravity & an attractor.
http://www.umxprime.com/data/works/3d/houdini/TiredParticles.mov [umxprime.com]
http://www.umxprime.com/data/works/3d/houdini/FromBoxToBox.mov [umxprime.com]
http://www.umxprime.com/data/works/3d/houdini/fracture3flipbook1.mov [umxprime.com]
Hope you'll like it.
Edited by - May 26, 2009 09:08:10
Houdini Indie and Apprentice » Depth Map Shadows Crashing
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- UMXPrime
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Well, bad news for 9.5…
Hello Umxprime,
Unfortunately, we are unable to backport this fix to 9.5… :-(
Cheers,
So we have to wait for H10.
Hello Umxprime,
Unfortunately, we are unable to backport this fix to 9.5… :-(
Cheers,
So we have to wait for H10.
Houdini Indie and Apprentice » Depth Map Shadows Crashing
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- UMXPrime
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Hi all,
Good news from support :
Hello Umxprime,
This is fixed in Houdini 10, our next major release. I asked the developer if it is possible to backport the fix to 9.5
and will be back at you…
So wait & see OSX users
Good news from support :
Hello Umxprime,
This is fixed in Houdini 10, our next major release. I asked the developer if it is possible to backport the fix to 9.5
and will be back at you…
So wait & see OSX users

Houdini Indie and Apprentice » Depth Map Shadows Crashing
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- UMXPrime
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379 seems to be the last H9 build, so I reported the bug with the web form.
Strange that OSX doesn't appear in the “Operating System” thing :?
Strange that OSX doesn't appear in the “Operating System” thing :?
Houdini Indie and Apprentice » Depth Map Shadows Crashing
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- UMXPrime
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Hi, this is happening to me with build 379 on OS X.5.6
Any workaround out there ? As I can't find any other solution to render motion blured shadows.
Will check with more recent build if available.
Any workaround out there ? As I can't find any other solution to render motion blured shadows.
Will check with more recent build if available.
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