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Houdini Lounge » Only 3 GB of VRAM: Limitations?

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andi_s
4 posts
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 Oct. 21, 2021 11:39:55
Thanks! Indeed I run on 1080p, so I guess I will invest some time in learning then:-).
Is there a good training series on how to autorig a simple character, animate it and bring it into unity?
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Houdini Lounge » Only 3 GB of VRAM: Limitations?

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andi_s
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 Oct. 18, 2021 14:17:48
Hi,
my pc has the following specs:

Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
16GB RAM
SSD
NVIDIA GEFORCE GTX 1060 3GB

So this means it's not fulfilling the system requirements for Houdini, specifically the 4GB VRAM. I have Apprentice installed and see that it runs, however I did not do any intensive testing. My question is now....why is 4GB VRAM the minimum required? Is it mainly due to the simulations? Would just modeling/animating still be possible?
My use case is creating assets/levels for games. All is stylized, so no hyper realistic stuff at all. I need to model my game assets, rig and animate them, and possibly want to take advantage of houdini engine in unity3d. I am not planning to do any of the compelx simulation/VFX stuff.
I am very interested in buying houdini indie, because over the last few years it seems it has really developed into a package that could be used as a one stop solution when it comes to creating game assets.
So i guess my question is: Does it make sense to get houdini with only 3GB of VRAM, for my use case? Are there others with a similar machine? How wel ldoes it work for you?
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Houdini Lounge » Houdini for a solo game developer

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andi_s
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 Feb. 13, 2017 05:01:17
Thanks a lot for all the answers already! I will download apprentice in the next days and start learning. Some more questions I still have:
- Is there somewhere a tutorial shat shows how to animate and export a game character to unity or ue4?
- Is there a good organic and hard-surface modeling tutorial (preferably free) available?

My plan is to start to learn to model and UV-texture in houdini, then to rig, animate and export to game engines. I do not plan to use the whole simulations part. The videos where they show how levels are procedurally generated are really interesting to me as the iteration seems so fast which would be ideal for me as a solo dev.
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Houdini Lounge » Houdini for a solo game developer

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andi_s
4 posts
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 Feb. 6, 2017 06:02:06
Hi all,

I want to create a game using the unity engine. It will be a 3d platformer like super mario 3d world. The characters I plan to create are low poly as in super mario 3d world and will use rather simple animations (nothing like today's AAA games).
I am evaluating a 3d content creating tool now that I plan to use to create my assets. As I am a solo developer, still working 100% and also have a family I do not have a lot of time. Some hours on weekends, maybe 2 hours a day if I am lucky.
Therefore I am looking for a tool that is not too difficult to learn and allows me to model, rig, and animate my characters/assets. Ideally I can do everything using only one tool so I don't have to learn more than one tool.
I already tried Blender, but I can't work with it's interface. I just does not “klick” with me. Years ago I used Lightwave (9.6), so upgrading LW would be an option. Maya and Max are way too expensive for me, but Houdini Indie seems very nice and affordable!
So my questions:
- Is modeling in Houdini as straight-forward and fast as in Lightwave?
- Is it difficult to rig and animate a biped for unity?
- Is there anything that makes Houdini harder to use than other solution when it comes to game art?

I guess mainly I am looking to hear about other people's experiences using Houdini only to create game art?
Thanks!
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