I think some more control over the lighting and maybe even adding an environmental texture to the lighting or the atmosphere. Personally its way to bright like there is no things that would alter or slightly shift the quality of such pure light.
I'd personally think some more shading, shadows and mist heavy in the area would top this to be fine. Its impressive most of all. Because the lighting is do strong I cant even see much to any textures on the objects in this nature seen. All I see are different colors and no real depth of detailing, texture or gloss.
I'd personally add some wet glossiness to the rocks, maybe darker soil or plants being so closed to a strong moving body of water. But besides that in a basket everything else looks might fine and dandy.
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Work in Progress » Advice needed on how to improve this scene.
- anon_user_62590084
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Work in Progress » Gorilla Fur and Cloth Simulation
- anon_user_62590084
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Bloody nice stuff there, now thats a damn good model and get up of design and character planning. Im a bit curious on the colors of the hair, seems for diverse then the simple glossy black and gray I'm used to seeing. I'm not complaining, it works and spreads a bit more life into the model.
Houdini Indie and Apprentice » Error codes in Houdini Apprentice
- anon_user_62590084
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I'm working on some character retopology (almost done ahaha) but Houdini ver.16 keeps crashing on me and giving me error codes as I work along more and more. Is anyone having the same issues in Houdini Apprentice?
Its getting super bad that even trying to create a single square of geometry crashes the whole thing down. I have a ton of ram for my Desktop build but I think something wonky is in the systems programming. My model is not to complex and isn't super dense with geometry but I would say it is modern verts wise.
Any ideas or comments?
Its getting super bad that even trying to create a single square of geometry crashes the whole thing down. I have a ton of ram for my Desktop build but I think something wonky is in the systems programming. My model is not to complex and isn't super dense with geometry but I would say it is modern verts wise.
Any ideas or comments?
Technical Discussion » Stability question
- anon_user_62590084
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This really is a question aimed at all forms of
Houdini in baseline, mostly the apprentice version of Houdini.
I'm familiar with a lot of 3d programs, used a few. Had all those classical issues of learning them, the annoying hotkeys trying to be memorized in tutorials, workflow. having many windows open to try and fix a problem or watch a workflow ect.
I am mentioning this because the model I am trying to work on, is mainly covered in fur. I always aimed on doing a animal like character for a short animation or rendered work but so far the 3d program I spent my most time learning is….Du du dunnn Blender. And sadly its fur system is not only twitchy but unstable. Performance wise and work wise.
Having spent 1.4k on a custom tower I made myself, even with its part specs it couldn't even complete a basic render, or try of trying to make a good fur system covering the entire animal character (Let alone the character's head). I know data wise such a thing is mind boggling hardcore, even a modern system and no doubt I will have to upgrade to a dual ti GPU.
But my main question is this, how stable is Houdini for rendering or making such a hair system and tweaking it on the go without taxing a system. I know 50% of the issue is my build and its parts but overall I'd like see if Houdini is more stable then some of the 3d programs I've used before. (Maya, Blender, Unity, UE4, CE4 ect.)
And as much as I love blender and its community, for now I've had a enough of crashes and corrupted files, and limited features/broken add ons. So i'm looking into programs that offer good systems and features, and having used Houdini before, and kind of liking it, I'd love to give it more shots at helping me finish my animation character before I start putting down major funds for new specs.
Any one use the hair system on here and note how easy or hard it is to work on here with what system spec you have?
Houdini in baseline, mostly the apprentice version of Houdini.
I'm familiar with a lot of 3d programs, used a few. Had all those classical issues of learning them, the annoying hotkeys trying to be memorized in tutorials, workflow. having many windows open to try and fix a problem or watch a workflow ect.
I am mentioning this because the model I am trying to work on, is mainly covered in fur. I always aimed on doing a animal like character for a short animation or rendered work but so far the 3d program I spent my most time learning is….Du du dunnn Blender. And sadly its fur system is not only twitchy but unstable. Performance wise and work wise.
Having spent 1.4k on a custom tower I made myself, even with its part specs it couldn't even complete a basic render, or try of trying to make a good fur system covering the entire animal character (Let alone the character's head). I know data wise such a thing is mind boggling hardcore, even a modern system and no doubt I will have to upgrade to a dual ti GPU.
But my main question is this, how stable is Houdini for rendering or making such a hair system and tweaking it on the go without taxing a system. I know 50% of the issue is my build and its parts but overall I'd like see if Houdini is more stable then some of the 3d programs I've used before. (Maya, Blender, Unity, UE4, CE4 ect.)
And as much as I love blender and its community, for now I've had a enough of crashes and corrupted files, and limited features/broken add ons. So i'm looking into programs that offer good systems and features, and having used Houdini before, and kind of liking it, I'd love to give it more shots at helping me finish my animation character before I start putting down major funds for new specs.
Any one use the hair system on here and note how easy or hard it is to work on here with what system spec you have?
Work in Progress » Modeling in Houdini
- anon_user_62590084
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Gosh this reminds me of a few old retro toys my grandparents had. I'd think adding some textures and more lighting tweaks would fix this up good for a visual dessert.
Work in Progress » Asteroid
- anon_user_62590084
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the biggest issue right off the boat here is how bright the entire animation is. Space in value is a very dark, and empty place. The BG feels like not only is it a wallpaper and not taking the facts of what a real no mans land is but feels like its a very bright version of space.
Almost like a few games called Metriod prime. Also this is very grainy, sandy and fuzzing. It is good you tell us its not a good resolution. Nature wise, I think slowing down the rotations it is doing may help and scaling the camera so the scene can get a feel of its size or more….solid nature.
Almost like a few games called Metriod prime. Also this is very grainy, sandy and fuzzing. It is good you tell us its not a good resolution. Nature wise, I think slowing down the rotations it is doing may help and scaling the camera so the scene can get a feel of its size or more….solid nature.
Work in Progress » First Fluid sim
- anon_user_62590084
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I have to say this looks smooth and nice, a bit to short perhaps. What worries me is how..dull and still the glass is, almost like it was pasted in. Maybe rework how the material functions for the cup.
Edited by anon_user_62590084 - Sept. 2, 2017 18:36:45
Houdini Indie and Apprentice » Mirror Errors
- anon_user_62590084
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Hello,
I;m doing some retopology of a model and the mirror node created a mirror of the new mesh data but it is not aligned and is thrown out way off from the main retopology location.
Does anyone have an advice or feedback? I feel like suck a noob for asking how to get symmetry for topology modeling!
I;m doing some retopology of a model and the mirror node created a mirror of the new mesh data but it is not aligned and is thrown out way off from the main retopology location.
Does anyone have an advice or feedback? I feel like suck a noob for asking how to get symmetry for topology modeling!
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