*update*
axis sss is actually working pretty well, i think it's been improved since i last tried it…
however it's still a hack, light doesn't truly pass through the object… would probably need a PBR shader for this

it's fine in most cases but if one plane casts shadows onto another it's not picked up properly…
these images should show you what i mean.
simple scene, one arealight above (ray shadows) and one point light below. first image, point light has no shadows… second it has ray shadows turned on, notice how it totally kills all the “transmission” when it should just lessen it…
shadows off (see the red light on the sphere as well, an artifact because of no shadows)

shadows on