Amazing thread
this is a garden vase I did as a study of noise procedural shading and getting it ready for baking out diverse channels
Found 71 posts.
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Technical Discussion » Unified Noise study
- arzo
- 99 posts
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Technical Discussion » glass rendering and all paths parameter
- arzo
- 99 posts
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Hi
Please check bellow scene
If I dont have all paths enabled in mantra I see objects under glass black?
I tried mantra glass and my own mantra surface setup as glass
Render is ok with all paths but render times are very long
What is the best strategy for something under glass, water etc.
I dont need caustics so all paths is not necessary for me but it is the only way I see through glass
I had same problem when rendering eyes with cornea over?
Please check bellow scene
If I dont have all paths enabled in mantra I see objects under glass black?
I tried mantra glass and my own mantra surface setup as glass
Render is ok with all paths but render times are very long
What is the best strategy for something under glass, water etc.
I dont need caustics so all paths is not necessary for me but it is the only way I see through glass
I had same problem when rendering eyes with cornea over?
Work in Progress » Audio R&D
- arzo
- 99 posts
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Technical Discussion » Open subdivision smoothing
- arzo
- 99 posts
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Technical Discussion » Open subdivision smoothing
- arzo
- 99 posts
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Hi
why do I see these hard edges in specular I set normals and check their orientation on points and primitives?
why do I see these hard edges in specular I set normals and check their orientation on points and primitives?
Technical Discussion » Subdivision modeling
- arzo
- 99 posts
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Hi I really like current subd opesubdiv workflow for hard surface modeling
One thing I cant figure is if i press + to see viewport subdiv on how do I keep control cage visible to pick and edit components?
One thing I cant figure is if i press + to see viewport subdiv on how do I keep control cage visible to pick and edit components?
Houdini Indie and Apprentice » Render Ptex in Houdini
- arzo
- 99 posts
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I am struggling with same in h15
principled shader has vector disp in but mapping seems wrong
I created two ptex in mudbox cant seem to get them working properly
So what is new h15 best practice for ptex based diffuse and displacement with mudbox in houdini
thanks
principled shader has vector disp in but mapping seems wrong
I created two ptex in mudbox cant seem to get them working properly
So what is new h15 best practice for ptex based diffuse and displacement with mudbox in houdini
thanks
Technical Discussion » How to create a group from UV seams?
- arzo
- 99 posts
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I am looking into simmilar problem
want to group uv islands , shells and also borders
UV flatten does island attribute but how do i get to borders?
through delete isolating primitives and then grouping unshared edges?
is there any better way to do it?
want to group uv islands , shells and also borders
UV flatten does island attribute but how do i get to borders?
through delete isolating primitives and then grouping unshared edges?
is there any better way to do it?
Houdini Indie and Apprentice » Rendering refractions (reasonably)?
- arzo
- 99 posts
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hi
i actualy enjoy mantra new materials
these are results
http://zoranarizanovic.blogspot.nl/2015/04/mantra-houdini-glass.html [zoranarizanovic.blogspot.nl]
i also compiled jeff wagners pbr instructions in a pdf this got me started for better more efficient sampling
check attachment
and search glass on odforce
i actualy enjoy mantra new materials
these are results
http://zoranarizanovic.blogspot.nl/2015/04/mantra-houdini-glass.html [zoranarizanovic.blogspot.nl]
i also compiled jeff wagners pbr instructions in a pdf this got me started for better more efficient sampling
check attachment
and search glass on odforce
Houdini Indie and Apprentice » Custom color swatches in network view
- arzo
- 99 posts
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my custom pallete is up and shining
what about network editor preferences
how can i setup so grid will be always on as points and showing
and conection style to be rounded by default?
thanks
what about network editor preferences
how can i setup so grid will be always on as points and showing
and conection style to be rounded by default?
thanks
Houdini Indie and Apprentice » Custom color swatches in network view
- arzo
- 99 posts
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thanks
thats a good one
today i was doing an asset and its full of network boxes
and was wondering the same
thats a good one
today i was doing an asset and its full of network boxes
and was wondering the same
Technical Discussion » fishcrowd with new pop steers nodes
- arzo
- 99 posts
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Houdini Learning Materials » object Motion Path Tracing
- arzo
- 99 posts
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you are welcome
check also the rest of p quint stuff it is great way to learn houdini
and for all he has also files to dive in and take apart
check also the rest of p quint stuff it is great way to learn houdini
and for all he has also files to dive in and take apart
Houdini Learning Materials » object Motion Path Tracing
- arzo
- 99 posts
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yes use scatter on your geometry and then keep only points you need and in method choose appropriate skinning method
check this tutorial it is great for this
https://vimeo.com/user2030228/videos/search:trail/sort:date [vimeo.com]
check this tutorial it is great for this
https://vimeo.com/user2030228/videos/search:trail/sort:date [vimeo.com]
Houdini Learning Materials » object Motion Path Tracing
- arzo
- 99 posts
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Houdini Indie and Apprentice » Thinking about a new Macbook Pro. Would its GT 750M be fine?
- arzo
- 99 posts
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for a serious work buy pc stick some entry level quadro in and buy as much ram as possible
Technical Discussion » Blendshapes in H14 crowd agent?
- arzo
- 99 posts
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Houdini Learning Materials » Redering tutorials
- arzo
- 99 posts
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klown matey
this attitude wont get you far
hundreds of people with experience far greater than mine or yours used Mantra on very demandin productions
and calling it bad just wont cut it
stick with it, learn it well and reap the benefits
its not a matter to be solved in a week
this attitude wont get you far
hundreds of people with experience far greater than mine or yours used Mantra on very demandin productions
and calling it bad just wont cut it
stick with it, learn it well and reap the benefits
its not a matter to be solved in a week
Houdini Learning Materials » Redering tutorials
- arzo
- 99 posts
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hi
here is a render of mine
https://vimeo.com/69748935 [vimeo.com]
and here is a scene
http://forums.odforce.net/topic/17960-pbr-render-test/ [forums.odforce.net]
check the mantra settings
i think in my experience for full HD frame and decent sampling it is very hard to get bellow 30min per frame
on my dual xenon 72gb ram machine
hope this helps
here is a render of mine
https://vimeo.com/69748935 [vimeo.com]
and here is a scene
http://forums.odforce.net/topic/17960-pbr-render-test/ [forums.odforce.net]
check the mantra settings
i think in my experience for full HD frame and decent sampling it is very hard to get bellow 30min per frame
on my dual xenon 72gb ram machine
hope this helps
Technical Discussion » invite for test drive bouncing ball rig
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