tamteThanks a Lot @tamteVoldemar13
Do you need any special driver for the shape match mode?
from the docs (I assume newer versions will also be fine):https://www.sidefx.com/docs/houdini/news/19/vellum.html
Shape match constraints require the latest driver for NVIDIA Ampere series cards. This is version 456.38 on Windows [www.nvidia.com] and version 450.80.02 on Linux [www.nvidia.com].
If you don’t update your driver, you can alternatively set the following environment variable to disable this feature: HOUDINI_OCL_FEATURE_DISABLE=CL_DEVICE_DEVICE_ENQUEUE_SUPPORT. For more information, see environment variables. [www.sidefx.com]
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Houdini Lounge » Shape Match vellum constraint
- ashutoshm532
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Houdini for Realtime » Startup warning: Viewer state type conflict
- ashutoshm532
- 11 posts
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Technical Discussion » Hoc to create Dust Bunny
- ashutoshm532
- 11 posts
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Houdini Lounge » Import Cache From Multiple Folder at once using python
- ashutoshm532
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Houdini Lounge » Import Cache From Multiple Folder at once using python
- ashutoshm532
- 11 posts
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EnivobHey thanks for the reply.
Create some nodes and populate the parameters.# Pseudo code. for file in list_of_files: file_node = node.createNode("file","file1") file_node.parm('file').set(file)
But im not familiar with python can u explain it more deeply?
Houdini Lounge » Import Cache From Multiple Folder at once using python
- ashutoshm532
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I have a multiple cache folder and i want to import all the cache in several "file" node once using python and add a switch node to select the desire cache
any idea how to do that?
any idea how to do that?
PDG/TOPs » Best option for text overlay?
- ashutoshm532
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guilhermecasagrandiMoltenCrazy`
Currently using a ROP Composite Output for my text overlays.
Is there a faster/better option? Surprised how slow the node is at completing tasks when compared to the OpenGL ROP that generated the base images. The text overlay seems to be taking about 5x longer than the OpenGL render. And it's memory hungry, too.
Is this the best route to go for a text overlay that echoes wedge values? I'd hate to resort to rendering geo for this, but working on a lone machine and waiting so long for a text overlay gives me time for crazy thoughts... :P
--
mC
The fastest approach is using imagemagick for that. The main problem is their caotic docs.
I had to dig a lot and as far as I remember, I've used the generic generator for that, because the image magick TOP node doesn't give you enough options for working with text.
Can u share the Hip file please. I'm having trouble using overlay text looking for alternative.
Thanks
PDG/TOPs » Best option for text overlay?
- ashutoshm532
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MoltenCrazyHey did u find any alternative to this..
Hey, cpb...thanks for the reply.
I wasn't posting this as a 'ROP Composite Output is broken' kind of thing. Just wondering if this is what people typically use, if the speed I'm seeing sounds normal, and if there are some alternative approaches for text overlays.
If this does sound like an issue with my TOPnet, though, I can try to create a shareable file from the project.
--
mC
I face 2 issue
1.taking longer time as compared to opengl
2. I'm getting error on last frame in every wedge.
If my frame range is 1-100 I'm getting error on 100
If I set my frame range from 1-101 I'm getting error on 101.
The error is
"work item 'overlaytext1_ropfetch1_183' lists file as an expected output file, but it wasn't found when the item cooked"
Houdini Lounge » Ground Destruction By shockwave
- ashutoshm532
- 11 posts
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Any idea how to break ground by a strong force like shock-wave
https://www.youtube.com/watch?v=HKb3-qjXgUU#action=share [www.youtube.com]
this is what im trying to create but i dont know how to start
https://www.youtube.com/watch?v=HKb3-qjXgUU#action=share [www.youtube.com]
this is what im trying to create but i dont know how to start
Houdini Indie and Apprentice » Flip Fluid RBD Interaction
- ashutoshm532
- 11 posts
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Houdini Indie and Apprentice » Animated Noise
- ashutoshm532
- 11 posts
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