Have a look at VCC:
https://www.sidefx.com/docs/houdini/vex/vcc.html#command-line-options [www.sidefx.com]
Found 6 posts.
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Technical Discussion » How do I precompile VEX (Sop Wrangle) code?
- bunker_
- 6 posts
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Technical Discussion » Don't upgrade to NVIDIA driver 496.x- roll back if you did
- bunker_
- 6 posts
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@Chris
on Ubuntu 20.04 LTS
The drivers v470.86 break the USD view (empty viewport or instant crash)
Have a great Xmas!
on Ubuntu 20.04 LTS
The drivers v470.86 break the USD view (empty viewport or instant crash)
Have a great Xmas!
Technical Discussion » Can't create metaballs
- bunker_
- 6 posts
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I don't have Windows but it works on the latest H15.5 linux and H15.0 mac. You could try an open the attached file (made with H15.0)
Edited by bunker_ - Nov. 26, 2016 11:04:25
Technical Discussion » Blast node doesn't delete primitives
- bunker_
- 6 posts
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First, can you set your display to “hide all other objects”?
not like my screenshot
not like my screenshot
Edited by bunker_ - Nov. 25, 2016 09:09:34
Technical Discussion » Measurement Center of Object ?
- bunker_
- 6 posts
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in HSCRIPT:
$CEX,$CEY,$CEZ
also the centroid() function, eg: centroid(opinputpath(“.”,0),D_X)
in VEX (attribute wrangle SOP)
// centroid of first input
vector bmin,bmax;
getbbox(0,bmin,bmax);
vector centroid = (bmin+bmax) * 0.5;
$CEX,$CEY,$CEZ
also the centroid() function, eg: centroid(opinputpath(“.”,0),D_X)
in VEX (attribute wrangle SOP)
// centroid of first input
vector bmin,bmax;
getbbox(0,bmin,bmax);
vector centroid = (bmin+bmax) * 0.5;
Technical Discussion » Qualifying a vector in an Attribute Wrangle
- bunker_
- 6 posts
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yes the addAttribute in a point Vop does that if set the Type Info. The vex code generated uses the setattribtypeinfo function.
circusmonkey
Hi Thomas,
Am I correct that with the old vop sop workflow this was done internally with the add attribute node ? . I would really like to know the reason why if I am correct,what advantage it brings, and does it really matter.
Rob
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