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I think the configurator only allows the single 4090 because no motherboards support 2 yet. that's why I asked about the dual 3090s; they can support that.
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Technical Discussion » Dual 3090s vs one 4090
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- caesar
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Technical Discussion » Dual 3090s vs one 4090
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- caesar
- 143 posts
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I'm looking to pull the trigger on a new rig and have the option for a single 4090Ti or dual 3090Tis. Which would be the best option for Karma GPU rendering?
Houdini Indie and Apprentice » vex can't update detail attribute when referencing itself.
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- caesar
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Houdini Indie and Apprentice » vex can't update detail attribute when referencing itself.
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- caesar
- 143 posts
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this does work inside of the solver sop, but when attempting to change the condition while running, it doesn't seem to work. I need to conditionally update this attribute depending on another attribute:
if I stop and reset the simulation, it works, but not while running if I change the "spin" attribute to "0"
if(detail(0,"spin",0)==1) { f@currZrot += 1; }
if I stop and reset the simulation, it works, but not while running if I change the "spin" attribute to "0"
Edited by caesar - March 6, 2022 13:02:31
Houdini Indie and Apprentice » vex can't update detail attribute when referencing itself.
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- caesar
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Why doesn't this vex code work? I'm simply trying to increment a detail float value by 1 for every frame irrespective of what frame it's on. "currZrot" should always only increment when the frame is incremented (not decremented)
attribute wrangle set to run over "Detail".
"currZrot" is a detail attribute.
float curvalue = detail(0,"currZrot",0);
setdetailattrib(0,"currZrot",curvalue+1, "set");
attribute wrangle set to run over "Detail".
"currZrot" is a detail attribute.
float curvalue = detail(0,"currZrot",0);
setdetailattrib(0,"currZrot",curvalue+1, "set");
Houdini Indie and Apprentice » Imported FBX keyframes
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- caesar
- 143 posts
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I'm not sure if this is even possible, but is there a way to extract the keyframes from an FBX animation? Basically I thought I could download some FBX animations from Mixamo, then tweak the keyframes - but it seems the keyframes don't show up in the animation editor? Or am I waaaay of and this isn't how FBX works?
Houdini Indie and Apprentice » Get point at position...
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- caesar
- 143 posts
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I'm trying to find a way to locate a point from another point using intersect or raycasting. Do these functions only work on polys?
Say I have point @{0,0,0}
I want to look for the nearest point at relative direction {1,0,0}
What's the best way?
Say I have point @{0,0,0}
I want to look for the nearest point at relative direction {1,0,0}
What's the best way?
Houdini Indie and Apprentice » VDB points with all interior polys connected
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- caesar
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Houdini Indie and Apprentice » VDB points with all interior polys connected
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- caesar
- 143 posts
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Hi - What is the best way to create a geo with all interior filled/connected polygons?
To test I'm trying to use copy on a grid, then was going to write some vex to connect the copies. Is there a simpler way to do this?
I'll need it to be more than just a box (like a pig head - second image), too - basically any shape with all interior connected polys.
To test I'm trying to use copy on a grid, then was going to write some vex to connect the copies. Is there a simpler way to do this?
I'll need it to be more than just a box (like a pig head - second image), too - basically any shape with all interior connected polys.
Houdini Indie and Apprentice » Houdini Indie + Karma + gpu render farm
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- caesar
- 143 posts
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Does Karma support network rendering across GPUs/XPU for Houdini indie? or any version of Houdini?
Edited by caesar - Oct. 30, 2021 13:04:57
Technical Discussion » Karma optional parameters - Render tab
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- caesar
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Technical Discussion » Karma optional parameters - Render tab
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- caesar
- 143 posts
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Hey there. How do I add or where do I find the Render settings at the geometry node level for Karma? I see them for Mantra such as: “Render Points as Spheres”, but obviously changing that setting has no influence in Karma. Currenly my points are being rendered as giant spheres in Karama and I cannot find the setting to change it.
Thank you!
Thank you!
Houdini Lounge » Animation clip editor
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- caesar
- 143 posts
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Hi guys and Happy Thanksgiving.
Does anyone know if SideFX has any plans to have an animation clip editor like Softimage or Maya where you can organize, reuse and blend animations easily? Otherwise I'm just going to write one because I think that's one of the missing things that will put Houdini over-the-top in the animation department.
Thanks,
Caesar
Does anyone know if SideFX has any plans to have an animation clip editor like Softimage or Maya where you can organize, reuse and blend animations easily? Otherwise I'm just going to write one because I think that's one of the missing things that will put Houdini over-the-top in the animation department.
Thanks,
Caesar
Technical Discussion » Assemble node and packed prims
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- caesar
- 143 posts
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Hi there.
How would I get an .FBX out of the packed primitives in the image attached? So far, it doesn't seem the @path that's provided even exists when I navigate with the object picker.
Thanks guys,
Caesar
How would I get an .FBX out of the packed primitives in the image attached? So far, it doesn't seem the @path that's provided even exists when I navigate with the object picker.
Thanks guys,
Caesar
Technical Discussion » MPlay question
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- caesar
- 143 posts
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Hello,
The flipbook is not saving previous renders. In the same MPlay window (without closing it) if I render from different ROPs, the previous renders get overwritten; is this by design or is there a switch somewhere to keep all renders in MPlay irrespective which ROP it's coming from?
Thanks!
Caesar
The flipbook is not saving previous renders. In the same MPlay window (without closing it) if I render from different ROPs, the previous renders get overwritten; is this by design or is there a switch somewhere to keep all renders in MPlay irrespective which ROP it's coming from?
Thanks!
Caesar
Edited by caesar - July 30, 2017 10:25:13
Technical Discussion » MPlay with COPs and ROPs
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- caesar
- 143 posts
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Hi guys,
I'm trying to get all renders to go to a single instance of MPlay, but rendering from a ROP OpenGL node and then rendering from a Composite node (both nodes are inside the same ROP network) are rendering to different instances of MPlay - is this by design?
Thanks,
Caesar
I'm trying to get all renders to go to a single instance of MPlay, but rendering from a ROP OpenGL node and then rendering from a Composite node (both nodes are inside the same ROP network) are rendering to different instances of MPlay - is this by design?
Thanks,
Caesar
Technical Discussion » Python file padding issue
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- caesar
- 143 posts
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Technical Discussion » Python file padding issue
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- caesar
- 143 posts
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Hi ok I figured it out. You have to escape the “$” like this:
hou.parm('/obj/global/textb').set(“obj001_001.\$F3.png”)
Thanks!! You led me down the right path
hou.parm('/obj/global/textb').set(“obj001_001.\$F3.png”)
Thanks!! You led me down the right path
Technical Discussion » Python file padding issue
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- caesar
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hmmm. What I've done was “Edit parameter interface” of a Null named “global”, then added a string parameter named “textb”. The result of my python call is not the same result as yours(the “$F4”), my result is the expanded string (“001”). FYI the python call is in the Post-Render Script of an OpenGL ROP; not sure if that matters. (i tried adding screenshots but it wouldn't take)
Edited by caesar - March 21, 2017 21:07:09
Technical Discussion » Python file padding issue
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- caesar
- 143 posts
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Hi I'm not sure what you mean - the result I'm getting is not the desired result. I wish for the result in the text string box to be:
obj001_001.$F3.png
obj001_001.$F3.png
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