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Houdini Indie and Apprentice » How to emit random color in DOPS?

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capallaedwin
9 posts
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 Feb. 7, 2023 09:11:58
Enivob
Drop down a color node after the solver and choose random by attribute. Typically you can supply id as that attribute.

Sorry for asking but how would that set up look like? My vellum solver is in a DOPnet and the only available node is POP color.
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Houdini Indie and Apprentice » How to emit random color in DOPS?

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capallaedwin
9 posts
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 Feb. 7, 2023 07:13:12
Hello,

I am following Entagma's tutorial on how to emit vellum using DOPS. Is there a way to make the emitted vellum have random colors?
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Houdini Indie and Apprentice » How do you apply UV's to a vellum sim in DOPS?

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capallaedwin
9 posts
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 Jan. 10, 2023 01:35:25
tamte
Create uvs on your geo before you plug it to vellum constraints or even copy to points, no need to do it in DOPs
I am trying to use two different forces on each vellum sim. Is that possible outside of DOPs?
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Houdini Indie and Apprentice » How do you apply UV's to a vellum sim in DOPS?

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capallaedwin
9 posts
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 Jan. 9, 2023 21:47:33
Hello,

I have two vellum sims that I combined in DOPS and I am planning to export it to blender as an alembic.
I tried to texture it in blender but without UV's the texture mostly floats on the surface of my geometry.

How would I approach this?
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Houdini Indie and Apprentice » How to connect animated geo to vellum?

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capallaedwin
9 posts
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 Dec. 26, 2022 08:50:42
Hello, I have a group of lines that are growing by animating the "first u" paramter.

I want to connect this to a vellum sim, but once connected to a vellum solver, nothing pops up.

I tried using a pin to target but I have no clue how to set it up.

Any help is appreciated.
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Houdini Indie and Apprentice » How do I animate zscale incrementally?

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capallaedwin
9 posts
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 Dec. 16, 2022 12:31:31
tamte
either put @Time into Global Scale parameter (instead of Probability), which would do what Matt said, a Multiplication by @Time
so they will grow with different speeds

or

if you want them to start growing at different times set by your randomize, you can append Attribute Adjust FLoat after Attribute Randomize
- Attribute Name: zscale
- Attribute Class: Primitive
- Constant Value: @Time - 1
the (-1) is there to negate the maximum extrusion so that they start growing from 0
so if you increase Global Scale of Attrbute Randomize to 5 to give more randomization in time they start growing, adjust Constant Value to @Time - 5 etc.
- Enable Post Process: on
- Minimum: Enabled and set to 0
this will limit any negative scale so they will wait for their time to grow

or

you can also combine the approaches and make them grow at different times with different speeds

Thank you. I wasn't to fully make your suggestion work but messing with it, I got a somewhat similar result. I changed the adjust float to random xd
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Houdini Indie and Apprentice » How do I animate zscale incrementally?

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capallaedwin
9 posts
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 Dec. 16, 2022 02:39:24
mestela
Multiply by @Time?

Thank you, it now animates!
I placed @Time in the distance of Polyextrude, not sure if that is correct.

The current behaviour is that the extruded circles are all the same length.
What would I need to do to make the circles only start extruding when they
are affected by the randomize?
Edited by capallaedwin - Dec. 16, 2022 02:39:47
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Houdini Indie and Apprentice » How do I animate zscale incrementally?

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capallaedwin
9 posts
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 Dec. 16, 2022 00:46:05
Hello,

I have setup where I have a attirbute randomize that is controlling the extrusion of the circles.

My issue that, the extrusions happen suddenly. I want to make the circles look like they are slowly
getting longer.

I tried using attribute noise, but the effect makes them grow taller and shorter.

How would I achieve this?
Edited by capallaedwin - Dec. 16, 2022 00:50:21
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Houdini Indie and Apprentice » How can I animate radscale?

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capallaedwin
9 posts
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 Sept. 2, 2022 03:00:59
Hello, I have a tube, I want to animate the radius scale. So that it expands and shrinks randomly. I want it to look like it's being animated by a noise.

My problem is that I don't know how access the radscale in the tube geo. Thanks!
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