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Houdini Engine for Unreal » expose he hda param to cinematics?
- carsten.kolve
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maybe an additional question on the topic - how does cinematics know that all nodes contributing data to the frame have actually cooked? in my case, it could take a few seconds before the data is actually computed, so this being a realtime engine, just wondering how it knows to wait.
Houdini Engine for Unreal » expose he hda param to cinematics?
- carsten.kolve
- 2 posts
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Heya,
very new to Houdini Engine, but here goes:
How do I expose an hda param to cinematics, similar to the blueprint user guide?
https://docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/Variables/index.html#exposetocinematics [docs.unrealengine.com]
I'd like to use an hda to provide updated results based on a timeshift node and I'd like to key the respective param in the sequencer.
Thanks!
Carsten
very new to Houdini Engine, but here goes:
How do I expose an hda param to cinematics, similar to the blueprint user guide?
https://docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/Variables/index.html#exposetocinematics [docs.unrealengine.com]
I'd like to use an hda to provide updated results based on a timeshift node and I'd like to key the respective param in the sequencer.
Thanks!
Carsten
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