Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
EN Login
SideFX Homepage
  • Products
    • What's New in H20.5
      • Overview
      • VFX
      • Copernicus
      • Animation
      • Rigging
      • Lookdev
    • Houdini
      • Overview
      • FX Features
      • CORE Features
      • Solaris
      • PDG
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • Karma Renderer
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
    • Synthetic Data for AI/ML
  • Community
    • Forum
    • News Feed
      • Overview
      • Project Profiles
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • Event Calendar
    • User Groups
    • Artist Directory
  • Learn
    • Tutorials
      • Overview
      • My Learning
      • Learning Paths
      • Tutorial Library
    • Content Library
    • Tech Demos
    • Talks & Webinars
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
      • List of Schools
      • Resources
  • Support
    • Customer Support
    • Licensing
      • Overview
      • Commercial
      • Indie
      • Education
    • Help Desk | FAQ
    • System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Try | Buy
    • Try
    • Buy
    • Download
    • Contact Info
 
Advanced Search
Forums Search
Found 99 posts.

Search results Show results as topic list.

Technical Discussion » importing all existing point attributes into SOP Solver

User Avatar
cgbeige
99 posts
Offline
 Nov. 10, 2019 13:25:59
I'm trying to figure out a way to get the SOP solver to deal with attributes generated by an attribute transfer but when I import the SOP with a static object DOP, all the custom attributes and @Cd get stripped. Any tips?
See full post 

Technical Discussion » Renderman 22.5 for Houdini 17.5 issue on start

User Avatar
cgbeige
99 posts
Offline
 May 24, 2019 17:43:29
I think the best place to get support for the plugin is on Pixar's RenderMan forum. I have it working fine making lights and shaders and all that on macOS but there are some stability issues with IPR in the release version.
See full post 

Houdini Lounge » Are there any phone apps/resources/etc to practice or learn VEX on the go?

User Avatar
cgbeige
99 posts
Offline
 Feb. 11, 2019 11:17:36
There's a lot of stuff you can read on this site:

http://www.tokeru.com/cgwiki/?title=HoudiniVex [www.tokeru.com]
See full post 

Houdini Lounge » Houdini, MacOS and eGPU?

User Avatar
cgbeige
99 posts
Offline
 Nov. 25, 2018 18:43:34
Just note that if you want to have the EGPU used for OpenCL operations, you need to set it in the Miscellaneous options in the Houdini prefs and relaunch. It will use that GPU from then on
Edited by cgbeige - Nov. 25, 2018 18:43:55
See full post 

Technical Discussion » why is the curvature measurement not consistent?

User Avatar
cgbeige
99 posts
Offline
 Nov. 24, 2018 22:11:45
yes, the game dev toolkit one is perfectly consistent. Thanks.
See full post 

Technical Discussion » why is the curvature measurement not consistent?

User Avatar
cgbeige
99 posts
Offline
 Nov. 24, 2018 21:59:51
thanks. I'll give that a try
See full post 

Technical Discussion » why is the curvature measurement not consistent?

User Avatar
cgbeige
99 posts
Offline
 Nov. 10, 2018 13:05:41
I have a trig function driving displacement in an AttribVop so it's perfectly symmetrical but when I look at the curvature created from the measure SOP, it's not consistent. See attached. This seems to always be the case with the measure SOP so I'm not sure if I'm the weak link here or not.
See full post 

Technical Discussion » merge of geo with Ptex garbles maps

User Avatar
cgbeige
99 posts
Offline
 Aug. 23, 2018 12:13:07
I have this issue with geometry that has Ptex on it getting garbled once I merge the objects, even though individual elements render fine:


See full post 

Houdini Indie and Apprentice » Render to MPLAY+FILE

User Avatar
cgbeige
99 posts
Offline
 July 15, 2018 18:24:36
+1
See full post 

Technical Discussion » Upgrade License Server?

User Avatar
cgbeige
99 posts
Offline
 March 6, 2018 17:21:36
try restarting the license server machine after upgrading the Houdini install on that machine
See full post 

Technical Discussion » Goz Plugin not working in new version houdini?

User Avatar
cgbeige
99 posts
Offline
 Feb. 21, 2018 15:12:31
back when the Maya version was out of date, I wrote a script to do a similar thing just by dragging and dropping exported OBJ files onto the ZBrush app in macOS since that imports the mesh. I don't know what sort of interop you need but that type of thing is easy to write for Houdini since you just make a drag and drop of your geo the post-render script action. Try the attached scene – it works for me. You might need to change your path to ZBrush in the geometry ROP's script since I'm using floating license version that has a different path
Edited by cgbeige - Feb. 21, 2018 15:14:10
See full post 

Technical Discussion » Hqueue render failed !!??

User Avatar
cgbeige
99 posts
Offline
 Feb. 14, 2018 13:30:11
there's a render log for the job. Most often it's a permissions problem since the hquser doesn't have write permission to the share.
See full post 

Technical Discussion » Why do I have so many mantra output nodes?

User Avatar
cgbeige
99 posts
Offline
 Feb. 9, 2018 17:05:33
IPR creates new ones I think
See full post 

Technical Discussion » templated object not appearing in new window

User Avatar
cgbeige
99 posts
Offline
 Jan. 2, 2018 01:13:12
I've created another floating window to view the scene but when I template an object, it only appears in the original viewport. Wondering what I'm doing wrong here.
See full post 

Technical Discussion » Newer Cinema 4D Houdini Engine support

User Avatar
cgbeige
99 posts
Offline
 Dec. 1, 2017 12:14:15
I'm wondering if there are newer builds of Houdini Engine for Cinema 4D that support H16.5? It seems like there's a separate cadence of releases for C4D that's lagging quite a bit so maybe this is something more on the Maxon end.
See full post 

Technical Discussion » multiple gpu and the viewport?

User Avatar
cgbeige
99 posts
Offline
 Dec. 1, 2017 11:10:24
it would be great if you could set this in the app preferences.
See full post 

Houdini Lounge » macOS High Sierra

User Avatar
cgbeige
99 posts
Offline
 Nov. 29, 2017 13:21:59
Cyzor
Hey, Just going to add to the noise here… It's so damn frustrating! My wacom has been acting out lately as well and I was still using Sierra! I just updated to high sierra yesterday in hopes of better support but nothing! Even with the new drivers it's still finicky and I can't tell whose fault it is anymore.

It's the Wacom driver. Use version 6.3.15-3 if you can. There are some regressions with 3D apps and middle mouse click after that driver.
See full post 

Technical Discussion » Concave Hull in Houdini

User Avatar
cgbeige
99 posts
Offline
 Oct. 23, 2017 18:42:04
this is what I do:

http://polygonspixelsandpaint.tumblr.com/post/157710723694 [polygonspixelsandpaint.tumblr.com]

It works a lot better for collision since you can have things skate over the surface naturally that wouldn't work for vdb method
Edited by cgbeige - Oct. 23, 2017 18:42:59
See full post 

Technical Discussion » macOS fullscreen

User Avatar
cgbeige
99 posts
Offline
 Sept. 26, 2017 15:07:55
I requested this a while back.
See full post 

Technical Discussion » how to create stream of particles from single particle positions over time and create curve from particle positions?

User Avatar
cgbeige
99 posts
Offline
 Aug. 20, 2017 15:34:41
feels like a basic thing but I'm not sure how to get a series of points from a single emitted particle's position over time and create a curve from the points.
See full post 
  • First
  • 1
  • 2
  • 3
  • 4
  • Last
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • Houdini Indie
LEARN
  • Talks & Webinars
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • Documentation
  • Report a Bug/RFE
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Careers
  • Press
  • Internships
  • Contact Info
Copyright © SideFX 2025. All Rights Reserved.

Choose language