Update: it seems that my issue was caused by setting the MPM collider from Animated (Rigid) to Animated (deforming).
Although I don't know why that would be an issue.
Found 55 posts.
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Technical Discussion » MPM solver error
- cheesetroyer
- 55 posts
- Online
Technical Discussion » MPM solver error
- cheesetroyer
- 55 posts
- Online
I have been trying to out the MPM Snowplow file from the SideFX website, but an error occurs during the caching of the second frame.
OpenCL Exception: clSetKernelArg (-51)
Just can't get it to work.
GPU 3090, RAM 128GB
Updated my Nvidia drivers to 566.36 to no avail.
Tried it with H20.5.370 and H20.5.445
OpenCL Exception: clSetKernelArg (-51)
Just can't get it to work.
GPU 3090, RAM 128GB
Updated my Nvidia drivers to 566.36 to no avail.
Tried it with H20.5.370 and H20.5.445
Technical Discussion » Rendering HDRI
- cheesetroyer
- 55 posts
- Online
There is a setup for Karma in the content libray.
There are two .zip files - you can just download the smaller one (1.3GB).
https://www.sidefx.com/contentlibrary/polar-camera-clouds/ [www.sidefx.com]
There are two .zip files - you can just download the smaller one (1.3GB).
https://www.sidefx.com/contentlibrary/polar-camera-clouds/ [www.sidefx.com]
Technical Discussion » "Kill" doesn't seem to work in render manager in H20.5.278
- cheesetroyer
- 55 posts
- Online
In multiple sessions I noticed that "Kill" in the Render Manager does not work, at least not on my machine, in H 20.5.278
Additionally, it no longer shows render progress, only N/A or 100%
Additionally, it no longer shows render progress, only N/A or 100%
Edited by cheesetroyer - July 16, 2024 01:41:29
Technical Discussion » Houdini Ocean Procedural LOP + polar camera weird
- cheesetroyer
- 55 posts
- Online
I wanted to render an Houdini Ocean Procedural LOP with a polar camera, but it does not dice all the visible areas, only about half of the ocean.
Can anyone give me advice on this?
Can anyone give me advice on this?
Edited by cheesetroyer - July 15, 2024 10:14:54
Technical Discussion » How to create large splashes with beach tank sim?
- cheesetroyer
- 55 posts
- Online
Hi, I am struggling to create crashing waves with the ocean spectrum.
Trying to adapt and combine two techniques.
Maybe some of you have seen this technique of creating particles and just giving them a velocity and just smash them into a rock, resulting in beautiful splashes.
https://www.youtube.com/watch?app=desktop&v=ZZF2qno1QlU [www.youtube.com]
I'm trying to get spray and splashes like that but with a beach tank, but can't make it work.
The splashes are just not very high.
When increasing the wind speed and amplitude in the Ocean Spectrum to ridiculous amounts even it doesn't seem to catapult the water into the air, like desired and the wave shape can become weird and look exaggerated.
Can someone give me advice on how to tackle this?
I know they are quite different setups, but some pointers would be great.
Attached the files.
I stashed the collision objects.
On my PC the beach tank takes 3 min. to sim 200 frames with current settings.
Splash sim takes around 5 min.
I never understood how to attach file in these posts, so I'll just add a Google Drive link, hope that is okay.
https://drive.google.com/drive/folders/1O3qOPGy_PZA_i8l4yf2Y15VoegQm9EqB?usp=sharing [drive.google.com]
Trying to adapt and combine two techniques.
Maybe some of you have seen this technique of creating particles and just giving them a velocity and just smash them into a rock, resulting in beautiful splashes.
https://www.youtube.com/watch?app=desktop&v=ZZF2qno1QlU [www.youtube.com]
I'm trying to get spray and splashes like that but with a beach tank, but can't make it work.
The splashes are just not very high.
When increasing the wind speed and amplitude in the Ocean Spectrum to ridiculous amounts even it doesn't seem to catapult the water into the air, like desired and the wave shape can become weird and look exaggerated.
Can someone give me advice on how to tackle this?
I know they are quite different setups, but some pointers would be great.
Attached the files.
I stashed the collision objects.
On my PC the beach tank takes 3 min. to sim 200 frames with current settings.
Splash sim takes around 5 min.
I never understood how to attach file in these posts, so I'll just add a Google Drive link, hope that is okay.
https://drive.google.com/drive/folders/1O3qOPGy_PZA_i8l4yf2Y15VoegQm9EqB?usp=sharing [drive.google.com]
Edited by cheesetroyer - June 27, 2024 06:14:24
Technical Discussion » Frequent system crashes when rendering / simulating
- cheesetroyer
- 55 posts
- Online
alexwheezy
If you don't consider the scene itself, even if you exceeded the RAM limit, the operating system usually kills such a process immediately, but you write about freezing. I would check the RAM via memtest and other diagnostic tools.
Okay this possibility did not occur to me, thank you I will it a try.
Thank you!
Technical Discussion » Frequent system crashes when rendering / simulating
- cheesetroyer
- 55 posts
- Online
Hello, during my current project, Houdini caused my system to freeze or crash, several times.
When turning the pc back on the usual background image in start up menu are replaced by a blue color and often the screen stays black for minutes after logging in. After several times turning the PC on and off again I can finally see my desktop again.
Often I wait a bit or force PC to turn off with the power button on my case
This happened with heavier scenes and less heavy ones.
Most recent crash happened when I was rendering particles.
8 Million. In Solaris I instanced cubes on to the points.
Feel like 64GB RAM should be able to handle that?
I don't know if it is more of a Windows issue, but it only happens when using Houdini, that is why I am asking here.
It may have been caused by having a single browser tab open as well.
When turning the pc back on the usual background image in start up menu are replaced by a blue color and often the screen stays black for minutes after logging in. After several times turning the PC on and off again I can finally see my desktop again.
Often I wait a bit or force PC to turn off with the power button on my case
This happened with heavier scenes and less heavy ones.
Most recent crash happened when I was rendering particles.
8 Million. In Solaris I instanced cubes on to the points.
Feel like 64GB RAM should be able to handle that?
I don't know if it is more of a Windows issue, but it only happens when using Houdini, that is why I am asking here.
It may have been caused by having a single browser tab open as well.
Technical Discussion » Karma physical sky - banding
- cheesetroyer
- 55 posts
- Online
Technical Discussion » Karma physical sky - banding
- cheesetroyer
- 55 posts
- Online
I love the new Karma Physical Sky - but wonder if it was intended to be visible in renders (render light geometry)?
The flexibility is great but in my renders it often has ugly banding - like in a video with a low bitrate.
This doesn't usually happen with HDRIs.
Is that due to the way it was set up or did I overlook a relevant parameter?
Cheers
The flexibility is great but in my renders it often has ugly banding - like in a video with a low bitrate.
This doesn't usually happen with HDRIs.
Is that due to the way it was set up or did I overlook a relevant parameter?
Cheers
Solaris and Karma » How to create a double-sided material in Karma?
- cheesetroyer
- 55 posts
- Online
Solaris and Karma » How to create a double-sided material in Karma?
- cheesetroyer
- 55 posts
- Online
Solaris and Karma » How to create a double-sided material in Karma?
- cheesetroyer
- 55 posts
- Online
Can someone explain to me how I can create and apply a double-sided material to in Karma?
I found a post on this forum, but it didn't make it understandable for me.
I found a post on this forum, but it didn't make it understandable for me.
Technical Discussion » Houdini Launcher internet license issue
- cheesetroyer
- 55 posts
- Online
Houdini Launcher fails to log in / connect to the internet, unless I am connected to a VPN.
Technical Discussion » No FBX Animation nodes present in H 19.5.569
- cheesetroyer
- 55 posts
- Online
Hi, I can't find the animation and character related FBX nodes in my H 19.5.569.
Only ROP FBX output and Labs FBX archive import are available.
Are there ways to fix this without having to do a re-install?
Thanks in advance.
Only ROP FBX output and Labs FBX archive import are available.
Are there ways to fix this without having to do a re-install?
Thanks in advance.
Edited by cheesetroyer - Aug. 29, 2023 00:27:56
Technical Discussion » SideFX Labs conflict with Redshift houdini.env, in 19.5.569
- cheesetroyer
- 55 posts
- Online
@Mohanpugaz
Thank you, I had even followed both of these videos of yours before, but at some point I messed up my houdini.env which seems to have caused SideFX Labs nodes to not work.
Now, thanks to Henry Foster's fixing both Redshift and Labs seem to work fine.
Thank you, I had even followed both of these videos of yours before, but at some point I messed up my houdini.env which seems to have caused SideFX Labs nodes to not work.
Now, thanks to Henry Foster's fixing both Redshift and Labs seem to work fine.
Technical Discussion » SideFX Labs conflict with Redshift houdini.env, in 19.5.569
- cheesetroyer
- 55 posts
- Online
To be clear, I only ever used one houdini.env at the same time, I just replaced it before opening Houdini.
For a short time period.
A silly approach nonetheless.
But thank you for correcting it and yes I should finally look into packages.
For a short time period.
A silly approach nonetheless.
But thank you for correcting it and yes I should finally look into packages.
Technical Discussion » SideFX Labs conflict with Redshift houdini.env, in 19.5.569
- cheesetroyer
- 55 posts
- Online
I'm sorry I guess the issue was not resolved.
I had created two houdini.env files, one for Redshift and one for Renderman, since I had problems getting them both to work.
And I must have confused them.
#
# NOTE: The use of packages is highly recommended instead of houdini.env
# See details about packages here: https://www.sidefx.com/docs/houdini19.5/ref/plugins.html [www.sidefx.com]
#
# Houdini Environment Settings
#
# The contents of this file are read into the environment
# at startup. They will override any existing entries in
# the environment.
#
# The syntax is one entry per line as follows:
# VAR = VALUE
#
# Values may be quoted
# VAR = "VALUE"
#
# Values may be empty
# VAR =
#
# Example:
#
# HOUDINI_NO_SPLASH = 1
HOUDINI_PATH = C:/CitySampleSource/Small_City/houdini;&
HOUDINI_USE_HFS_OCL = 0
HOUDINI_DSO_ERROR = 2
PATH = "C:/ProgramData/Redshift/bin;$PATH"
HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/19.5.569;&"
PXR_PLUGINPATH_NAME = "C:/ProgramData/Redshift/Plugin/Solaris/19.5.569"
OCIO = "C:/ProgramData/redshift/Data/OCIO/config.ocio"
I had created two houdini.env files, one for Redshift and one for Renderman, since I had problems getting them both to work.
And I must have confused them.
#
# NOTE: The use of packages is highly recommended instead of houdini.env
# See details about packages here: https://www.sidefx.com/docs/houdini19.5/ref/plugins.html [www.sidefx.com]
#
# Houdini Environment Settings
#
# The contents of this file are read into the environment
# at startup. They will override any existing entries in
# the environment.
#
# The syntax is one entry per line as follows:
# VAR = VALUE
#
# Values may be quoted
# VAR = "VALUE"
#
# Values may be empty
# VAR =
#
# Example:
#
# HOUDINI_NO_SPLASH = 1
HOUDINI_PATH = C:/CitySampleSource/Small_City/houdini;&
HOUDINI_USE_HFS_OCL = 0
HOUDINI_DSO_ERROR = 2
PATH = "C:/ProgramData/Redshift/bin;$PATH"
HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/19.5.569;&"
PXR_PLUGINPATH_NAME = "C:/ProgramData/Redshift/Plugin/Solaris/19.5.569"
OCIO = "C:/ProgramData/redshift/Data/OCIO/config.ocio"
Technical Discussion » SideFX Labs conflict with Redshift houdini.env, in 19.5.569
- cheesetroyer
- 55 posts
- Online
Technical Discussion » SideFX Labs conflict with Redshift houdini.env, in 19.5.569
- cheesetroyer
- 55 posts
- Online
SideFX labs nodes are only available if I delete the Redshift related variables in my houdini.env
What can I do to circumvent this and have both SideFX Labs and Redshift work?
What can I do to circumvent this and have both SideFX Labs and Redshift work?
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