Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
EN Login
SideFX Homepage
  • Products
    • What's New in 19.5
      • Overview
      • Solaris
      • Karma
      • Character FX
      • Pyro FX
      • FLIP Fluids
    • Houdini
      • Overview
      • FX Features
      • CORE Features
      • Solaris
      • Houdini Indie
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • PDG
      • Overview
      • FAQ
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
  • Community
    • Forum
    • News Feed
    • Project Profiles
    • Gallery
    • Contests & Jams
    • Houdini HIVE Events
    • Event Calendar
    • HEX Interview Show
    • Worldwide HUG
  • Learn
    • Getting Started
    • My Learning
    • Learning Paths
    • Tutorials
    • Tech Demos
    • Talks & Webinars
    • Schools & Training
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
  • Support
    • Customer Support
    • Help Desk | FAQ
    • System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Get
    • Buy
    • Download
    • Content Library
    • Contact Info
 
Advanced Search
Forums Search
Found 7 posts.

Search results Show results as topic list.

Houdini Indie and Apprentice » Hair initial state

User Avatar
cloudlung
7 posts
Offline
 Dec. 22, 2019 16:03:54
Hi thanks for the reply. Basically I just didnt want the hair to flop down and wanted to behave more like our hair would. I found a good way to achieve this was with less sample points in the guide hairs.

Thanks again
See full post 

Houdini Indie and Apprentice » Hair initial state

User Avatar
cloudlung
7 posts
Offline
 Dec. 20, 2019 06:17:05
Hi everyone, im new to houdini but have a question as i really cant seem to find the answer anywhere.

I was wondering how you would keep a groom once you have added simulation to it?

As in how do you stop the groom from just flopping down with gravity? Is there a way that the simulation will try keep the groom ?

hope this makes sense.

Thanks in advance.
See full post 

Houdini Indie and Apprentice » error generating autorig with advanced face

User Avatar
cloudlung
7 posts
Offline
 Nov. 6, 2018 15:37:12
I rebuild from scratch following the step by step and get the same error. I believe im drawing the curves correctly so Im really not sure what I am doing wrong.
See full post 

Houdini Indie and Apprentice » error generating autorig with advanced face

User Avatar
cloudlung
7 posts
Offline
 Nov. 6, 2018 15:00:04
I just tried again,started with my json file and got the same error.

File “CPROGRA~1/SIDEEF~1/Houdini 17.0.393/houdini/python2.7libs\autorigs\modules\advancedFace\lip\autoRigsLipBuilder.py”, line 203, in buildUpperLip
TemplateGuide.UPPER_LIP_GROUP_NAME)
File “CPROGRA~1/SIDEEF~1/Houdini 17.0.393/houdini/python2.7libs\autorigs\modules\advancedFace\lip\autoRigsLipBuilder.py”, line 286, in buildLip
loc_null = group.createRoot(self.loc_keys)
IndexError: list index out of range

Maybe I should start from scratch?
See full post 

Houdini Indie and Apprentice » error generating autorig with advanced face

User Avatar
cloudlung
7 posts
Offline
 Nov. 6, 2018 13:47:42
Ok thank you ill try that.
See full post 

Houdini Indie and Apprentice » error generating autorig with advanced face

User Avatar
cloudlung
7 posts
Offline
 Nov. 6, 2018 13:00:43
Hi guys Im new to Houdini coming from softimage. I have been trying to learn the autorig and all is great until I try generate an advanced face.

I went through the documentation step by step and seem to have it setup the same but once I try generate the rig (many times over)
I get the following errors

File “CPROGRA~1/SIDEEF~1/Houdini 17.0.352/houdini/python2.7libs\autorigs\modules\advancedFace\lip\autoRigsLipBuilder.py”, line 203, in buildUpperLip
TemplateGuide.UPPER_LIP_GROUP_NAME)
File “CPROGRA~1/SIDEEF~1/Houdini 17.0.352/houdini/python2.7libs\autorigs\modules\advancedFace\lip\autoRigsLipBuilder.py”, line 286, in buildLip
loc_null = group.createRoot(self.loc_keys)
IndexError: list index out of range


Any idea what Im doing wrong ?

Thanks in advance
See full post 

Houdini Learning Materials » Fluids settle to low or to nothing

User Avatar
cloudlung
7 posts
Offline
 Nov. 20, 2015 04:25:48
Hi Guys Im a Houdini noob, since autodesk killed my parents softimage.

Im filling a fish bowl with fluid and its colliding with the bowl surface. But when I simulate the fluid drops down to such a low level and Im not sure why……. think my goldfish died

Any suggestions please?

Thank you in advance.

Cloud
See full post 
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • PDG
LEARN
  • Learning Paths
  • Tutorials
  • Talks & Webinars
  • Schools & Training
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • Documentation
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Press
  • T-Shirt Store
  • Careers
  • Internships
  • Contact Us
Copyright © SideFX 2023. All Rights Reserved.

Choose language