OK, so I am 90% sure that Alembic and FBX export will not be available for Apprentice. Import yes, export no.
There is a “whois” expression which I will look into. It should allow you to change the output to .bgeo or obj when the user has apprentice, but leave as Alembic for Houdini and HoudiniFX users.
update to follow (probably after the long weekend I'm afraid)
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The Orbolt Smart 3D Asset Store » Wish for Orbolt functionality
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The Orbolt Smart 3D Asset Store » Wish for Orbolt functionality
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For the moment the answer would probably be
“ Don't default to Alembic or FBX output on a ROP…as they're both unavailable to apprentice users.”
I've been asking around to see if there's a work-around, and I haven't found one so far.
That being said, I will see if there is some sort of condition expression we can set up to handle this case.
e.g. something like “if Houdini is Apprentice, then output .bgeo instead”, or if that's not useful, then maybe we can disable the feature on Apprentice versions where appropriate. Just thinking aloud here. Not sure if it's possible yet, but I'll try to get more info for you.
-Martin
“ Don't default to Alembic or FBX output on a ROP…as they're both unavailable to apprentice users.”
I've been asking around to see if there's a work-around, and I haven't found one so far.
That being said, I will see if there is some sort of condition expression we can set up to handle this case.
e.g. something like “if Houdini is Apprentice, then output .bgeo instead”, or if that's not useful, then maybe we can disable the feature on Apprentice versions where appropriate. Just thinking aloud here. Not sure if it's possible yet, but I'll try to get more info for you.
-Martin
The Orbolt Smart 3D Asset Store » Happy Valentine's Day 2013
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In case you missed the update on our Homepage…there's a hip file, image, and video available 4 U (in case you forgot to buy flowers or chocolate for that special someone).
Here are the deets:
http://www.orbolt.com/faq/question/90/valentines-day-best-wishes-orbolt-asset-store [orbolt.com]
Here are the deets:
http://www.orbolt.com/faq/question/90/valentines-day-best-wishes-orbolt-asset-store [orbolt.com]
The Orbolt Smart 3D Asset Store » St.Patrick's day Contest. Spread the word
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We're hosting another contest!
Yep, we had so much fun with last Decembers contest that we've decided to have another go at it! The rules are similar, just use any asset from the Orbolt Asset store as part of your original composition and post a render. EZ!
The deadline for entries is March 17
More details here:
http://www.orbolt.com/faq/question/87/have-irish-friend [orbolt.com]
Send your rendered images to support@orbolt.com to enter (and let us know which asset you used please).
We'll be posting updates at they arrive. And for prizes, we'll be giving away Apprentice HD licences to the top entries!
Yep, we had so much fun with last Decembers contest that we've decided to have another go at it! The rules are similar, just use any asset from the Orbolt Asset store as part of your original composition and post a render. EZ!
The deadline for entries is March 17
More details here:
http://www.orbolt.com/faq/question/87/have-irish-friend [orbolt.com]
Send your rendered images to support@orbolt.com to enter (and let us know which asset you used please).
We'll be posting updates at they arrive. And for prizes, we'll be giving away Apprentice HD licences to the top entries!
The Orbolt Smart 3D Asset Store » Some protect questions
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Possible yes, but I don't thank that it would be practical.
You probably could script an asset which augments itself dynamically.
e.g. add/delete content either in hscript or python..otcontentadd/otcontentdelete etc..
But I think that you would have problems whenever the asset got updated: it would be like a “factory reset”.
You can have an asset write out data into someplace like $HIP, and read in data from this place too. This data could be a kind of per-user custom setting, or something. This would not get saved into the asset definition itself however.
Cheers
M
You probably could script an asset which augments itself dynamically.
e.g. add/delete content either in hscript or python..otcontentadd/otcontentdelete etc..
But I think that you would have problems whenever the asset got updated: it would be like a “factory reset”.
You can have an asset write out data into someplace like $HIP, and read in data from this place too. This data could be a kind of per-user custom setting, or something. This would not get saved into the asset definition itself however.
Cheers
M
The Orbolt Smart 3D Asset Store » Wish for Orbolt functionality
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Thanks for the clarification.
I have logged RFE 53312 on your behalf.
If anybody else needs this feature, or similar, please “+1”, or add comment here.
I have logged RFE 53312 on your behalf.
If anybody else needs this feature, or similar, please “+1”, or add comment here.
The Orbolt Smart 3D Asset Store » Orbolt error dll
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As long as you or anybody else is getting an error message, we're still looking for a fix.
We are about to update Houdini with several fixes, which should be available Monday. I can't really say that this particular bug has been fixed, but at least it's worth a try. This will be a version higher than 12.1.214
Thanks for taking the time to comment here. It's really important to us that we get this fixed, and your patience and participation are greatly valued.
M
We are about to update Houdini with several fixes, which should be available Monday. I can't really say that this particular bug has been fixed, but at least it's worth a try. This will be a version higher than 12.1.214
Thanks for taking the time to comment here. It's really important to us that we get this fixed, and your patience and participation are greatly valued.
M
The Orbolt Smart 3D Asset Store » Wish for Orbolt functionality
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I have logged your first suggestion as RFE 53254.
As for the second suggestion, can you please tell me more?
Why would it be fair to charge one user more than another?
Is this for giving discounts to friends/loyal customers?
TIA
M
As for the second suggestion, can you please tell me more?
Why would it be fair to charge one user more than another?
Is this for giving discounts to friends/loyal customers?
TIA
M
The Orbolt Smart 3D Asset Store » Some protect questions
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You should be able to edit your original asset as you want, and update it (re-upload) at any time. The version that the customer downloads will get locked (if you choose to lock it) and your new changes will be respected.
In short, you shouldn't have any problem. If you like, feel free to send your file to support and we'll take a closer look.
M
In short, you shouldn't have any problem. If you like, feel free to send your file to support and we'll take a closer look.
M
The Orbolt Smart 3D Asset Store » Some protect questions
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1. Asset locking is a feature which is only found at the Orbolt Asset store. It is not currently possible to do this in Houdini, or as a stand alone.
2a. Locked assets cannot be opened up by the customer. The customer may not add nodes inside a locked asset.
-if your asset needs this functionality, you'll need to build in the function.
example: Add an object merge, and promote it's object path to the top level of the asset, so that the customer can specify an input.
2b. At the object level, you can add children/use a locked asset as a parent. (On by default).
You can allow the locked asset to be a child by allowing inputs simply by allowing an output in the type properties.
(see image1)
This will add an input to your asset (see image 2).
This input can be associated with any node inside the asset (see image 3).
3. Do you mean “Once an asset is locked, I cannot edit it later, and add dependent (children) assets?”
As an author, you can edit an asset at anytime. The author edits the unlocked version, the locking happens at the store and only affects customers, not the author.
An author may add dependents, as an update.
It is a requirement that as you update an asset, you do not remove parameters. You can add as many as you like however. This is to prevent customers hip files from breaking when they receive your updates.
2a. Locked assets cannot be opened up by the customer. The customer may not add nodes inside a locked asset.
-if your asset needs this functionality, you'll need to build in the function.
example: Add an object merge, and promote it's object path to the top level of the asset, so that the customer can specify an input.
2b. At the object level, you can add children/use a locked asset as a parent. (On by default).
You can allow the locked asset to be a child by allowing inputs simply by allowing an output in the type properties.
(see image1)
This will add an input to your asset (see image 2).
This input can be associated with any node inside the asset (see image 3).
3. Do you mean “Once an asset is locked, I cannot edit it later, and add dependent (children) assets?”
As an author, you can edit an asset at anytime. The author edits the unlocked version, the locking happens at the store and only affects customers, not the author.
An author may add dependents, as an update.
It is a requirement that as you update an asset, you do not remove parameters. You can add as many as you like however. This is to prevent customers hip files from breaking when they receive your updates.
The Orbolt Smart 3D Asset Store » Orbolt error dll
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Three of us have had a go at reproducing this and none of us can. Is anybody else having this same problem?
The Orbolt Smart 3D Asset Store » Holiday Challenge Submissions Here
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A big thanks to all who entered! Enjoy the Apprentice HD license and please stay tuned for our next challenge!
http://www.orbolt.com/faq/question/74/holiday-contest-results [orbolt.com]
http://www.orbolt.com/faq/question/74/holiday-contest-results [orbolt.com]
The Orbolt Smart 3D Asset Store » Merry Christmas!
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On behalf of the Orbolt Asset Store team, I'd like to to say Merry Christmas, and Happy Holidays. We thank you for your patronage, and wish you all the best wishes.
Health and happiness to you, and your loved ones.
Martin
Health and happiness to you, and your loved ones.
Martin
The Orbolt Smart 3D Asset Store » Holiday Challenge Submissions Here
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If you've visited Toronto in the past few years, you probably noticed that there's a condo boom going on. This development project on Danforth Ave. got a little gift wrapping courtesy of Houdini.
Now if only Santa would pay the condo fees too!
Now if only Santa would pay the condo fees too!
The Orbolt Smart 3D Asset Store » Holiday Challenge Submissions Here
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Having some fun with Giftbox Asset. Had to append an edit SOP to the ribbons in order to stretch them longer. Also tweaked the materials a bit.
Lighting comes from a modified Screenshot Asset.
Lighting comes from a modified Screenshot Asset.
The Orbolt Smart 3D Asset Store » Holiday Challenge Submissions Here
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The author of this one says that the Pine Tree, Ornament, and Screenshot were use to create this image. The DOF was added in post, and the Fabric started out as a cloth object which was saved out as a .bgeo and tweaked manually.
DL links for hip files available here:
http://www.orbolt.com/faq/question/64/holiday-challenge-submissions [orbolt.com]
Happy Holidays!!!
DL links for hip files available here:
http://www.orbolt.com/faq/question/64/holiday-challenge-submissions [orbolt.com]
Happy Holidays!!!
The Orbolt Smart 3D Asset Store » Orbolt error dll
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The Orbolt Smart 3D Asset Store » Holiday Challenge Submissions Here
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- 237 posts
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Clearly this snowman is having WAY too much fun! Think he's dizzy when he gets to the bottom?
M
M
The Orbolt Smart 3D Asset Store » Holiday Challenge Submissions Here
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Here's a submission sent in via support@orbolt.com by user GrosseVieSale.
The Crystal Snowflake and Environment Dome assets were used, and the final composite was done in Photoshop. An iPhone-wallpaper-sized image has also been attached.
Thanks for the submission!
The Crystal Snowflake and Environment Dome assets were used, and the final composite was done in Photoshop. An iPhone-wallpaper-sized image has also been attached.
Thanks for the submission!
The Orbolt Smart 3D Asset Store » Holiday Challenge; get a card on!
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Greeting card assets…made from other assets! Who would've guessed?
Yep, I've got asset dependency issues.
http://www.orbolt.com/faq/question/60/holiday-card-assets [orbolt.com]
Yep, I've got asset dependency issues.
http://www.orbolt.com/faq/question/60/holiday-card-assets [orbolt.com]
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