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Technical Discussion » Subdivision from file
- craig
- 557 posts
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Technical Discussion » Using hscript to save to a temp directory
- craig
- 557 posts
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We removed any files with his name on them at that other place he used to work. Jason Who? we like to say
Technical Discussion » basic question
- craig
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What about a Scene level for the Details View? That could present a nice summary by object or something like that…
Of course, to do that, you'd also need an Object level in the Details View, which might be all you need.
Anyway, a thought.
Of course, to do that, you'd also need an Object level in the Details View, which might be all you need.
Anyway, a thought.
Technical Discussion » DOP cache
- craig
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When you say “cache”, what do you mean?
If what you want to do is to write out the geometry of the fracturing object at each frame, then use an Object Merge SOP to extract the geometry from the DOP simulation, then write that out with a Geometry ROP. The syntax in the Object parameter line will be
/obj/dopnet1:yourobject/Geometry
where “dopnet1” is the name of your dop network and “yourobject” is the name of the RBD object you care about.
Then you can read the geometry back in with a File SOP and get much better interactive performance and quicker, simpler renders.
If what you want to do is to write out the geometry of the fracturing object at each frame, then use an Object Merge SOP to extract the geometry from the DOP simulation, then write that out with a Geometry ROP. The syntax in the Object parameter line will be
/obj/dopnet1:yourobject/Geometry
where “dopnet1” is the name of your dop network and “yourobject” is the name of the RBD object you care about.
Then you can read the geometry back in with a File SOP and get much better interactive performance and quicker, simpler renders.
Houdini Lounge » Shelf tool functionality discussion,
- craig
- 557 posts
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The shelf has another value too. It gives studios a place to put launch buttons for custom tools. In H8, there was no obvious, simple way to do this for artists, but now it is very simple. It may seem trivial, but it's a huge step forward for Houdini's integration into custom pipelines (that is, all of them).
Houdini Lounge » LIcense problem in fedora 7
- craig
- 557 posts
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I'm not convinced that you need to specify the static IP address (unless you really have one, which I doubt).
Try just having the first line, and then return and check out your license again. Other than that, I'm stumped.
Try just having the first line, and then return and check out your license again. Other than that, I'm stumped.
Houdini Lounge » LIcense problem in fedora 7
- craig
- 557 posts
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what does your /etc/hosts file look like now?
I had a similar problem to yours, and I fixed it by adding another alias to the localhost line, namely:
127.0.0.1 localhost.localdomain monkey localhost
This lets me get a license locally whether I am on the intertubes or not.
I had a similar problem to yours, and I fixed it by adding another alias to the localhost line, namely:
127.0.0.1 localhost.localdomain monkey localhost
This lets me get a license locally whether I am on the intertubes or not.
Houdini Lounge » really wide network tiles in H9 - why?
- craig
- 557 posts
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I dreamed I was assaulted by a gratuitously drunk Mark Elendt dressed as Indiana Jones
My eyes! My eyes!
Technical Discussion » Q: how to visualize index numbers ?
- craig
- 557 posts
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Seems like you'll want to start by bringing your data in via CHOPs. Turn that string of numbers into geometry, and then off you go to do whatever it is you're thinking of.
Technical Discussion » jpeg quality
- craig
- 557 posts
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Technical Discussion » jpeg quality
- craig
- 557 posts
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Houdini Lounge » Configuring houdini: environment variables
- craig
- 557 posts
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Technical Discussion » jpeg quality
- craig
- 557 posts
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I think the issue is the quality of the jpeg during the save to disk, not the render. In which case, look in
$HFS/houdini/FBoptions
There is a line in there that says
JPEG quality 75
Just change it to whatever you want.
$HFS/houdini/FBoptions
There is a line in there that says
JPEG quality 75
Just change it to whatever you want.
Technical Discussion » Glue fieldForce
- craig
- 557 posts
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I don't think you can have things be broken apart (that is, have glue bonds be broken) simply with forces. You have to have impacts, which come from actual objects colliding with your object.
So if you want to blow something apart like that, you'll have to hit it with one or more objects (call them force objects), which themselves can be motivated by the field force. Then when you render the result, just don't show the force objects.
So if you want to blow something apart like that, you'll have to hit it with one or more objects (call them force objects), which themselves can be motivated by the field force. Then when you render the result, just don't show the force objects.
Technical Discussion » how to animate the rbd constraint position
- craig
- 557 posts
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You have to set the goal point to be “moving”. By default, it's only set at the start of the simulation otherwise.
Technical Discussion » Houdini 9 UI fonts antialiasing
- craig
- 557 posts
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Technical Discussion » Variables in H9
- craig
- 557 posts
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Not sure where you are looking, but my help page shows a pretty complete list:
http://localhost:48626/expressions/_globals [localhost]
http://localhost:48626/expressions/_globals [localhost]
Houdini Lounge » RFE: Scripting the UI
- craig
- 557 posts
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I submitted an RFE to allow us to quickly dump to the textport the commands required to recreate the current desktop. It “should” be the .desktop file but not quite. ID=21135
Where is this file? Do you mean the files in $HH/desktop? Or something else?
Houdini Lounge » creating an animation from images
- craig
- 557 posts
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That's pretty vague, but ffmpeg and mencoder both do things like this. It depends on exactly what input files and what output file you are expecting.
Houdini Lounge » Companies using Houdini
- craig
- 557 posts
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We have a little list: http://odforce.net/wiki/index.php/CompaniesUsingHoudini [odforce.net]
Feel free to amend!
I tried, but it's a locked page. CIS Hollywood also has a few copies of Houdini, as used on Poseidon.
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