I'm confused, and surely can't see the .copy() function right in front of my nose…
I need to copy net1/A to net2/B - all I found was copyItems and the like, which allow you to copy groups of objects BUT keeping the same names until you eventually rename them later. I don't want to do that and rename afterward. I want to copy a node by giving it a new name to start with, because nodes with the same source name my already exist and shouldn't be overritten.
I can copy into a temp subnet, rename, then copy to the destination - but it seems to me there ought to be a simple mynet2node.copyItem('/obj/net1/A',name='newname')… could someone point it out for me?
Thanks!!
dani
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Technical Discussion » best way to copy nodes to a new name with python?
- dani6
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Houdini Engine for Unreal » Houdini 16.5 Engine to UE4 4.18 - how to [re]install ?
- dani6
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chrisgreb
If you run the install for Houdini 16.5 on Windows you should be given the option to install the plugin for Unreal 4.18, so I suggest you delete the HoudiniEngine folder in your UE install - Engine/Plugins/Runtime and then run the Houdini installer again.
that's what I thought, and what I was hoping by installing 16.5 AFTER I had installed UE4.18 - but it offered to install for 4.15 only. Maybe my hacking (copying the plugin from 15 to 18) got it confused. I'll try again after removing the folder, but at the end of the day so I don't loose licenses on Sunday morning (that's what happened last time I installed). thanks I'll let you know!
Houdini Engine for Unreal » Houdini 16.5 Engine to UE4 4.18 - how to [re]install ?
- dani6
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Hi, I may have screwed this up after I downloaded UE 4.18 and tried to manually copy the Houdini engine plugin from 4.15 to 4.18, before trying a reintall of Houdini (to see if it would install in UE 4.15 or pick up the latest version) but now I'm stuck…
“Plugin ‘HoudiniEngine’ failed to load because module ‘HoudiniEngineRuntime’ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.”
When I got this message in 4.18 (which btw no longer opens because of this), I downloaded the latest Houdini Indie 16.5 and installed it. In the install it said it would install the engine plugin for 4.15 - and in fact, it's available for that version - it already was with indie 16.0. So 4.15 works.
My question is: how do I get the Engine plugin to install for 4.18?
And if that's not available, how do I disable the plugin in 4.18 so at least I can open that version of UE?
Any help will be appreciated. Thanks!
dani
“Plugin ‘HoudiniEngine’ failed to load because module ‘HoudiniEngineRuntime’ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.”
When I got this message in 4.18 (which btw no longer opens because of this), I downloaded the latest Houdini Indie 16.5 and installed it. In the install it said it would install the engine plugin for 4.15 - and in fact, it's available for that version - it already was with indie 16.0. So 4.15 works.
My question is: how do I get the Engine plugin to install for 4.18?
And if that's not available, how do I disable the plugin in 4.18 so at least I can open that version of UE?
Any help will be appreciated. Thanks!
dani
Houdini Engine for Unreal » Can't bring animated characters from Houdini to UE4
- dani6
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Thanks for the suggestions! As it ALWAYS happens (I'm thinking of declaring it a science) I figured it out within seconds after I asked for help on the forum - even after two weeks of unsuccessful tries
It quite possibly had to do with embedding everything inside a subnetwork scaled by 100 for export. Haven't quite spent the time to figure that out after things started working - but basically things started falling into place once I moved the UE scale from the top container to the sop level and the bone chain master. It didn't matter what I tried after that, everything always worked.
I still couldn't export successfully the Houdini girl character by doing what varomix suggested (collapsing it into a subnet, give the subnet a scale of 100 and fbx export the subnet). It brings in the girl at the expected scale, but the binding with the skeleton doesn't work.
It quite possibly had to do with embedding everything inside a subnetwork scaled by 100 for export. Haven't quite spent the time to figure that out after things started working - but basically things started falling into place once I moved the UE scale from the top container to the sop level and the bone chain master. It didn't matter what I tried after that, everything always worked.
I still couldn't export successfully the Houdini girl character by doing what varomix suggested (collapsing it into a subnet, give the subnet a scale of 100 and fbx export the subnet). It brings in the girl at the expected scale, but the binding with the skeleton doesn't work.
Houdini Engine for Unreal » Can't bring animated characters from Houdini to UE4
- dani6
- 5 posts
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Hello, I think I've spent enough time (two weeks, every evening) trying to research and figure out how to bring an animated character from Houdini to UE4 using FBX (or anything else, but FBX seems to be it).
It's time to ask for help.
I have been a Houdini user since its Prisms days, but I'm just learning UE4 (just so you know how to reply to me).
I've followed Varomix's tutorial on how to bring a character into UE4, but once I bring in the character, it has a mesh, it has a skeleton, it has an animation - but the animation at most (in the million of tests/variations I've tried) is a still frame of the initial pose. In the animation window I see it play the right number of frames but it says there are no curves associated with it.
All I want is a SIMPLE example of a character with say one of two animations applied to bones, and a small tutorial on how to bring that into UE4 - I can take it from there. But when the tutorial doesn't do for me what it says (i.e. Varomix's brought in the default Houdini girl, but again, animations didn't work at all for me).
So far the only animations I've been able to bring in was one applied to a geo object which contained a file sop in it. I had to bake the channels. Nothing I've tried with bones worked, even though I can see the bone hierarchy in UE4.
Any kind soul out there can offer help? There's remarkably little info coming from SESI (I've found a number of threads where people were begging for help, but received none) - which makes me think it should be a super simple process but those asking questions have only cursory understanding of UE4 (that's me) and are not even worth answering…
I'm using Houdini Indie 16.0.557 and UE 4.15 or 4.18 - I have Houdini engine licensed and installed (although it shouldn't be needed as far as I understand when using FBX - and bringing in OTLs works).
Thanks!
dani
It's time to ask for help.
I have been a Houdini user since its Prisms days, but I'm just learning UE4 (just so you know how to reply to me).
I've followed Varomix's tutorial on how to bring a character into UE4, but once I bring in the character, it has a mesh, it has a skeleton, it has an animation - but the animation at most (in the million of tests/variations I've tried) is a still frame of the initial pose. In the animation window I see it play the right number of frames but it says there are no curves associated with it.
All I want is a SIMPLE example of a character with say one of two animations applied to bones, and a small tutorial on how to bring that into UE4 - I can take it from there. But when the tutorial doesn't do for me what it says (i.e. Varomix's brought in the default Houdini girl, but again, animations didn't work at all for me).
So far the only animations I've been able to bring in was one applied to a geo object which contained a file sop in it. I had to bake the channels. Nothing I've tried with bones worked, even though I can see the bone hierarchy in UE4.
Any kind soul out there can offer help? There's remarkably little info coming from SESI (I've found a number of threads where people were begging for help, but received none) - which makes me think it should be a super simple process but those asking questions have only cursory understanding of UE4 (that's me) and are not even worth answering…
I'm using Houdini Indie 16.0.557 and UE 4.15 or 4.18 - I have Houdini engine licensed and installed (although it shouldn't be needed as far as I understand when using FBX - and bringing in OTLs works).
Thanks!
dani
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