Couple of questions about the fbx export process.
If I have a geo object with multiple objects inside of it, it seems that File/export - Filmbox FBX - exports everything as a combined mesh. Is it possible to preserve the objects as individual meshes on export?
I noticed that having multiple geometry nodes at the scene level exports each one without combining the objects. However with multiple objects inside a geo, they just get combined. thanks in advance,
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Technical Discussion » Houdini Indie - Export to FBX for Unity
- danielschambach
- 2 posts
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Houdini Jobs » Technical Artist - Contract Work
- danielschambach
- 2 posts
- Offline
We are looking for technical artists interested in developing tools for the procedural creation of models scenes which will eventually be used in Unity. At this time we don't envision the need for Houdini Engine for Unity (we'll be exporting from Houdini into Unity). We are looking to begin this initiative as soon as possible. If interested, please PM me with samples, rates, questions, etc. thanks in advance,
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