Hi is it possible to use the Group Paint node to edit groups with Houdini Engine in unity?
I seem to be able to add it to editable nodes in the HDA, and it picks up in unity when I ‘Enable Editable Node Tools’, but on painting, it seems to fail and all objects previously instanced to points disappear.
Any advice appreciated. I have attached a basic example.
If this isn't yet a feature, it would be incredibly useful, but perhaps there is a different way already?
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Houdini Engine for Unity » Group Paint node in Unity
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- deadpixel
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Technical Discussion » HDA Dynamic Parameter Range in User Interface
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- deadpixel
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Hi all
just wondering if it is possible to udpate an OTL's user interface for a given parameter range based on the number of primitives in the procedural geometry itself?
For instance, if I have a grid made up of 9 primitive faces, I could have an integer slider from 1-9
however if the model was then procedurally increased to lets say, 36 primitives, the slider also increases from 1-36
I am not aware if this is possible, but if it is, perhaps by using callback scripts?
Hope I made sense with my rubbish example
any advice appreciated
just wondering if it is possible to udpate an OTL's user interface for a given parameter range based on the number of primitives in the procedural geometry itself?
For instance, if I have a grid made up of 9 primitive faces, I could have an integer slider from 1-9
however if the model was then procedurally increased to lets say, 36 primitives, the slider also increases from 1-36
I am not aware if this is possible, but if it is, perhaps by using callback scripts?
Hope I made sense with my rubbish example
any advice appreciated
Houdini Learning Materials » Houdini and Substance Painter
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- deadpixel
- 4 posts
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Houdini Learning Materials » Houdini and Substance Painter
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- deadpixel
- 4 posts
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hi there
i think this is exactly what I am after, but I am struggling to implement the shelf tool.
I have placed in the relevant directory as objModify.shelf, and on restarting houdini I get a ‘New Shelf’ but it is empty
any thoughts very much appreciated
(on mac, H15)
many thanks!
i think this is exactly what I am after, but I am struggling to implement the shelf tool.
I have placed in the relevant directory as objModify.shelf, and on restarting houdini I get a ‘New Shelf’ but it is empty
any thoughts very much appreciated
(on mac, H15)
many thanks!
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