There is a better way.
Select a point, pick Start Orientation Picking and then select the adjacent edge along the point should move.Right click.That`s it.
dobe
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Technical Discussion » edge_constraint?
- dobe
- 11 posts
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Technical Discussion » edge_constraint?
- dobe
- 11 posts
- Offline
Hello cpb,
you can use the Start Orientation Picking in the Menu,which you get,
if you right click on the edit handle in the viewport.
You have to click on three points to determine the direction of the moving of
the point(or to determine the edge along the point should move)
For example:
Make a box append a edit Sop and
move Point 6 down the y-Axis a little.
Right-click on the edit handle and click on Start Orientation Picking.
chose the points 7 6 5 (in this order) the handle gets a new orientation.
Now you can move the point 6 along the edge between point 6 and point 5.
If you reverse the order (5 6 7) the point 6 moves along the edge between point 6 and point 7.
dobe
you can use the Start Orientation Picking in the Menu,which you get,
if you right click on the edit handle in the viewport.
You have to click on three points to determine the direction of the moving of
the point(or to determine the edge along the point should move)
For example:
Make a box append a edit Sop and
move Point 6 down the y-Axis a little.
Right-click on the edit handle and click on Start Orientation Picking.
chose the points 7 6 5 (in this order) the handle gets a new orientation.
Now you can move the point 6 along the edge between point 6 and point 5.
If you reverse the order (5 6 7) the point 6 moves along the edge between point 6 and point 7.
dobe
Technical Discussion » Baking Export_CHOP to keys
- dobe
- 11 posts
- Offline
Hello David,
you can try this:In the Pop_RBD1 choose the methode: cached, then update.
In the chop-viewer in the left corner in the options-box toggle on dots,raw edit tools and frames.Now you can modify the position of the points (value per frame) in the viewer or in the edit data channels editor you can select a single segment or multiple segments and choose as function raw().
you can try this:In the Pop_RBD1 choose the methode: cached, then update.
In the chop-viewer in the left corner in the options-box toggle on dots,raw edit tools and frames.Now you can modify the position of the points (value per frame) in the viewer or in the edit data channels editor you can select a single segment or multiple segments and choose as function raw().
Houdini Lounge » Color gradients via Displacement
- dobe
- 11 posts
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Hello diya,
here is a setup, which I think produce what you want,but it works with particles,
because only there(so far I see) is a gradient ramp (in the color op).
The Particle colour is determined by the Height of the Bounding Box of the terrain.
The colour attribute of the Particles is copied to the Points of the terrain.
Important: if you make changes somewhere, you have first to unlock the popnet1 sop. Changes are done, lock it again.Everything will be refreshed.
I hope this helps you a bit.
http://people.freenet.de/DoBe/terrain_colour_05.zip [people.freenet.de]
(houdini 6.5.40)
here is a setup, which I think produce what you want,but it works with particles,
because only there(so far I see) is a gradient ramp (in the color op).
The Particle colour is determined by the Height of the Bounding Box of the terrain.
The colour attribute of the Particles is copied to the Points of the terrain.
Important: if you make changes somewhere, you have first to unlock the popnet1 sop. Changes are done, lock it again.Everything will be refreshed.
I hope this helps you a bit.
http://people.freenet.de/DoBe/terrain_colour_05.zip [people.freenet.de]
(houdini 6.5.40)
Technical Discussion » resampling curves
- dobe
- 11 posts
- Offline
Hello Mikey,
maybe this works for you:
Convert your curve with a convert-sop to polygon and then resample this
with resample sop :
LoD:1
Methode: even length segmemts
Measure: along arc
maximum segment length:1999
Playing (higher numbers) with the u- and v- pararmeters in Level of Detail in the convert sop let you better fit the resample curve to original curve
i hope this is want you want.
dobe
maybe this works for you:
Convert your curve with a convert-sop to polygon and then resample this
with resample sop :
LoD:1
Methode: even length segmemts
Measure: along arc
maximum segment length:1999
Playing (higher numbers) with the u- and v- pararmeters in Level of Detail in the convert sop let you better fit the resample curve to original curve
i hope this is want you want.
dobe
Technical Discussion » 2 sided shader is odd
- dobe
- 11 posts
- Offline
Hello, Henster
I think i've got it:
First: Maybe there are to many polygons,so you have to delete the
Non-four-point polygons
Second: In the vex surface builder you have to tell the Two-Sided-op,
where is the front face (take front face op)
and from the global variables op pipe out from “p” (surface
position) into “N” the surface normal input of the front face op.
Maybe there is a better way, but it works.
I hope this helps.
I think i've got it:
First: Maybe there are to many polygons,so you have to delete the
Non-four-point polygons
Second: In the vex surface builder you have to tell the Two-Sided-op,
where is the front face (take front face op)
and from the global variables op pipe out from “p” (surface
position) into “N” the surface normal input of the front face op.
Maybe there is a better way, but it works.
I hope this helps.
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