Hello,
I'm stuck on old hardware, is it possible to get a non-commercial and indie license that works with an old houdini build? Specifically houdini 16.5.496???
I have tried to get houdini 18 to work but the license does not transfer. If I try to run houdini 16.5.496 it says failed to acquire license. Is there a work around for this issue?
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Houdini Indie and Apprentice » Working License for old version of Houdini Apprentice/Indie?
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- dseeni
- 6 posts
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Houdini Indie and Apprentice » Legacy Hardware: Need Apprentice License for Houdini 16.5
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- dseeni
- 6 posts
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Hello,
I'm stuck on an some old hardware and I need to use Houdini 16.5.634 Apprentice and Indie eventually.
I can't get the Apprentice license server request to go through, is it possible to still use this older version of Houdini Apprentice / Indie?
Thanks
I'm stuck on an some old hardware and I need to use Houdini 16.5.634 Apprentice and Indie eventually.
I can't get the Apprentice license server request to go through, is it possible to still use this older version of Houdini Apprentice / Indie?
Thanks
Houdini Lounge » possible to reassign polybevel mousewheel? houdini modeling needs to be wacom friendly
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- dseeni
- 6 posts
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Normally mouse wheel scrolling changes polybevel width, but I use a wacom tablet for modeling.
Is there any way to reassign mouse wheel to mmb? and mmb functionality to shift+mmb????
All the tools take advantage of mouse wheel, it's pretty slow to a modeling workflow to constantly go to the top of the screen to change attributes.
The modeling tools are more than capable in Houdini, but selection workflows (select multiple ring and edge loops in a single click) and tool ux is needs a bit more tweaking. (Just make it wacom friendly actually). I'd really like to switch over.
Is there any way to reassign mouse wheel to mmb? and mmb functionality to shift+mmb????
All the tools take advantage of mouse wheel, it's pretty slow to a modeling workflow to constantly go to the top of the screen to change attributes.
The modeling tools are more than capable in Houdini, but selection workflows (select multiple ring and edge loops in a single click) and tool ux is needs a bit more tweaking. (Just make it wacom friendly actually). I'd really like to switch over.
Houdini Engine for Maya » Houdini Booleans in Maya 2018.4 Tutorial?
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- dseeni
- 6 posts
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Thanks Julia! for the reply. I'll wait till the 2019 fix I suppose, I'm unable to roll back at the moment. I think your steps are clear, but I may have trouble as I'm a quite new to Houdini. Maybe I can check back in later for more details?
Edited by dseeni - Nov. 2, 2018 06:41:53
Houdini Engine for Maya » Houdini Booleans in Maya 2018.4 Tutorial?
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- dseeni
- 6 posts
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Is there a tutorial for using houdini's wonderful non destructive modeling/boolean tools directly in Maya 2018.4 using Houdini Engine?
How would I get the booleans to work in Maya?
How would I get the booleans to work in Maya?
Houdini Lounge » Simultaneous Multiple Edge loop selection in Houdini? (Maybe via python?)
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- dseeni
- 6 posts
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Hey Houdini Forums,
Is there an edge loop / edge ring command in Houdini that will allow me to select multiple edge loops or edge rings based on component selection?
The A key only lets me select edge loops one at a time.
If I have Loop A start / end edge selected
Loop B start / end edge selected
select edge loop command -> 2 partial edge loops selected
The same for edge ring.
Also in houdini for Poly Bevel is there a way to remap mouse wheel width to mmb drag and increments to shift MMB. This is more friendly for wacom tablet users than the mouse wheel. ???
In python it might be like if active tool = polyBevel, mmb = polybevel.increments?
I'm very bad at python, I had scripts in maya but they are very basic. Much harder to figure out python in houdini without active listener.
Thanks
Is there an edge loop / edge ring command in Houdini that will allow me to select multiple edge loops or edge rings based on component selection?
The A key only lets me select edge loops one at a time.
If I have Loop A start / end edge selected
Loop B start / end edge selected
select edge loop command -> 2 partial edge loops selected
The same for edge ring.
Also in houdini for Poly Bevel is there a way to remap mouse wheel width to mmb drag and increments to shift MMB. This is more friendly for wacom tablet users than the mouse wheel. ???
In python it might be like if active tool = polyBevel, mmb = polybevel.increments?
I'm very bad at python, I had scripts in maya but they are very basic. Much harder to figure out python in houdini without active listener.
Thanks
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