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Found 28 posts.

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Technical Discussion » Delete constraint connections

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dyei
28 posts
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 March 27, 2019 18:46:31
Sadjad Rabiee
Here you are



thanksss for the help!!
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Technical Discussion » how to import a fbx without the fbx window???? (ui to big)

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dyei
28 posts
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 Nov. 19, 2018 13:43:50
jsmack
This came up before in another thread. A work around is to reduce the ui scale, try setting it to compact and see if that helps. Another option is to use the fbximport command from the textport.

http://www.sidefx.com/docs/houdini/commands/fbximport.html [www.sidefx.com]

Edit:
or python
http://www.sidefx.com/docs/houdini/hom/hou/hipFile.html#importFBX [www.sidefx.com]
thanks!
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Technical Discussion » how to import a fbx without the fbx window???? (ui to big)

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dyei
28 posts
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 Nov. 19, 2018 13:43:16
Olaf Finkbeiner
Hi,
Minimum resolution: 1920 x 1200 (widescreen).
https://www.sidefx.com/Support/system-requirements/ [www.sidefx.com]

so if you are on a Laptop you need an external monitor.

greetings

Olaf


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Technical Discussion » how to import a fbx without the fbx window???? (ui to big)

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dyei
28 posts
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 Nov. 19, 2018 09:58:05
how can i import a fbx without the fbx window??? and i ask this because in a small resolutions the window doesnt fit the screen and you cant click the accept button!! and the window isnt resizable, i wonder why they dont make this window resizable, do you know whats the logic behind this?? so the question is how to import a fbx without this window, i cant click accept!!!

Edited by dyei - Nov. 19, 2018 09:59:28
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Technical Discussion » vellum: how can i turn off dynamics per point in vellum?? (active value in H16)

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dyei
28 posts
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 Nov. 14, 2018 00:36:50
what i need to do is to find a way to push a teareable vellum cloth gradually through frames, for this purpose, im using a sop solver changing the values of a weld parameter with a growing point cloud via pcfind and such, and then updating velocity values on this growing-pc cloud, so, the points with the changed weld parameter get influenced, but the problem is that influenced points, are pulling the whole cloth, so i need also to turn of dynamics on welded geometry or something like that, i mean the points that arent reached yet by the growing point cloud…


so basically what i need is a way to make a very static or turn dynamics off in points that arent reached by a growing point cloud, much like the active value in H16 was, so they arent influenced…

i hope im being enough clear, so when the cloth is tearing apart, is pulling the whole cloth because pieces that are tearing apart are pulling the whole cloth, and i dont want that.

what im trying to do is this effect

Edited by dyei - Nov. 14, 2018 00:41:56
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Technical Discussion » why rbd packed object doesnt work well with cloth collisions?

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dyei
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 July 1, 2017 17:37:13
ohhh i found the answer, the problem was something that houdini itself warns you about, you cant merge diferent solvers with packed primitives, it just goes wrong, but i bet that everybody wants the best of two worlds, fast simulations from packed primitives with diferent solvers working fine together, so… i think that sesi should work on that.
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Technical Discussion » why rbd packed object doesnt work well with cloth collisions?

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dyei
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 July 1, 2017 15:09:18
why rbd packed object doesnt work well with cloth collisions? i have a case where i need to collide a voronoi fracture with cloth, but it just doesnt work, very strange results.
Edited by dyei - July 1, 2017 15:16:14
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Houdini Lounge » any teasers for Houdini 16.5 coming up any time soon ?

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dyei
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 July 1, 2017 13:57:24
i wish they continued making themed teasers like when houdini 13 was release, the teaser was made in a horror movie style theme, that was great.
Edited by dyei - July 1, 2017 13:58:02
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Technical Discussion » How to group points from several curves in Houdini 16?

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dyei
28 posts
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 April 19, 2017 11:17:41
GREAT
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Houdini Learning Materials » smoke object initial data workflow?

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dyei
28 posts
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 March 21, 2017 08:09:16
hi, im trying to continue a simulation with the initial data fields, but for some reason it doesnt work properly, the simulation just evolves very wrong, is there a secret sort of hack for initial states in smoke object to work? im feeding the initial data fields with each respective field… what im doing wrong in terms of initial data setups?

btw, im in houdini 12.5
Edited by dyei - March 21, 2017 08:39:36
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Technical Discussion » houdini on mac 10.10.1 yosemite, a complete nightmare?

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dyei
28 posts
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 Jan. 30, 2015 14:52:05
i just can't install houdini 14 on mac 10.10.1 yosemite, neither houdini 13, basically can't conect to a server or work properly for license, h key just say: “the server may not serve licenses ”

yeah i just did the local server button thing, to serverhost.local that didn't work neither,

houdini version is 14.0.201.13

i don't bother to see h13 version cause i heard that before 13.0.5 is a loss cause on yosemite

yes, installing manually licenses and then they doesn't apear in hkey's list and the message: “license server may not serve licenses” thing and all of that…

and im seeing another topics about houdini failing even after instalation, so i should give up on installing it??
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Houdini Learning Materials » rigging a mecanical tentacle?

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dyei
28 posts
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 Dec. 10, 2014 09:40:47
how can you make a setup to rig a mecanical tentacle like this in houdini?


http://vimeo.com/3005600 [vimeo.com]
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Houdini Indie and Apprentice » Strange Mantra problem

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dyei
28 posts
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 May 22, 2013 19:49:07
i have this same issue, depth shadow maps works fine when you render on screen, or in real time rendering, but in the MPlay or in a file is other story, seems like is a bug, paths are fine, shadow settings are fine, just shadow maps doesnt work in Mplay or files…

this shit is never production ready, always a bug, this is why maya is and always will be my main software… :evil: :evil: :evil:
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Houdini Lounge » how can i make this fluid-goals set up?

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dyei
28 posts
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 June 22, 2011 10:56:08
i just wanna know how can i make this kind of set up in houdini:

http://area.autodesk.com/userdata/fckdata/200/flash/goalMayaSmokeLong4.flv [area.autodesk.com]

because it looks a little complex.
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Houdini Lounge » spider rigg?

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dyei
28 posts
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 June 12, 2011 22:46:09
hi, just wondering if someone knows any directions on how to set up a spider rigg.
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Houdini Lounge » why mantra renderer is so so so slow?

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dyei
28 posts
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 Feb. 11, 2011 11:59:26
why mantra renderer is so so so slow? :? that ruins houdini :x

mental ray in other packages is a lot faster 8)
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Houdini Indie and Apprentice » how could be this done in houdini?

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dyei
28 posts
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 March 5, 2010 20:52:08
amazing john z very amazing, yet simple, and thanks everybody for your responses.

an usefull little toy.
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Houdini Indie and Apprentice » how could be this done in houdini?

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dyei
28 posts
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 March 5, 2010 10:45:49
hi, i was wondering how could be this done in houdini with particles:

http://www.youtube.com/watch?v=KYDUUFwtyMM&feature=featured [youtube.com]

i gues is just about giving some custom cos or sin operation to the position of an emiter, but how could be that operation?
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Houdini Lounge » Is Houdini's rigid dynamics the best?

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dyei
28 posts
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 Feb. 20, 2010 20:54:22
asking that in houdini forum the most obvious response you will get is, houdini.

but being neutral myself, yes, houdini has maybe the most easy to use, and powerfull rdb system.

it doesnt mean that others 3d packages arent good at it, is just that houdini is more focused on that.

you may see what has been done in houdini in the main page

all is about tastes, due that im a fanatic of fractals and procedural techiniques, i would prefer houdini lol
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Houdini Indie and Apprentice » how do you make this kind of effects??

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dyei
28 posts
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 Feb. 19, 2010 01:11:36
hi, everybody, im learning houdini actually, im comming from maya, and i just wanna know how do you achieve these kind of effects in houdini, if someone could give an example…

the first is this formation of adidas logo made with instanced cubes, and the name made with instanced cubes too:

http://www.youtube.com/watch?v=EQV1O5tVaxw [youtube.com]

and the other is this effect where the cubes and the walls are ramdomly extruded or moved in normal directions in random blocks following the rithm.

http://www.vimeo.com/2132191 [vimeo.com]
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