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Houdini Lounge » Exporting terrain maps
- flippingbook
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Work in Progress » question about wind force with pyro slover
- flippingbook
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tamte
set Default Operation to Set Always
had the same problem as bofei - your suggestions worked really well, thanks!
Work in Progress » Procedural VDB sculpting and automatic UV mapping for Games
- flippingbook
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Work in Progress » My destruction for January - February 2018.
- flippingbook
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Technical Discussion » Middle of two points or Vertices ?
- flippingbook
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Houdini Lounge » How to turn on full screen mode for all program's window
- flippingbook
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Work in Progress » Elephant Rig
- flippingbook
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Houdini Learning Materials » HOUDINI FOUNDATIONS | GDC 2018 EDITION
- flippingbook
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Zoot
This is like the best thing ever!!
It seems to render incorrectly in some cases in Chrome on Windows 10, but on my Chromebook it looks OK so I don't know.
But I have been going through this and it's WONDERFUL! Thanks SideFx!
Have to agree!!
Work in Progress » Houdini ocean and ship tutorial by goodmanhoudini
- flippingbook
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Houdini Lounge » Copy node and connect to multiple nodes?
- flippingbook
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Would not it also work this way: Drag from one connector to another instead of using separate clicks? (it is from http://www.sidefx.com/docs/houdini/network/wire.html)I am pretty new to using Houdini so I am by no means an expert, just wondering.
Work in Progress » Instant Meshes Bridge Sop
- flippingbook
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lkruel
Hey everybody,
I put together a quick little SOP that lets you call instant meshes from inside Houdini.
For those that don't know, instant meshes is a really cool open source software that does a great job with quad remeshing.
https://github.com/wjakob/instant-meshes [github.com]
Looks great! Will definitely have a look at instant meshes
Work in Progress » Instant Meshes Bridge Sop
- flippingbook
- 14 posts
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lkruel
Hey everybody,
I put together a quick little SOP that lets you call instant meshes from inside Houdini.
For those that don't know, instant meshes is a really cool open source software that does a great job with quad remeshing.
https://github.com/wjakob/instant-meshes [github.com]
Looks great! Will definitely have a look at instant meshes
Technical Discussion » A couple of problems with Bake Texture ROP
- flippingbook
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jsmack
The bake texture rop can only bake exports that actually exist in the material. If your material does not export ‘basecolor,’ then nothing will appear in that channel. The gamedev baker forces the same material to be applied to everything being baked, and can only bake point color out as the basecolor. Most of the built-in materials export basecolor already, are you using something custom? Perhaps there is something else going on if you are using, for example the principled shader, and it is not exporting the expected value for basecolor.
Was looking for an answer to this and stumbled upon this thread through google. Nice explanation - just realized that my material does not export basecolor…
Houdini Learning Materials » Shelf Tools tutorials (or lack thereof)
- flippingbook
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Got the same problem as you! So far I could no find tutorials solely focused on understanding and using the Shelf Tools… The best I found so far were from mix training.
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