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Found 13 posts.

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Houdini Engine for Unreal » Assign a specific license pool for UE

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forted.exe
13 posts
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 Aug. 22, 2023 04:40:12
Our company have 2 pool:
_Houdini Engine for Unreal 19.5
_Houdini FX 19.5

The problem is when the artist uses HE in UE, it automatically uses the Houdini FX pool. I cant find the setting for this in PluginSettings of UE.
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Houdini Engine for Unreal » How to input just coliider to a HDA instead of a full mesh

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forted.exe
13 posts
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 June 16, 2023 05:40:16
Hello guys,
Recently I am working with nanite foliage in UE, but inputting the nanite assets to HE gonna slow and consumes a lot of RAM, so I just want to input it colliders instead of it full meshes.
Maybe I can modify the source code a bit, but I dont know where I should looking for.
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Houdini for Realtime » Game Tools | Maps Baker

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forted.exe
13 posts
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 Dec. 8, 2022 06:43:47
Ambrosiussen
At request of a user, here is how to use the Maps Baker with PDG
Hello @Ambrosiussen, is there any update for PDG pipeline, because using $ Environment makes the pipeline inconsistent. For example, I cant view the node if it using $ environment.
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Technical Discussion » Submit job from different HoudiniFX version to the farm

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forted.exe
13 posts
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 Dec. 3, 2022 23:48:00
I tried to submit job from HoudiniFX 19 and 18.5 to a farm 19.5, but it always returns xmlrpc invalid token error.
Submitting a job from HoudiniFX 19.5 to the farm 19.5 is fine.
Is it possible to do that or not, I tried to set hfs path to different distros, but it seems doesnt work too.
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PDG/TOPs » Submit job from different HoudiniFX version to farm

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forted.exe
13 posts
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 Dec. 3, 2022 09:36:23
I tried to submit job from HoudiniFX 19 and 18.5 to a farm 19.5, but it always returns xmlrpc invalid token error.
Submitting a job from HoudiniFX 19.5 to the farm 19.5 is fine.
Is it possible to do that or not, I tried to set hfs path to different distros, but it seems doesnt work too.
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Technical Discussion » Update Python package

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forted.exe
13 posts
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 Nov. 12, 2021 23:02:05
Hello guys,
I need to update houdini python package to a newer version, ie: rpyc
I've found this video, but it's for install, not update.
https://www.youtube.com/watch?v=aUdC8p17QEc [www.youtube.com]

My question is, if I follow that vid, do I need to delete the package in houdini folder, or just set PYTHONPATH in env, houdini will pick a newer version
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Houdini for Realtime » Ambient Occlusion Maps for material exports ?

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forted.exe
13 posts
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 Nov. 2, 2021 04:33:31
Y
chrispriscott
I'm also interested to here if there is any update on this (in particular for GLTF export). Seems the standard is to add AO into the red channel of the metalroughness map but doesn't like there is the option to do this with the principle shader and the current GLTF exporter.
Me too, SideFX pls update it
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Technical Discussion » Dictionary parameter expression

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forted.exe
13 posts
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 Oct. 21, 2021 18:22:59
Is there anyway I can set expression for 'Dictionary parameter'
I tried to set expression for it to read JSON from 'detail atrrib', but no success. While it work if I reference 'dictionary parm' from another node.
Edited by forted.exe - Oct. 21, 2021 18:23:25
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PDG/TOPs » Add more wedge count during pdg cook ?

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forted.exe
13 posts
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 Sept. 16, 2021 21:08:15
tpetrick
That's currently not possible. Once the network begins to cook, external Python code can't make those kind of modification to the graph. It is possible to add work items to a node using the Python API (https://www.sidefx.com/docs/houdini/tops/pdg/Processor.html#injectStaticItems), however that can only be done when the graph is not cooking. Any requests to insert work items into a node that is part of an active cook will be queued up and processed once the cook finishes.
Thank you for clarify.
So without pdg, is there other pipeline to do the concept like that (a button to add work item to queue during cook, use all computer resource at the same time).
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PDG/TOPs » Add more wedge count during pdg cook ?

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forted.exe
13 posts
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 Sept. 16, 2021 01:09:42
Is there a trick to add more wedge count during pdg cook, something like queue.
Example: I have 5 input 'wedge count', when I press a button (that I create to execute python), it will increase the 'wedge count', rather than stop the pdg.
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PDG/TOPs » localscheduler/minimum available memory, how to use ?

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forted.exe
13 posts
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 March 31, 2021 01:02:53
Iam using houdini 18.5.499. No matter which value I put in minimum percent available memory, 1 or 99, 0.1 or 0.9, the system still run out of memory and freeze my computer.
And if it isnt the correct way to prevent houdini using all the memory, is there any efficiency way to make houdini pdg using all the cpu but still limit the memory ?
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Houdini Engine for Maya » Houdini Engine 'bake' include key frame in maya ?

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forted.exe
13 posts
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 Feb. 23, 2021 02:04:41
Thanks you, it worked.
But it would be nice if new version of houdini engine have option for parameter 'button' to run mel script or python in maya, so we dont have manually import the cache again, or have to write separate script in maya.
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Houdini Engine for Maya » Houdini Engine 'bake' include key frame in maya ?

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forted.exe
13 posts
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 Feb. 22, 2021 04:29:15
Hello guys,
I create simple HDA in houdini, key frame some translate and rotate in geometry node. But when bring it to maya, after press 'bake' button, the baked asset has no key frame in it.
I tried to google, but there is no infomation about this.
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