I am seeing issues with all the varieties of the VAT shaders/examples in Unity 2021.2.10f1 URP. I am not seeing any shader issues either.
The RBD example is displaying exactly as shown in the previous post.
The particle example has no alpha
The soft example is rendering flat as if its occurring scaled on the Y
The Fluid example has some noisy artifacting.
Is there any solution to the shader issues yet?
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Houdini for Realtime » Official Labs Vertex Animation Textures 3.0 FAQs and Links
- foy8
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Houdini for Realtime » Sub Shader Graph error of VAT3 in Unity
- foy8
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Houdini for Realtime » Sub Shader Graph error of VAT3 in Unity
- foy8
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Hello, Mai Ao,
I am also seeing this error in 2021.2.2f1. Alpha and beta versions of Unity are a no go for the projects I am involved in. Do you have any recommendations to get this working in a stable version of 2021?
Mike
I am also seeing this error in 2021.2.2f1. Alpha and beta versions of Unity are a no go for the projects I am involved in. Do you have any recommendations to get this working in a stable version of 2021?
Mike
Houdini for Realtime » RBD to FBX export group question
- foy8
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Hey all I have a question about the RBD to FBX export rop.
Using the rop_rbd_to_fbx output node, I am trying to export a sub group of an item I have simulated. I am currently unable to get any of my groups to show up in the isolate group slot in the exporter. Does anyone know where I should be placing my groups so they will be available in the exporter?
Mike
Using the rop_rbd_to_fbx output node, I am trying to export a sub group of an item I have simulated. I am currently unable to get any of my groups to show up in the isolate group slot in the exporter. Does anyone know where I should be placing my groups so they will be available in the exporter?
Mike
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