no go in 19 gezz plz come on 2021 and no good cad import no .step or even standard Nurb Format for Houdini.
eg iges. eg 143
19.5 ???? <<<< this in important that's why Unreal did it with there "datasmith cad importer"
why not Houdini ?
yes I am still pushing for this because it would be genuine ,handy ,practical, convenient, extremely ,highly ,deeply, absolutely, profoundly ,
Useful
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Houdini Lounge » Request to have CAD import surface in Houdini
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- gfxfx
- 91 posts
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Houdini Lounge » Request to have CAD import surface in Houdini
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- gfxfx
- 91 posts
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As Epic Games is now a minority investor in SideFX.
Would be nice have “datasmith cad importer” built in to Houdini in some form
But still waiting for standard format of a .iges File eg 143
Would be nice have “datasmith cad importer” built in to Houdini in some form
But still waiting for standard format of a .iges File eg 143
Edited by gfxfx - March 26, 2021 10:43:45
Houdini Lounge » "Houdini 18.5 Launch Event" What time does it start ?
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- gfxfx
- 91 posts
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Houdini Lounge » "Houdini 18.5 Launch Event" What time does it start ?
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- gfxfx
- 91 posts
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“Houdini 18.5 Launch Event” What time does it start ? (on 15/10/2020)
I guessing it will be live ?
Some of us will stay up or even wake up early to watch it if so.
I guessing it will be live ?
Some of us will stay up or even wake up early to watch it if so.
Edited by chrism - Oct. 14, 2020 16:23:09
Houdini for Realtime » Substance Archive COP to work with RENDERMAN 23
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- gfxfx
- 91 posts
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Houdini Lounge » Request to have CAD import surface in Houdini
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- gfxfx
- 91 posts
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i all so want good cad importer and still waiting
i posted this back in 2016 see link below
Please suport openNURBS .3dm format Side FX
https://www.rhino3d.com/opennurbs [www.rhino3d.com]
The nurbs import is very hit and miss with Houdini
Houdini does not have standard format of iges. eg 143
99.9% Of All CAD Software can import and export .3dm
Many of us use CAD software would be HUGE benefit for us all if we had
standard Nurb Format for Houdini.
“There are no restrictions. Neither copyright nor copyleft restrictions apple”
i cannot stress this enough its so badly needed.
Your text to link here… [www.sidefx.com]
i posted this back in 2016 see link below
Please suport openNURBS .3dm format Side FX
https://www.rhino3d.com/opennurbs [www.rhino3d.com]
The nurbs import is very hit and miss with Houdini
Houdini does not have standard format of iges. eg 143
99.9% Of All CAD Software can import and export .3dm
Many of us use CAD software would be HUGE benefit for us all if we had
standard Nurb Format for Houdini.
“There are no restrictions. Neither copyright nor copyleft restrictions apple”
i cannot stress this enough its so badly needed.
Your text to link here… [www.sidefx.com]
Edited by gfxfx - Jan. 2, 2020 03:47:42
Houdini for Realtime » Any news on the new Substance Plugin will we get it before Houdini 18 ???
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- gfxfx
- 91 posts
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Houdini Lounge » about substance plugin v2.0
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- gfxfx
- 91 posts
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about substance plugin v2.0 will work with renderman as well?
and will work with Substance Painter?
whats the ETA on the plugin ?
and will work with Substance Painter?
whats the ETA on the plugin ?
Houdini Lounge » Very excited for siggraph 2019 "SOLARIS" and "sneak peek demo of new rendering technology"
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- gfxfx
- 91 posts
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Very excited for siggraph 2019 “SOLARIS” and a “sneak peek demo of new rendering technology”
just wish i could be there…
Your text to link here… [www.sidefx.com]
just wish i could be there…
Your text to link here… [www.sidefx.com]
Edited by gfxfx - July 12, 2019 07:49:54
PDG/TOPs » Do the Staff or other people here know of KNIME Analytics Platform ?
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- gfxfx
- 91 posts
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Do the Staff or other people here know of KNIME Analytics Platform ?
Why I am asking this it may get people inspired, ideas for Tops (More data tools clean up ,import excel ect )
KNIME is modular (cost is free to use) unless you are running on severs or need special connection for gargantuan database's it's incredible powerful can do so many different things to many to list here
I uses all the time from Twitter Analytics to catalogues of files different hard drives ect
https://www.knime.com [www.knime.com]
https://nodepit.com [nodepit.com]
https://www.youtube.com/user/KNIMETV/videos [www.youtube.com]
hope people find this uses full for Tops ideas.
if this post get deleted i am fine with that, but I not here promote knime
Why I am asking this it may get people inspired, ideas for Tops (More data tools clean up ,import excel ect )
KNIME is modular (cost is free to use) unless you are running on severs or need special connection for gargantuan database's it's incredible powerful can do so many different things to many to list here
I uses all the time from Twitter Analytics to catalogues of files different hard drives ect
https://www.knime.com [www.knime.com]
https://nodepit.com [nodepit.com]
https://www.youtube.com/user/KNIMETV/videos [www.youtube.com]
hope people find this uses full for Tops ideas.
if this post get deleted i am fine with that, but I not here promote knime
Edited by gfxfx - April 24, 2019 09:59:56
Technical Discussion » 17.5 in the video at 1:27:00 whats the work flow get same out put of principled shadier
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- gfxfx
- 91 posts
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what he says in the video and i quote "Working in Houdini will match whatever my end Product is going to be whether it's unreal or substance and so on.“
he clears says ”end Product"
there is game dev for Marmoset,
But is the one coming for substance painter or whats the work follow to bake images from Houdini to substance
thx twod for tips for get substance to Houdini but that NOT what i am asking
he clears says ”end Product"
there is game dev for Marmoset,
But is the one coming for substance painter or whats the work follow to bake images from Houdini to substance
thx twod for tips for get substance to Houdini but that NOT what i am asking
Technical Discussion » 17.5 in the video at 1:27:00 whats the work flow get same out put of principled shadier
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- gfxfx
- 91 posts
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I think its the other way round what you do Houdini materials with principled shadier
you send out (bake) to Substance Painter, unreal and Marmoset if you look the picture i done screen cap of
top right you see Base Colour ,roughness, and i think height so trying work out what work flow for that
Midphase i could be mistaken and I have got wrong end of the stick.
you send out (bake) to Substance Painter, unreal and Marmoset if you look the picture i done screen cap of
top right you see Base Colour ,roughness, and i think height so trying work out what work flow for that
Midphase i could be mistaken and I have got wrong end of the stick.
Technical Discussion » 17.5 in the video at 1:27:00 whats the work flow get same out put of principled shadier
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- gfxfx
- 91 posts
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17.5 in the video at 1:27:00 whats the work flow get same out put of principled shadier match to Substance Painter
which baker is it ? what the settings please.
which baker is it ? what the settings please.
Houdini Lounge » At launch Presentation at 29.44 there are Tops Substance Bake & Photoshop Contact Sheets
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- gfxfx
- 91 posts
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At launch Presentation at 29.44 there are Tops Substance Bake & Photoshop Contact Sheets
If, when or where can we download them from both would be extremely useful
If, when or where can we download them from both would be extremely useful
Houdini Lounge » 17.5 Announcement
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- gfxfx
- 91 posts
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They said they would release mid March so “i am guessing” 15th Friday
or the may wait for after GDC Game Developers Conference after March 18-22
so 22th of March
and “yes” Andr you can bet your boots we all can't wait!
or the may wait for after GDC Game Developers Conference after March 18-22

and “yes” Andr you can bet your boots we all can't wait!
Edited by gfxfx - March 13, 2019 04:13:46
Houdini Lounge » 17.5 Announcement
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- gfxfx
- 91 posts
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I genuine got goose bumps and i not seen anything yet
please please do not turn this post into wish list !
please please do not turn this post into wish list !
Technical Discussion » Error Vex error: [op:/obj/geo1/helix] Unknown parameter: 'align_axis' in 17 problem
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- gfxfx
- 91 posts
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Error Vex error: Unknown parameter: ‘align_axis’ in 17 problem
i download this sometime ago from very old post on odforce.net
it works fine in 16 but know when trying use it in 17 for 1'st time i get that error
is there way fix it ?
please see helix.hip
i download this sometime ago from very old post on odforce.net
it works fine in 16 but know when trying use it in 17 for 1'st time i get that error
is there way fix it ?
please see helix.hip
Edited by gfxfx - Feb. 21, 2019 02:19:45
Houdini Lounge » Modeling primarily in Houdini
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- gfxfx
- 91 posts
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i was max user for easy 15 years but a tool to “blocking out” a classics way of max modelling you can do that know with radial menus
but not what Houdini is a bout is about procedural modelling if you max user you trying find tools help you model just like max then your use-sing the wrong program use max.
in max i used to do model a part of model then make copy pasted into new layer then work on that then copy past that into new layer then work on that so could have 12 - 14 layers each part of the model i had progress i save each progression into each layer
so when the lead designer (my boss)he says “i like it in layer 8 but (You Were Only Supposed To Blow The Bloody Doors Off) sorry for joke”
any way you get the idea
so go back and start from layer 8 then copy pasted that in new layer work on layer 9 and so on
every 30 mins or so would make new copy of pasted in new layer work on so (ofc i would hide each of the layers i was not working on)
but not with Houdini more you think about what needs to be done before you start to model more you get out of Houdini
say the lead designer before he would say I want “5 chimney's” now i just make small hda were i can set the height and the width
even stone shape of each brick the jobs done later down the road i can still pull up the hda and change it
with Houdini more you think procedural-ism less work you do.
plz sidefx never ever lose you procedural work flow. then it would not be Houdini…!!!!
but not what Houdini is a bout is about procedural modelling if you max user you trying find tools help you model just like max then your use-sing the wrong program use max.
in max i used to do model a part of model then make copy pasted into new layer then work on that then copy past that into new layer then work on that so could have 12 - 14 layers each part of the model i had progress i save each progression into each layer
so when the lead designer (my boss)he says “i like it in layer 8 but (You Were Only Supposed To Blow The Bloody Doors Off) sorry for joke”
any way you get the idea
so go back and start from layer 8 then copy pasted that in new layer work on layer 9 and so on
every 30 mins or so would make new copy of pasted in new layer work on so (ofc i would hide each of the layers i was not working on)
but not with Houdini more you think about what needs to be done before you start to model more you get out of Houdini
say the lead designer before he would say I want “5 chimney's” now i just make small hda were i can set the height and the width
even stone shape of each brick the jobs done later down the road i can still pull up the hda and change it
with Houdini more you think procedural-ism less work you do.
plz sidefx never ever lose you procedural work flow. then it would not be Houdini…!!!!
Edited by gfxfx - Jan. 31, 2019 12:44:02
Houdini Lounge » houdini character rigging tools still to scary
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- gfxfx
- 91 posts
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I would have to stay "Houdini character rigging tools are still a BIT scary.
but sidefx working on it.
aut0de$k (sorry for my foul language) clears his throat,
bought up that company who made CAT plugin then in incorporated into m.a.x did minor updates with it for about 2 year then left it to rot in side of m.a.x CAT had such huge potential (this years ago when they bought it) what a shame.
but sidefx working on it.
aut0de$k (sorry for my foul language) clears his throat,
bought up that company who made CAT plugin then in incorporated into m.a.x did minor updates with it for about 2 year then left it to rot in side of m.a.x CAT had such huge potential (this years ago when they bought it) what a shame.
Edited by gfxfx - Jan. 29, 2019 09:06:59
Houdini Lounge » SideFX wins an Emmy!!! Huge Congratulations to all the The SideFX team !!!!
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- gfxfx
- 91 posts
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SideFX wins an Emmy!!! Huge Congratulations to all the The SideFX team !!!!
you serenely deserve it !!!!!
I could not wish for better company to win it!
you serenely deserve it !!!!!
I could not wish for better company to win it!
Edited by gfxfx - Nov. 16, 2018 10:55:45
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