Not having much luck. Even importing a skeletal mesh and immediately exporting it again doesn't work. Why? Because -- among other things -- Houdini effectively changes the skeleton structure and pathnames.
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Houdini for Realtime » Unreal skeletal mesh export/import/export
- gguillermix
- 3 posts
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Yes, this is how you export and import characters, but that's not the issue.
Edited by gguillermix - Dec. 15, 2022 07:50:24
Houdini for Realtime » Unreal skeletal mesh export/import/export
- gguillermix
- 3 posts
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Would love to get some eyes on this, as I'm in the same situation, just with Unity instead of Unreal
Houdini for Realtime » Vertex Animation Textures ROP 2.1 Released
- gguillermix
- 3 posts
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Hello,
I've encountered an issue someone brought up in an earlier message, but it wasn't addressed anywhere.
The position map output by the VAT 2.1 node is just… gray. There's no real info in it. Does anyone have any pointers as to why this is?
Thank you!
I've encountered an issue someone brought up in an earlier message, but it wasn't addressed anywhere.
The position map output by the VAT 2.1 node is just… gray. There's no real info in it. Does anyone have any pointers as to why this is?
Thank you!
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