Hi, Same as you. the Select location don't work.
If i enter Lat Lon Zoom manualy, my terrain appear.
So, it's the Look up windows wich seems to have issue.
Any help ?
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Houdini Lounge » Is Mapbox SOP working for people?
- ghiom
- 7 posts
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Houdini Indie and Apprentice » Intel Denoiser H18.5
- ghiom
- 7 posts
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markNice ! Thanks you Mark
I'll submit a bug for you. The issue only seems to occur when rendering to mplay. I can't reproduce when rendering to a disk image.
Houdini Indie and Apprentice » Intel Denoiser H18.5
- ghiom
- 7 posts
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hello, when i'm rendering with intel denoiser there is something wrong. Many buckets are just grey.
I haven't this issue with Nvidia optix denoiser.
How to solve this ?
My system is :
Houdini 18.5.351
Ubuntu 20.04
CPU 3990X
256Go Ram
Houdini for Realtime » Alice Vision error
- ghiom
- 7 posts
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JoachimPaul
should beALICEVISION_PATH = "C:\AliceVision-2.1.0"
Thanks you i will try it how can i didn't saw it ?!
Houdini for Realtime » Alice Vision error
- ghiom
- 7 posts
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I've an error too. But my env file is correct.
If i dive inside, the error happend on the sop_av_structure_from_motion1 node when doing camera connection maybe.
Houdini 17.5.229
Windows 10
GPU : RTX 2080 + 2x GTX1080
AliceVision-2.1.0
Gametool 1.154 ( i've updated to a non production build since it's not worked too with 1.131 )
My env file is like this :
Traceback (most recent call last): File "<stdin>", line 1, in <module> File "opdef:/gamedev::Sop/sop_av_photogrammetry?PythonModule", line 6, in ManualCook File "opdef:/gamedev::Sop/sop_av_structure_from_motion?PythonModule", line 37, in cookNode File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.229/houdini/python2.7libs\hou.py", line 10477, in cook return _hou.Node_cook(*args, **kwargs) OperationFailed: The attempted operation failed. Error while cooking.
If i dive inside, the error happend on the sop_av_structure_from_motion1 node when doing camera connection maybe.
-------- 05_Structure_from_Motion 05_Structure_from_Motion completed -------- 06_Prepare_Dense_Scene 06_Prepare_Dense_Scene completed -------- 07_Camera_Connection
Houdini 17.5.229
Windows 10
GPU : RTX 2080 + 2x GTX1080
AliceVision-2.1.0
Gametool 1.154 ( i've updated to a non production build since it's not worked too with 1.131 )
My env file is like this :
# # Houdini Environment Settings # # ########################################################## # Plugin PATH VARIABLES ########################################################## ## VRAY Path ## VFH_ROOT="C:\Vray_Houdini\VrayHoudini17" VRAY_APPSDK="${VFH_ROOT}/appsdk" VRAY_OSL_PATH="${VRAY_APPSDK}/bin" VRAY_UI_DS_PATH="${VFH_ROOT}/ui" VFH_HOME="${VFH_ROOT}/vfh_home" VRAY_FOR_HOUDINI_AURA_LOADERS="${VFH_HOME}/libs" VFH_PATH="${VFH_HOME}/bin;${VRAY_APPSDK}/bin;${VRAY_FOR_HOUDINI_AURA_LOADERS}" ## MOP Path ## MOPS = "C:\Program Files\Side Effects Software\MOPS-master\" ## Arnol Path ## # HTOA = "C:/Users/ghiom/htoa/htoa-3.3.0_rf4b10e6_houdini-17.0.459/htoa-3.3.0_rf4b10e6_houdini-${HOUDINI_VERSION}/scripts/bin" # HTOA_PATH = "C:/Users/ghiom/htoa/htoa-3.3.0_rf4b10e6_houdini-17.0.459/htoa-3.3.0_rf4b10e6_houdini-${HOUDINI_VERSION} ## Redshift Path ## REDSHIFT = "C:/ProgramData/Redshift/bin" REDSHIFT_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/${HOUDINI_VERSION}" ## QUIXEL ## HOUDINI_PATH = "$MOPS;$HOUDINI_PATH;D:\3DModel\Megascan\support\plugins\houdini\2.0\MSLiveLink;&" ## AliceVision ## ALICEVISION_PATH = C:\AliceVision-2.1.0 ########################################################## # PATH Activation ########################################################## PATH = "$PATH;${VFH_PATH};$REDSHIFT;$GDT" HOUDINI_PATH = "${HOUDINI_PATH};$MOPS;${VFH_HOME};$REDSHIFT_PATH;$QUIXEL_PATH;GDT_PATH;$ALICEVISION_PATH;&" #PATH = "$PATH;$HTOA;${VFH_PATH};$REDSHIFT;$GDT" #HOUDINI_PATH = "$HTOA_PATH;${HOUDINI_PATH};$MOPS;${VFH_HOME};$REDSHIFT_PATH;$QUIXEL_PATH;GDT_PATH;&" ########################################################## # Plugins Setups ########################################################## # Vray setup HOUDINI13_VOLUME_COMPATIBILITY=1 HDF5_DISABLE_VERSION_CHECK=1 # MOP setup HOUDINI_OTLSCAN_PATH = @/otls HOUDINI_TOOLBAR_PATH = @/toolbar HOUDINI_SCRIPT_PATH = $MOPS/scripts;@/scripts # OPTIX setup # REDSHIFT setup HOUDINI_DSO_ERROR = 2 # NVIDIA # HOUDINI_OCL_VENDOR=�NVIDIA Corporation� # HOUDINI_OCL_DEVICENUMBER = 0 HOUDINI_EXTERNAL_HELP_BROWSER=1 HOUDINI_NVIDIA_OPTIX_DSO_PATH = C:/Users/ghiom/Documents/houdini17.5\optix # GAMES DEVELOPMENT TOOLSET HOUDINI_PATH = $HOUDINI_PATH;$APPDATA\SideFX\GameDevToolset\17.5\1.154;& PATH = $APPDATA\SideFX\GameDevToolset\17.5\1.154\bin;$PATH
Edited by ghiom - May 1, 2019 08:03:29
Technical Discussion » How to make this?
- ghiom
- 7 posts
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Technical Discussion » Object flow in Spline drived flip fluid
- ghiom
- 7 posts
- Offline
HEllo,
This is my first question here. I've searching in the forum without success.
I have some water wich follow a spline. I do this with Flip fluid and a popCurveForce.
Now, this water is supposed to have some very visible Molecules inside . 2 or 3 types of molecules.
I have try by scaterring point inside the fluid surface and then using CopyStamp. But the molecules ( pink Pigs here in the second screen capture ) are not flowing nicely with water .
They just appear randomly inside water, to bad ..
Idea #1 , i need to select some Flip fluid particle when they born to link and constrain a new pig on it.
Idea #2 , i need to create another particle system with pigs, wich use the flip fluid sim of the water as velocity maybe ?
Can you help me ?
This is my first question here. I've searching in the forum without success.
I have some water wich follow a spline. I do this with Flip fluid and a popCurveForce.
Now, this water is supposed to have some very visible Molecules inside . 2 or 3 types of molecules.
I have try by scaterring point inside the fluid surface and then using CopyStamp. But the molecules ( pink Pigs here in the second screen capture ) are not flowing nicely with water .
They just appear randomly inside water, to bad ..
Idea #1 , i need to select some Flip fluid particle when they born to link and constrain a new pig on it.
Idea #2 , i need to create another particle system with pigs, wich use the flip fluid sim of the water as velocity maybe ?
Can you help me ?
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