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Technical Discussion » Points' Position Don't Math The Terrain
- globalaction
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It might happens in houdini 16.5, but it's not important for me now. Thanks for your information.
Technical Discussion » Points' Position Don't Math The Terrain
- globalaction
- 9 posts
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Technical Discussion » Points' Position Don't Math The Terrain
- globalaction
- 9 posts
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Hi,
I found the created points through ‘heightfield scatter’ node doesn't match the terrain.
Like the following screenshot.
Does anyone know how to reposition points to match the terrain?
Thanks a lot
I found the created points through ‘heightfield scatter’ node doesn't match the terrain.
Like the following screenshot.
Does anyone know how to reposition points to match the terrain?
Thanks a lot
Edited by globalaction - May 23, 2019 02:08:17
Technical Discussion » Can I add the second/third uv in Houdini?
- globalaction
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Technical Discussion » Can I add the second/third uv in Houdini?
- globalaction
- 9 posts
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Unfortunately, I added a new uv attribute named ‘uv2’, but the second uv in 3dmax was not same as the houdini's after I imported the hda file.
I'd like to make a model with the second/thrid uv through houdini since my shader needs it to add some detail in Unreal Engine, and I want to finish it in houdini, it looks so cool, although I can adjust it in 3dmax.
I'd like to make a model with the second/thrid uv through houdini since my shader needs it to add some detail in Unreal Engine, and I want to finish it in houdini, it looks so cool, although I can adjust it in 3dmax.
Edited by globalaction - May 7, 2019 10:54:32
Technical Discussion » Can I add the second/third uv in Houdini?
- globalaction
- 9 posts
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Great!
I'd like to export the mesh with the second or third UV into the game engine.
Hope it works well.
Thank you so much.
I'd like to export the mesh with the second or third UV into the game engine.
Hope it works well.
Thank you so much.
Technical Discussion » VEX addpoint Bug?
- globalaction
- 9 posts
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Technical Discussion » Can I add the second/third uv in Houdini?
- globalaction
- 9 posts
- Offline
Technical Discussion » VEX addpoint Bug?
- globalaction
- 9 posts
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I don't know why the position of points I added are always zero through VEX's function(addpoint), like following picture.
Is this a bug? Or my code issue?
Is this a bug? Or my code issue?
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