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Technical Discussion » UV Autoseam crashes.
- hashman63
- 11 posts
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The fall of the program while working with UV continues, despite repeated requests. With UV work is simply impossible. As soon as you try to delete the uvlayout node, a program crashes.
Houdini Lounge » Time tracker for Houdini.
- hashman63
- 11 posts
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Thanks for the answer, but that's not quite what I meant. Is there a plugin which allows you to track the exact amount of time that was spent for fullfilling a current task in Houdini? From the making a new file of a project till the end of the task.
Houdini Lounge » Time tracker for Houdini.
- hashman63
- 11 posts
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Hi! Does Houdini have some sort of time tracker that could control and show the time spent by a user for a certain task?
Technical Discussion » 3D Globe
- hashman63
- 11 posts
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Houdini Lounge » Polygon Pen tool or simular in Houdini
- hashman63
- 11 posts
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Technical Discussion » Add new bones to to rig created with auto-rig
- hashman63
- 11 posts
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Houdini Indie and Apprentice » Autorig saving Errors in Houdini 16.5
- hashman63
- 11 posts
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arctor
strange - let me check
Could you tell me, please, how the things are going with the bug fixes concerning our problem? There's no information about it in the daily build topic. Thanks in advance.
Houdini Indie and Apprentice » Autorig saving Errors in Houdini 16.5
- hashman63
- 11 posts
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Arctor
thanks - this has been fixed in 16.5
Unfortunately, this problem is in 16.5 on different builds, 268, 345.
Houdini Indie and Apprentice » Autorig saving Errors in Houdini 16.5
- hashman63
- 11 posts
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We analyzed the cause of the bug (https://www.sidefx.com/forum/topic/51866/), and found out the following.
When we extract *.json file from the Houdini 16.0.504 build, the coordinates of the guides are saved in the format with high precision, for example:
“fingersroot”: {
“translate”: [
“5.73010652716e-05”,
“-0.0146017434347”,
“0.0610589732365”
],
“rotate”: [
“0.0”,
“0.0”,
“0.0”
]
},
Houdini 16.5 saves these data in the abridged version with only 6 decimal places, for example:
“fingersroot”: {
“translate”: [
“5.730106”,
“-0.014601”,
“0.061058”
],
“rotate”: [
“0.0”,
“0.0”,
“0.0”
]
},
Because of this, the data are distorted, and after reloading, the coordinates of the guides are put wrongly.
Maybe, this infotmation will help you fix the bug earlier.
When we extract *.json file from the Houdini 16.0.504 build, the coordinates of the guides are saved in the format with high precision, for example:
“fingersroot”: {
“translate”: [
“5.73010652716e-05”,
“-0.0146017434347”,
“0.0610589732365”
],
“rotate”: [
“0.0”,
“0.0”,
“0.0”
]
},
Houdini 16.5 saves these data in the abridged version with only 6 decimal places, for example:
“fingersroot”: {
“translate”: [
“5.730106”,
“-0.014601”,
“0.061058”
],
“rotate”: [
“0.0”,
“0.0”,
“0.0”
]
},
Because of this, the data are distorted, and after reloading, the coordinates of the guides are put wrongly.
Maybe, this infotmation will help you fix the bug earlier.
Houdini Indie and Apprentice » Autorig Errors
- hashman63
- 11 posts
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arctorUnfortunately, this problem is in 16.5 on different builds, 268, 345.
There have been a couple of changes to the way that modules parent to each other.
In the next major release (H16.5 - next week!) these two AutorigSettings files should import without issue and build.
I've tested both today.
thanks for your patience
Edited by hashman63 - Jan. 11, 2018 08:50:01
Houdini Lounge » Сurves interpolation.
- hashman63
- 11 posts
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I can change spline with points seted to bezier or smooth to spline with just straight segments based on bezier angle? Hope you can understand me.
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