Found 14 posts.
Search results Show results as topic list.
Technical Discussion » destruction subfracture
- honey_khadem
- 14 posts
- Offline
I have an issue with what I try to achieve. I want a block to fall down and it's pieces to fall down again and based on the subfracture fracture into smaller pieces. currently I have 2 types of constraints but I could not get the result that I want with just the 2 constraint. I deactivated one of them and am doing the subfracture based on hit attribute which is not very useful because everything fracture at once. please take a look at my file and see if you can help. thanks
Technical Discussion » farm picking up clusters for pyro
- honey_khadem
- 14 posts
- Offline
Hello,
I have setup clusters for my pyro sim and I would like to send them to render farm. each cluster to seperate machine on the farm. there is nothing in pipeline for clustering I can send my jobs to farm but don't know what I need to do so that each cluster goes to seperate machine. Any help is greatly appreciated.
maybe If you have any type of code that I can use in python
I have setup clusters for my pyro sim and I would like to send them to render farm. each cluster to seperate machine on the farm. there is nothing in pipeline for clustering I can send my jobs to farm but don't know what I need to do so that each cluster goes to seperate machine. Any help is greatly appreciated.
maybe If you have any type of code that I can use in python
Houdini Learning Materials » Pipeline
- honey_khadem
- 14 posts
- Offline
Hey Enivob,
I checked the video. It's pretty good but not about pipeline. I need to know how to create a pipeline for Houdini.
I checked the video. It's pretty good but not about pipeline. I need to know how to create a pipeline for Houdini.
Houdini Learning Materials » Pipeline
- honey_khadem
- 14 posts
- Offline
Hello everyone,
Sorry if it sounds dumb but I am trying to learn python to be able to help a small studio to setup pipeline for Houdini. Does anyone know any good tutorials regarding this? I know VEX enough to do my shots but I don't really have a scripting background. That being said I need the tutorial to start for beginners and ease into more complicated aspects of pipeline.
I will try to do that at home first. Any suggestions?
Sorry if it sounds dumb but I am trying to learn python to be able to help a small studio to setup pipeline for Houdini. Does anyone know any good tutorials regarding this? I know VEX enough to do my shots but I don't really have a scripting background. That being said I need the tutorial to start for beginners and ease into more complicated aspects of pipeline.
I will try to do that at home first. Any suggestions?
Technical Discussion » bug with pyro and smoke lighting in the scene view
- honey_khadem
- 14 posts
- Offline
no we have desktops at work. Houdini version is 15.0.244.16
Ok I try what you said and will let you know the result.
Ok I try what you said and will let you know the result.
Technical Discussion » bug with pyro and smoke lighting in the scene view
- honey_khadem
- 14 posts
- Offline
by the way I know that with a simple and small pyro the chances of getting faulty lighting is less. It usually happens when the pyro is heavy in size and it's too much smoke in the scene.
Technical Discussion » bug with pyro and smoke lighting in the scene view
- honey_khadem
- 14 posts
- Offline
we don't show renders to director for approval. It's just flipbook and they judge based off of that. Also FX doesn't render volumes here. We pass vdb to lighting. Therefore It's important for me to have a good representation of my elements in viewport in order to get approved
I'll try what you mentioned and will let you know the result. By the way why not turning off attenuation when light is used as a distance light like sun. We don't really expect to see too visible attenuation from sun. Am I correct?
I'll try what you mentioned and will let you know the result. By the way why not turning off attenuation when light is used as a distance light like sun. We don't really expect to see too visible attenuation from sun. Am I correct?
Technical Discussion » bug with pyro and smoke lighting in the scene view
- honey_khadem
- 14 posts
- Offline
Technical Discussion » bug with pyro and smoke lighting in the scene view
- honey_khadem
- 14 posts
- Offline
smoke3 is just a distance light and you can see how buggy it is to get all abject working in the scene.
Technical Discussion » bug with pyro and smoke lighting in the scene view
- honey_khadem
- 14 posts
- Offline
ok. both pics are 2 point lights. First picture attenuation is on and I can see smoke looks good enough but the scene is pretty dark( I had to hid all geos from the scene because of copyright but I put down a sphere to make it more clear)
Second image I turned off attenuation and as a result I had to turn down the density but that screws up my volume. Once it become pure white once it becomes pure black.
Second image I turned off attenuation and as a result I had to turn down the density but that screws up my volume. Once it become pure white once it becomes pure black.
Edited by honey_khadem - Dec. 14, 2016 18:22:36
Technical Discussion » bug with pyro and smoke lighting in the scene view
- honey_khadem
- 14 posts
- Offline
I am using standard Houdini point lights. and in the pyrovis node I am not changing things much. I never had this issue with houdini 14. It's something new in Houdini 15. I try to see if I can post a picture without breaking the copyright law.
Technical Discussion » bug with pyro and smoke lighting in the scene view
- honey_khadem
- 14 posts
- Offline
I found this page and I assume this is the same issue
https://www.sidefx.com/forum/topic/42071/?page=1#post-190789 [sidefx.com]
https://www.sidefx.com/forum/topic/42071/?page=1#post-190789 [sidefx.com]
Technical Discussion » bug with pyro and smoke lighting in the scene view
- honey_khadem
- 14 posts
- Offline
HDR Rendering is on. I checked all the settings. No luck
Machine spec is windows 10 64 bit
processor core i7 5820K cpu 3.3
nVidia Geforce GTX 1070 driver 21.21.13.7270
Machine spec is windows 10 64 bit
processor core i7 5820K cpu 3.3
nVidia Geforce GTX 1070 driver 21.21.13.7270
Technical Discussion » bug with pyro and smoke lighting in the scene view
- honey_khadem
- 14 posts
- Offline
Hi,
We are using Houdini 15 at work and we have noticed that with Hoduini 15 there are some issues with lighting the scene and viewing smoke. We do not render smoke in Houdini and I don't think that there is anything wrong with the render but in the viewport sometimes smoke looks black and if exposure and intensity is adjusted for the smoke other objects in the scene will be blown up. We cannot get both smoke and other Geos lit at the same time nicely in Houdini viewport.
Any help and tips will be appreciated
by the way I noticed this weird bug today that parts of the smoke which was facing the poin lights were black and back of the smoke was fully bright. Didn't matter how much I moved the lights around. restarted a new sceneview with no luck.
Also turning off atuniation does not help. Still can't get both smoke and other Geos nicely lit for flipbook.
Honey
We are using Houdini 15 at work and we have noticed that with Hoduini 15 there are some issues with lighting the scene and viewing smoke. We do not render smoke in Houdini and I don't think that there is anything wrong with the render but in the viewport sometimes smoke looks black and if exposure and intensity is adjusted for the smoke other objects in the scene will be blown up. We cannot get both smoke and other Geos lit at the same time nicely in Houdini viewport.
Any help and tips will be appreciated
by the way I noticed this weird bug today that parts of the smoke which was facing the poin lights were black and back of the smoke was fully bright. Didn't matter how much I moved the lights around. restarted a new sceneview with no luck.
Also turning off atuniation does not help. Still can't get both smoke and other Geos nicely lit for flipbook.
Honey
-
- Quick Links