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Technical Discussion » varying "start frame" setup

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huylefx
72 posts
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 June 15, 2022 21:25:41
Hello Magicians,

I have these lines here that I have animation on. However, I want each line (each line a separate prim) to start animating at varying frames. My ideal end goal is similar to the pyro burst source node, in which they have a parameter "start frame" that allows me to randomly vary the start frame in the "attribute adjust float" node.

I've been trying to make a similar setup but to no avail. Does anyone have suggestions or solutions? I'd really appreciate some help.

Thank you in advance.
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MARDINI Daily Art Challenge 2022 » IRON HEART WINNERS | Date Changed - you may need to repost

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huylefx
72 posts
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 March 31, 2022 20:59:16
Iron Heart!!!

This is my second time (the first was Houly), I felt relieved it's done. I struggled a lot and learned a lot too.
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MARDINI Daily Art Challenge 2022 » Day 31 Image | Solaris | Material Variation

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huylefx
72 posts
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 March 31, 2022 20:54:59
Mardini 31
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MARDINI Daily Art Challenge 2022 » Day 28 Animation | Solaris | Layout

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huylefx
72 posts
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 March 30, 2022 23:07:59
Mardini 28
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MARDINI Daily Art Challenge 2022 » Day 30 Image | Solaris | Light Mixer

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huylefx
72 posts
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 March 30, 2022 22:56:20
Mardini 30
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MARDINI Daily Art Challenge 2022 » Day 29 Image | Solaris | Background Plate

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huylefx
72 posts
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 March 30, 2022 01:01:31
Mardini 29
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MARDINI Daily Art Challenge 2022 » Day 28 Image | Solaris | Layout

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huylefx
72 posts
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 March 29, 2022 00:21:50
Mardini 28
So confusing to use this...
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MARDINI Daily Art Challenge 2022 » Day 27 Image | KineFX | Rig Match Pose

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huylefx
72 posts
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 March 28, 2022 01:05:45
Mardini 27
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MARDINI Daily Art Challenge 2022 » Day 26 Image | KineFX | Secondary Motion

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huylefx
72 posts
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 March 27, 2022 00:48:37
Mardini 26
Drowning...everyone's just tryna stay afloat in their lives
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MARDINI Daily Art Challenge 2022 » [DEADLINE CHANGED] Day 25 Image | KineFX | IK Chains

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huylefx
72 posts
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 March 26, 2022 22:49:46
Mardini 25
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MARDINI Daily Art Challenge 2022 » [DEADLINE CHANGED] Day 24 Image | KineFX | Full Body IK

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huylefx
72 posts
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 March 25, 2022 09:57:30
Mardini 24 - Full Body IK
Cuz tonight I'm feeling like an astronaut...
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MARDINI Daily Art Challenge 2022 » Day 23 Image | KineFX | Skeleton Blend

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huylefx
72 posts
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 March 24, 2022 00:20:04
Mardini 23 - inspired by the one and only Bruce!
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MARDINI Daily Art Challenge 2022 » Day 22 Image | KineFX | Rig Pose

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huylefx
72 posts
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 March 23, 2022 01:21:17
Mardini 22
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MARDINI Daily Art Challenge 2022 » Day 21 Image | KineFX | Skeleton

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huylefx
72 posts
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 March 21, 2022 23:23:00
Mardini 21 - my guy
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MARDINI Daily Art Challenge 2022 » Day 20 Image | SideFX Labs | Mesh Tiler

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huylefx
72 posts
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 March 21, 2022 00:55:01
March 20!!!
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MARDINI Daily Art Challenge 2022 » [DEADLINE CHANGED] Day 19 Image | SideFX Labs | Sci Fi Panels

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huylefx
72 posts
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 March 20, 2022 19:57:14
Mardini 19 - Panels
Edited by huylefx - March 20, 2022 20:10:57
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MARDINI Daily Art Challenge 2022 » Day 18 Image | SideFX Labs | Cable Generator

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huylefx
72 posts
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 March 19, 2022 23:00:30
Mardini 19
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MARDINI Daily Art Challenge 2022 » Day 17 Image | SideFX Labs | Lightning Generator

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huylefx
72 posts
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 March 17, 2022 23:35:25
Mardini 17 !!!
Edited by huylefx - March 17, 2022 23:52:13
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Technical Discussion » Extract "orient" attribute

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huylefx
72 posts
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 March 17, 2022 14:08:55
Hello magicians,

I'm having some leaves with some attributes right here that I want to just extract the 'orient' attributes to their points.
Blue is 'N', Green is 'StemNormal', and Orange is 'dir'.
I'm aware that this relates to some quaternion stuff but I haven't been able to figure it out yet.
Appreciate any help!
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MARDINI Daily Art Challenge 2022 » Day 16 Image | SideFX Labs | Tree Tools

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huylefx
72 posts
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 March 17, 2022 00:30:30
Mardini 16 - Trees
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