I hate Documents and My Photos, My Videos, My Foo and My Bar
I dislike getting orders, I want to decide myself!
Sp changing the location of Documents will only move my dislike to another place. I am a programmer, multimedia is just a (very expensive) hobby at the moment. So having zillion applications, storing all I do under Documents just makes no sense.
-Ingvar
Found 12 posts.
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Technical Discussion » Where to change the $HIP default location on Windows
- ingvarius
- 17 posts
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Technical Discussion » Where to change the $HIP default location on Windows
- ingvarius
- 17 posts
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But I never use Documents, myself. Applications may or may not use Documents, but I myself never do. I am a PC user since 1994. And I have, since I installed Windows the first time, always partitioned my harddisk. Later, when it all got more advanced, I got several physical drives. I build all my computers myself, and always have several physical drives. some SSD, som spinning drives. And all set up in RAID 0, for speed purposes.
One drive is for the OS and for installed applications, only. I never store work on the same harddisk as the OS. My projects are always on a another physical drive.
And it is also organised into projects, but in the case of Houdini, Cinema 4D and all other applications, I have a dedicated Houdini location, a dedicated Cinema 4D location, where I store experiments. And for Houdini, it is all about experimenting right now
-Ingvar
One drive is for the OS and for installed applications, only. I never store work on the same harddisk as the OS. My projects are always on a another physical drive.
And it is also organised into projects, but in the case of Houdini, Cinema 4D and all other applications, I have a dedicated Houdini location, a dedicated Cinema 4D location, where I store experiments. And for Houdini, it is all about experimenting right now
-Ingvar
Technical Discussion » Where to change the $HIP default location on Windows
- ingvarius
- 17 posts
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Yes I tried to edit this houdini.env file earlier. And it works great for setting the GPU to be used for OCL. But for the paths, I did not get it to work.
Regarding paths - people may have different ways of working. On my side,I am dependent on having a treeview at hand, all the time. Luckily Houdini has that. And I do not understand the purpose of a generic HOME, because I have a pletoria of multi media applications, and I do not want them to be in the same “home”, all of them.
Well, I am a Windows user then.
I will look into the HH variable later, if needed, thanks for this one.
-Ingvar
Regarding paths - people may have different ways of working. On my side,I am dependent on having a treeview at hand, all the time. Luckily Houdini has that. And I do not understand the purpose of a generic HOME, because I have a pletoria of multi media applications, and I do not want them to be in the same “home”, all of them.
Well, I am a Windows user then.
I will look into the HH variable later, if needed, thanks for this one.
-Ingvar
Technical Discussion » Where to change the $HIP default location on Windows
- ingvarius
- 17 posts
- Offline
Thanks digitallysane!
This was a sane reply. I am surprised that Houdini is using such a generic term like HOME, I would have expected it to use a more proprietary value, like HOUDINIHOME or the like. you are right, the value HOME is not set on my computer.
And the + sign functions well, I will use that one.
Case closed, thanks!
-Ingvar
This was a sane reply. I am surprised that Houdini is using such a generic term like HOME, I would have expected it to use a more proprietary value, like HOUDINIHOME or the like. you are right, the value HOME is not set on my computer.
And the + sign functions well, I will use that one.
Case closed, thanks!
-Ingvar
Technical Discussion » Where to change the $HIP default location on Windows
- ingvarius
- 17 posts
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Hi, and thanks, let me rephrase my question! I am a total Houdini beginner, and have mixed up $HIP and the default directory, sorry.
Here is my question, corrected for my beginner's errors:
How and where can I set the default directory for Houdini?
As is is now, when importing a file, opening a file, saving a file, Houdini defaults to c:\users\my_user_name
I want it to default to q:\houdini
Any help appreciated!
-Ingvar
Here is my question, corrected for my beginner's errors:
How and where can I set the default directory for Houdini?
As is is now, when importing a file, opening a file, saving a file, Houdini defaults to c:\users\my_user_name
I want it to default to q:\houdini
Any help appreciated!
-Ingvar
Technical Discussion » Where to change the $HIP default location on Windows
- ingvarius
- 17 posts
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Hi, Having searched one hour, and found several advises on this, I am still in the wilderness.
When Houdini starts up, and I want to save a project, import some data, or search for something, Houdini defaults to c:\users\my_user_name
I want to change this to Q:\Houdini\HIP
This also applies to a couple of other default locations, but let us start with the $HIP.
Can anyone tell me? I tried, among other things, Edit\Aliases and variables, did not work, I edited the houdini.env file, but this also did not work, maybe I haven't used the correct syntax.
Whatever I do, Houdini is stubborn and defaults to c:\users\my_user_name
This task is normally carried out in about 20 seconds in other applications..
-Ingvar
When Houdini starts up, and I want to save a project, import some data, or search for something, Houdini defaults to c:\users\my_user_name
I want to change this to Q:\Houdini\HIP
This also applies to a couple of other default locations, but let us start with the $HIP.
Can anyone tell me? I tried, among other things, Edit\Aliases and variables, did not work, I edited the houdini.env file, but this also did not work, maybe I haven't used the correct syntax.
Whatever I do, Houdini is stubborn and defaults to c:\users\my_user_name
This task is normally carried out in about 20 seconds in other applications..
-Ingvar
Technical Discussion » Where do I assign GPU for Houdini?
- ingvarius
- 17 posts
- Offline
Thanks a lot, kwiknip!
This cleared it up.
The interesting thing, is that when setting the value to 0 (first GPU) all is fine, when setting it to 1, then I get this error:
Open CL exceptiom clCreateKernelsInProgram
I am not sure what GPU is 0 and what is 1 in this case.
So I have to use 0 then.
The time saved using OCL in a sand simulation of 100 frames is in my case about 20 seconds, which means an improvement of approx 30%.
-Ingvar
This cleared it up.
The interesting thing, is that when setting the value to 0 (first GPU) all is fine, when setting it to 1, then I get this error:
Open CL exceptiom clCreateKernelsInProgram
I am not sure what GPU is 0 and what is 1 in this case.
So I have to use 0 then.
The time saved using OCL in a sand simulation of 100 frames is in my case about 20 seconds, which means an improvement of approx 30%.
-Ingvar
Technical Discussion » Where do I assign GPU for Houdini?
- ingvarius
- 17 posts
- Offline
Hi and thanks, I did find the houdini.env file, but apart from the commented description in the start of the file, it is empty.
I have no idea how to do this, despite your description.
Here are my GPU data, which I get when running msinfo32 from the command line. Again - no idea what to do in order to assign a GPU.
==========
Name NVIDIA GeForce GTX 760
PNP Device ID PCI\VEN_10DE&DEV_1187&SUBSYS_27633842&REV_A1\6&54FAA6E&0&00000018
Adapter Type GeForce GTX 760, NVIDIA compatible
Adapter Description NVIDIA GeForce GTX 760
Adapter RAM (2 147 483 648) bytes
Installed Drivers nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version 9.18.13.4752
INF File oem134.inf (Section035 section)
Color Planes Not Available
Color Table Entries 4294967296
Resolution 1600 x 1200 x 60 hertz
Bits/Pixel 32
Memory Address 0xF8000000-0xF8FFFFFF
Memory Address 0xD8000000-0xDFFFFFFF
Memory Address 0xD6000000-0xD7FFFFFF
I/O Port 0x0000EF80-0x0000EFFF
IRQ Channel IRQ 24
I/O Port 0x000003B0-0x000003BB
I/O Port 0x000003C0-0x000003DF
Memory Address 0xA0000-0xBFFFF
Driver c:\windows\system32\drivers\nvlddmkm.sys (9.18.13.4752, 9,81 MB (10 284 872 bytes), 20.02.2015 00:18)
Name NVIDIA GeForce GTX 470
PNP Device ID PCI\VEN_10DE&DEV_06CD&SUBSYS_080110B0&REV_A3\6&7B3AB70&0&00000038
Adapter Type GeForce GTX 470, NVIDIA compatible
Adapter Description NVIDIA GeForce GTX 470
Adapter RAM 1,25 GB (1 342 177 280 bytes)
Installed Drivers nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version 9.18.13.4752
INF File oem134.inf (Section002 section)
Color Planes Not Available
Color Table Entries 4294967296
Resolution 1920 x 1200 x 59 hertz
Bits/Pixel 32
Memory Address 0xF4000000-0xF7FFFFFF
Memory Address 0xC8000000-0xD3FFFFFF
Memory Address 0xD0000000-0xD3FFFFFF
I/O Port 0x0000DF80-0x0000DFFF
IRQ Channel IRQ 30
Driver c:\windows\system32\drivers\nvlddmkm.sys (9.18.13.4752, 9,81 MB (10 284 872 bytes), 20.02.2015 00:18)
===========
-Ingvar
I have no idea how to do this, despite your description.
Here are my GPU data, which I get when running msinfo32 from the command line. Again - no idea what to do in order to assign a GPU.
==========
Name NVIDIA GeForce GTX 760
PNP Device ID PCI\VEN_10DE&DEV_1187&SUBSYS_27633842&REV_A1\6&54FAA6E&0&00000018
Adapter Type GeForce GTX 760, NVIDIA compatible
Adapter Description NVIDIA GeForce GTX 760
Adapter RAM (2 147 483 648) bytes
Installed Drivers nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version 9.18.13.4752
INF File oem134.inf (Section035 section)
Color Planes Not Available
Color Table Entries 4294967296
Resolution 1600 x 1200 x 60 hertz
Bits/Pixel 32
Memory Address 0xF8000000-0xF8FFFFFF
Memory Address 0xD8000000-0xDFFFFFFF
Memory Address 0xD6000000-0xD7FFFFFF
I/O Port 0x0000EF80-0x0000EFFF
IRQ Channel IRQ 24
I/O Port 0x000003B0-0x000003BB
I/O Port 0x000003C0-0x000003DF
Memory Address 0xA0000-0xBFFFF
Driver c:\windows\system32\drivers\nvlddmkm.sys (9.18.13.4752, 9,81 MB (10 284 872 bytes), 20.02.2015 00:18)
Name NVIDIA GeForce GTX 470
PNP Device ID PCI\VEN_10DE&DEV_06CD&SUBSYS_080110B0&REV_A3\6&7B3AB70&0&00000038
Adapter Type GeForce GTX 470, NVIDIA compatible
Adapter Description NVIDIA GeForce GTX 470
Adapter RAM 1,25 GB (1 342 177 280 bytes)
Installed Drivers nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version 9.18.13.4752
INF File oem134.inf (Section002 section)
Color Planes Not Available
Color Table Entries 4294967296
Resolution 1920 x 1200 x 59 hertz
Bits/Pixel 32
Memory Address 0xF4000000-0xF7FFFFFF
Memory Address 0xC8000000-0xD3FFFFFF
Memory Address 0xD0000000-0xD3FFFFFF
I/O Port 0x0000DF80-0x0000DFFF
IRQ Channel IRQ 30
Driver c:\windows\system32\drivers\nvlddmkm.sys (9.18.13.4752, 9,81 MB (10 284 872 bytes), 20.02.2015 00:18)
===========
-Ingvar
Technical Discussion » Bouncing ball collides, then passes through rigid body
- ingvarius
- 17 posts
- Offline
Sorry about the confusion I created!
I am satisfied with the solution you suggested. So far, so good.
But I also noticed that when switching to the Bullets engine, instead of RBD, the problem disappeared. So while at it, talking about the Bullets engine, I thought I could mention this phenomenon about the sub steps.
So my previous post was about “something completely different”, as the comedians Monty Python would express it
-Ingvar
I am satisfied with the solution you suggested. So far, so good.
But I also noticed that when switching to the Bullets engine, instead of RBD, the problem disappeared. So while at it, talking about the Bullets engine, I thought I could mention this phenomenon about the sub steps.
So my previous post was about “something completely different”, as the comedians Monty Python would express it
-Ingvar
Technical Discussion » Bouncing ball collides, then passes through rigid body
- ingvarius
- 17 posts
- Offline
Ok, thanks. I think I will use the bullets engine after all. The funny thing is, bullets has the same “flaw” in Houdini, as it has in C4D. One might think that cranking up the Number of substeps value would refine the animation. and it might in some cases. But in both Houdini and in C4D, when this value is increased, bouncing starts to behave weird. Like dropping a normal ball filled with air, then suddenly the ball is filled with led. Bouncing stops abruptly. Happens with a value of 10. At 5, it bounces normal.
-Ingvar
-Ingvar
Technical Discussion » Bouncing ball collides, then passes through rigid body
- ingvarius
- 17 posts
- Offline
Hi, I am a total Houdini beginner, but a long time C4D user.
This dynamics project is my first, and unexpected things happen, the sphere first bounces, on the next fall-down, it passes through the rigid object. Why isn't it bouncing the second time?
The project is attached, any help is appreciated!
-Ingvar
This dynamics project is my first, and unexpected things happen, the sphere first bounces, on the next fall-down, it passes through the rigid object. Why isn't it bouncing the second time?
The project is attached, any help is appreciated!
-Ingvar
Technical Discussion » Where do I assign GPU for Houdini?
- ingvarius
- 17 posts
- Offline
I have two different GPU cards on my computer. Checking and unchecking “Use OpenCL” when doing a sand simulation had absolutely no effect. So I thought maybe Houdini is using the wrong GPU (or is not using any GPU at all). So where do I decide which of my two different GPUs Houdini will use?
Second question: It is all about design speed for me, test out different sim settings and see the result as soon as possible. I don't care about render time now. In fact, rendering will be carries out in C4D. Is there a dedicated tutorial which will teach me how to make fast test simulations of sand, fluids, smoke etc? I have seen posts about memory being copied between the CPU and the GPU, what switches to turn on, what to turn off, but this is way to advanced for me, I am a Houdini beginner.
-Ingvar
Second question: It is all about design speed for me, test out different sim settings and see the result as soon as possible. I don't care about render time now. In fact, rendering will be carries out in C4D. Is there a dedicated tutorial which will teach me how to make fast test simulations of sand, fluids, smoke etc? I have seen posts about memory being copied between the CPU and the GPU, what switches to turn on, what to turn off, but this is way to advanced for me, I am a Houdini beginner.
-Ingvar
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