Role
Interference Pattern are looking for a freelance mid to senior level nuke compositor.
Houdini / Redshift knowledge/experience is a plus.
Requirements
Applicants must:
• be available for an immediate start until approximately mid March 2020.
• be able to work on-site at the Interference Pattern studio in Edinburgh
• currently be able to work legally within the UK
The role requires a broad knowledge and experience of nuke compositing including 3D comping. We appreciate that potential candidates may have varying levels of experience and software familiarity; we are primarily looking for a proven track record in turning out great, realistic-looking work and a candidate who can demonstrate a strong sense of visual aesthetics.
Application process
To apply, please send your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com
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Houdini Jobs » Freelance Composition Artist
- interferencepattern
- 6 posts
- Offline
Houdini Jobs » Houdini experience Freelance 3D Artist role - Edinburgh - IP
- interferencepattern
- 6 posts
- Offline
Role
Interference Pattern are looking for a freelance mid to senior level 3d artist with experience in creating realistic environments.
Houdini, Redshift and Nuke knowledge/experience a plus.
Requirements
Applicants must:
• be available for an immediate start until approximately mid February 2020.
• be able to work on-site at the Interference Pattern studio in Edinburgh
• currently be able to work legally within the UK
The role requires a broad knowledge and experience of the entire 3D Pipeline, with a focus on producing polished lit 3D environments. We appreciate that potential candidates may have varying levels of experience and software familiarity; we are primarily looking a proven track record in turning out great looking work and a candidate who can demonstrate a strong sense of visual aesthetics.
Application process
To apply, please send your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com
Interference Pattern are looking for a freelance mid to senior level 3d artist with experience in creating realistic environments.
Houdini, Redshift and Nuke knowledge/experience a plus.
Requirements
Applicants must:
• be available for an immediate start until approximately mid February 2020.
• be able to work on-site at the Interference Pattern studio in Edinburgh
• currently be able to work legally within the UK
The role requires a broad knowledge and experience of the entire 3D Pipeline, with a focus on producing polished lit 3D environments. We appreciate that potential candidates may have varying levels of experience and software familiarity; we are primarily looking a proven track record in turning out great looking work and a candidate who can demonstrate a strong sense of visual aesthetics.
Application process
To apply, please send your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com
Houdini Jobs » Houdini Lighting Artist wanted - Interference Pattern (Edinburgh, UK)
- interferencepattern
- 6 posts
- Offline
Interference Pattern are recruiting for a full-time Houdini Lighting Artist.
The Role
We are looking for a Houdini Artist to take a lead lighting role on projects. An ideal candidate would also be skilled in Nuke (or similar compositing package).
The Role requires a broad knowledge and experience of the entire 3D Pipeline, with a focus on producing polished lit shots. We appreciate that potential candidates may have varying levels of experience; we are primarily looking a proven track record in turning out great looking work using Houdini and a candidate who can demonstrate a strong sense of visual aesthetics.
Responsibilities
Responsible for final Houdini 3D scene assembly and output, including Digital Asset creation, setting up lighting and rendering final outputs.
Working closely with a project’s creative team, directors and clients to define the best approach and execution for projects.
Optimize and troubleshoot lighting and rendering problems.
Additionally candidates may be asked to work on compositing final shots dependant on experience.
Shading/texturing work as and when required.
Requirements
Demonstrated knowledge and experience of Houdini within a production environment.
Strong understanding of multi pass 3D rendering and compositing.
Strong understanding of lighting/shading/texturing principles and techniques.
Knowledge of rendering techniques and optimization processes to minimise render times.
Ability to work within a style established by the Client / Creative lead.
Experience with Nuke or similar compositing package (eg Fusion).
Programming or scripting skills would be beneficial, but not essential.
Ability to problem solve and predict potential problems.
Strong communication skills are critical. Artist must be able to work within a team, taking direction and exercising attention to detail.
Solid work ethic and a positive attitude in the face of challenges
Strong time management skills and organization.
Minimum of 3 years production experience and a degree qualification required.
If candidates do not possess a degree, 5 years production experience required.
Degree and work experience requirements may be waived if candidates can show exceptional skills.
Currently be able to work in the UK.
Able to be located on-site in Edinburgh
About us
We are a small and perfectly formed animation studio based in Edinburgh, one of the most beautiful cities in the UK. We do a diverse and interesting range of work, including documentary features, commercials and original shorts.
Application process
To apply, please send us your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com
Job Type: Full-time
The Role
We are looking for a Houdini Artist to take a lead lighting role on projects. An ideal candidate would also be skilled in Nuke (or similar compositing package).
The Role requires a broad knowledge and experience of the entire 3D Pipeline, with a focus on producing polished lit shots. We appreciate that potential candidates may have varying levels of experience; we are primarily looking a proven track record in turning out great looking work using Houdini and a candidate who can demonstrate a strong sense of visual aesthetics.
Responsibilities
Responsible for final Houdini 3D scene assembly and output, including Digital Asset creation, setting up lighting and rendering final outputs.
Working closely with a project’s creative team, directors and clients to define the best approach and execution for projects.
Optimize and troubleshoot lighting and rendering problems.
Additionally candidates may be asked to work on compositing final shots dependant on experience.
Shading/texturing work as and when required.
Requirements
Demonstrated knowledge and experience of Houdini within a production environment.
Strong understanding of multi pass 3D rendering and compositing.
Strong understanding of lighting/shading/texturing principles and techniques.
Knowledge of rendering techniques and optimization processes to minimise render times.
Ability to work within a style established by the Client / Creative lead.
Experience with Nuke or similar compositing package (eg Fusion).
Programming or scripting skills would be beneficial, but not essential.
Ability to problem solve and predict potential problems.
Strong communication skills are critical. Artist must be able to work within a team, taking direction and exercising attention to detail.
Solid work ethic and a positive attitude in the face of challenges
Strong time management skills and organization.
Minimum of 3 years production experience and a degree qualification required.
If candidates do not possess a degree, 5 years production experience required.
Degree and work experience requirements may be waived if candidates can show exceptional skills.
Currently be able to work in the UK.
Able to be located on-site in Edinburgh
About us
We are a small and perfectly formed animation studio based in Edinburgh, one of the most beautiful cities in the UK. We do a diverse and interesting range of work, including documentary features, commercials and original shorts.
Application process
To apply, please send us your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com
Job Type: Full-time
Houdini Jobs » Senior 3D artist - Interference Pattern (Edinburgh)
- interferencepattern
- 6 posts
- Offline
Do you want to come and work at a vibrant and passionate animation studio, based in the beautiful city of Edinburgh? If the answer is yes, then check out our current job opening below.
Interference Pattern
We are a small and perfectly formed animation studio based in Edinburgh with a diverse and interesting range of projects in the pipeline, from documentary features to original shorts, working in 2d, 3d and vfx.
Edinburgh
Edinburgh is the beautiful, historic and vibrant capital city of Scotland. With a blossoming creative arts scene and great access to the rest of Scotland it offers the best of both city living and the great outdoors.
The Role
We are recruiting for a senior level 3D artist for a full-time position at the studio.
Ideally the candidate should have a minimum of 4 years production experience, with some of that time spent in a more senior artist role. This timescale is negotiable depending on an applicant’s portfolio. A generalist 3d skill-set is required, with strong lighting and compositing also being an advantage. The role will entail most aspects of 3d production, with a focus on modelling, texturing, lighting and compositing, with rigging and animation, if covered within the candidates range of skills.
If you have a more technical mindset then there is also scope for contributing to the development of our studio pipeline and procedures.
Start date is negotiable depending on the right candidate for the position, but we are aiming for immediately.
If you relish the prospect of working in a dynamic, growing animation studio this could be the perfect position for you.
Responsibilities
- working on all aspects of 3d content for studio projects from modelling to lighting and compositing
- working closely with a project’s creative team, directors and clients to define the best approach and execution for projects
Requirements
- Artistic Requirements
- a generalist 3d skill-set
- strong lighting and compositing a bonus
- portfolio showing both photo-realistic and stylized 3d examples
- an attention to detail and ability to self-critique
Personal Requirements
- minimum of 4 years production experience
- excellent problem solving skills
- an ability to guide and direct junior members of the team
- a strong track record in successfully delivering projects within deadlines, whilst meeting the required quality and
creative criteria
- currently be able to work in the UK.
- able to be located on-site in Edinburgh
Technical Requirements (bonus)
familiarity with the following software would be a bonus (but not essential)Substance (Painter & designer),Photoshop
Houdini, Maya, Zbrush, Nuke
- scripting and coding skills a bonus
Application process
To apply, please send your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com
Interference Pattern
We are a small and perfectly formed animation studio based in Edinburgh with a diverse and interesting range of projects in the pipeline, from documentary features to original shorts, working in 2d, 3d and vfx.
Edinburgh
Edinburgh is the beautiful, historic and vibrant capital city of Scotland. With a blossoming creative arts scene and great access to the rest of Scotland it offers the best of both city living and the great outdoors.
The Role
We are recruiting for a senior level 3D artist for a full-time position at the studio.
Ideally the candidate should have a minimum of 4 years production experience, with some of that time spent in a more senior artist role. This timescale is negotiable depending on an applicant’s portfolio. A generalist 3d skill-set is required, with strong lighting and compositing also being an advantage. The role will entail most aspects of 3d production, with a focus on modelling, texturing, lighting and compositing, with rigging and animation, if covered within the candidates range of skills.
If you have a more technical mindset then there is also scope for contributing to the development of our studio pipeline and procedures.
Start date is negotiable depending on the right candidate for the position, but we are aiming for immediately.
If you relish the prospect of working in a dynamic, growing animation studio this could be the perfect position for you.
Responsibilities
- working on all aspects of 3d content for studio projects from modelling to lighting and compositing
- working closely with a project’s creative team, directors and clients to define the best approach and execution for projects
Requirements
- Artistic Requirements
- a generalist 3d skill-set
- strong lighting and compositing a bonus
- portfolio showing both photo-realistic and stylized 3d examples
- an attention to detail and ability to self-critique
Personal Requirements
- minimum of 4 years production experience
- excellent problem solving skills
- an ability to guide and direct junior members of the team
- a strong track record in successfully delivering projects within deadlines, whilst meeting the required quality and
creative criteria
- currently be able to work in the UK.
- able to be located on-site in Edinburgh
Technical Requirements (bonus)
familiarity with the following software would be a bonus (but not essential)Substance (Painter & designer),Photoshop
Houdini, Maya, Zbrush, Nuke
- scripting and coding skills a bonus
Application process
To apply, please send your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com
Technical Discussion » Houdini tiled rendering problems with Image Planes
- interferencepattern
- 6 posts
- Offline
Hi,
We are having issues with tiled renders not writing out the images planes that are present in scene. Doing a local render or non-tiled submission with Afanasy works as expected.
Looking at the tile renders generatedby the job before the stitch, it appears that whilst there is a separate .exrfile written out for every tile named “filename.exr.tile_1.exr” for example for tile #1, this contains no image plane information. We also have a file namedsimply “filename.exr” which does have embedded image planes but seems to be being written to by each node that is rendering a tile, simultaneously and is always unreadable.
Is this correct behaviour and does Afanasy actually support tiled rendering with image planes in Houdini? I would have thought that each separate tile .exr would contain all of the required image planes for the stitched image.
If you can shed any light on what we may be doing incorrectly that would be appreciated.
thanks
Tom
We are having issues with tiled renders not writing out the images planes that are present in scene. Doing a local render or non-tiled submission with Afanasy works as expected.
Looking at the tile renders generatedby the job before the stitch, it appears that whilst there is a separate .exrfile written out for every tile named “filename.exr.tile_1.exr” for example for tile #1, this contains no image plane information. We also have a file namedsimply “filename.exr” which does have embedded image planes but seems to be being written to by each node that is rendering a tile, simultaneously and is always unreadable.
Is this correct behaviour and does Afanasy actually support tiled rendering with image planes in Houdini? I would have thought that each separate tile .exr would contain all of the required image planes for the stitched image.
If you can shed any light on what we may be doing incorrectly that would be appreciated.
thanks
Tom
Houdini Jobs » Houdini Pipeline TD - Interference Pattern, Edinburgh
- interferencepattern
- 6 posts
- Offline
Interference Pattern in Edinburgh is looking for a Houdini Pipeline TD for a short-term role as we adopt Houdini as our primary FX, lighting & render software.
We’re looking for someone to develop our pipeline, asset management and toolset. Our main softwares are Nuke, Maya, and Houdini, with Shotgun used for production management.
We'd like to hear from people with experience in VFX or Animation who share our passion for Houdini.
If you are interested please contact us at info@interferencepattern.com with the subject line “Pipeline TD”.
Qualifications
Min 1 year of experience as a pipeline TD
Expert knowledge of Houdini
Python scripting ability
Excellent problem-solving skills
Good interpersonal communication skills
Bash/cshell/Linux knowledge
Knowledge of render queuing software
Understanding of relational databases and/or SQL
Undergraduate or Graduate degree in Computing Science a plus
Knowledge of Shotgun or asset management a plus
Some knowledge of Maya and Nuke a plus
C/C abilities a plus
We’re looking for someone to develop our pipeline, asset management and toolset. Our main softwares are Nuke, Maya, and Houdini, with Shotgun used for production management.
We'd like to hear from people with experience in VFX or Animation who share our passion for Houdini.
If you are interested please contact us at info@interferencepattern.com with the subject line “Pipeline TD”.
Qualifications
Min 1 year of experience as a pipeline TD
Expert knowledge of Houdini
Python scripting ability
Excellent problem-solving skills
Good interpersonal communication skills
Bash/cshell/Linux knowledge
Knowledge of render queuing software
Understanding of relational databases and/or SQL
Undergraduate or Graduate degree in Computing Science a plus
Knowledge of Shotgun or asset management a plus
Some knowledge of Maya and Nuke a plus
C/C abilities a plus
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