Found 20 posts.
Search results Show results as topic list.
Technical Discussion » Transparency control by Ramp
- iron100
- 20 posts
- Offline
Technical Discussion » Transparency control by Ramp
- iron100
- 20 posts
- Offline
I try to make a material with smooth transparency distribution, but in my version softness and distribution don't work. How to do it right?
Technical Discussion » How to assign material for points?
- iron100
- 20 posts
- Offline
bobcat
You can use copy SOP to copy little spheres to your mesh and then by using material node you can assign material to them.
I thought about this method, and it works, done.
But why is it possible to assign material to polygons, but not to points? Such a process seems logical.
tamte
or just use Add SOP to attach Particle primitive to your points, then assign your material to that primitive
but if you want to make it a light, you should render such geo as a Geometry Light to get better sampling
Can you set an example? I'm not a professional of Houdini yet.
Work in Progress » Volcano Base Concept art
- iron100
- 20 posts
- Offline
Yes, I tried Heightfield tools. This project started a long time ago, and I used World Machine before the Heightfield tools appeared in Houdini.
I have hope to study Houdini so well that I will use its tools to implement all the ideas for my projects, including Heightfields of course too. Although it is quite difficult. I face a lot of problems along this path, because I am not a technical specialist, but an artist. But I like the result that Houdini gives, so I continue to do it.
I have hope to study Houdini so well that I will use its tools to implement all the ideas for my projects, including Heightfields of course too. Although it is quite difficult. I face a lot of problems along this path, because I am not a technical specialist, but an artist. But I like the result that Houdini gives, so I continue to do it.
Work in Progress » Volcano Base Concept art
- iron100
- 20 posts
- Offline
This is my first project in Houdini, during which I study the possibilities of the program for concept artists.
I used the displacement map created in World Machine for terrain, hard-surface modeling in Modo/Blender, light, shading and rendering in Houdini.
I used the displacement map created in World Machine for terrain, hard-surface modeling in Modo/Blender, light, shading and rendering in Houdini.
Technical Discussion » How to assign material for points?
- iron100
- 20 posts
- Offline
I need to assign emission material to some points of my geometry. I want to depict vehicle marker lights.
Material node doesn't work.
How to do it?
Photoshop example -
Material node doesn't work.
How to do it?
Photoshop example -
Technical Discussion » How to assign material to scattered objects?
- iron100
- 20 posts
- Offline
mrCatfish
I extracted your spheres into another object and it works as expected.
Thank you very much. Are these groups (“height” and “mask”) assigned automatically?
And one more question. Can I scatter light sources in the same way instead of geometry? I remember trying to do it, but without success.
Edited by iron100 - Jan. 3, 2019 17:05:45
Technical Discussion » How to assign material to scattered objects?
- iron100
- 20 posts
- Offline
Technical Discussion » How to assign material to scattered objects?
- iron100
- 20 posts
- Offline
I created scatter objects using Heightfield Scatter and can't assign material to them. I need to create effect of night city lights, so I try to apply emission material, and it doesn't work. How to do it?
Edited by iron100 - Jan. 2, 2019 12:27:01
Technical Discussion » How to use $HIP?
- iron100
- 20 posts
- Offline
Looks like I did it. I set my own root folder as $JOB and $HIP link was created automatically.
But not for my geometry and texture files, and I had to write links for them manually.
Now everything works on a flash drive too. But is this correct or should this textures $HIP path be created automatically?
But not for my geometry and texture files, and I had to write links for them manually.
Now everything works on a flash drive too. But is this correct or should this textures $HIP path be created automatically?
Technical Discussion » How to use $HIP?
- iron100
- 20 posts
- Offline
jlait
You can't set $HIP. $HIP always refers to the directory your .hip file is found in.
It does not work for me for some reason. Sometimes I need to move a project to a flash drive and all paths for textures are lost after that.
Is it impossible to set in the Aliases and Variables menu?
Can you advise step by step lessons how to use relative path in Houdini?
Edited by iron100 - Oct. 15, 2018 09:38:13
Technical Discussion » How to use $HIP?
- iron100
- 20 posts
- Offline
Emil
First use Set Project, then use $JOB instead of $HIP when you bring any file (textures so on).
I select my custom folder, press “Accept” and it set $JOB. And how to set $HIP?
Technical Discussion » How to use $HIP?
- iron100
- 20 posts
- Offline
Technical Discussion » Bump and Displacement connection to Principledshader
- iron100
- 20 posts
- Offline
Ok, and can someone show me how to connect procedural noise to normals?
I'm trying to connect in baseN, but it does not work.
I'm trying to connect in baseN, but it does not work.
Technical Discussion » Bump and Displacement connection to Principledshader
- iron100
- 20 posts
- Offline
jsmack
The texture is connected to the wrong pin on the principledshader. Use the input ‘disp’ for scalar (along normal) displacement, and ‘vdisp’ for vector displacement texture.
Thanks, bitmap works, but procedural noise (for example Turbulent Noise) doesn't.
And why the “Other” category ?
How can I use the “Displacement” and “Bump&Normals” special category? I need Bump and Normals inputs too but connection is incorrect.
Edited by iron100 - March 9, 2018 05:39:00
Technical Discussion » Bump and Displacement connection to Principledshader
- iron100
- 20 posts
- Offline
How to connect Bump/Normal or Displacement map to Principledshader node?
Map connection in the tab works, but direct connection to node does not work.
Map connection in the tab works, but direct connection to node does not work.
Technical Discussion » How to freeze transformations in houdini?
- iron100
- 20 posts
- Offline
Technical Discussion » Too much Edit Nodes
- iron100
- 20 posts
- Offline
Technical Discussion » Too much Edit Nodes
- iron100
- 20 posts
- Offline
McNistor
Inside the polyextrude param. window check “Transform Extruded Front” for transformations within extrude node.
Thanks, that's what I need.
And can I to merge several nodes, when they become too much? For example to freeze current state in one node?
Technical Discussion » Too much Edit Nodes
- iron100
- 20 posts
- Offline
Hello. I haven't much experience in Houdini and I'm not sure what I'm doing right, because I'm getting too many Edit nodes in my object. Can I do the editing operations (Scale, Move, Rotate) inside PolyExtrude?
-
- Quick Links