Fenolis
The Block Begin node has a button to create another Begin node set to Fetch Metadata....
Oh, thanks ,Fenolis~
You reminded me that
Only to create another Begin node brings in the attributes "iteration"
Thanks a lot!
Fenolis
The Block Begin node has a button to create another Begin node set to Fetch Metadata....
detail("../block_begin1", "iteration", 0)
Zybrand
Hey jackdon4682! ...
Tanto
In your pop source you can create a "Just Born" group. Do that, and create a pop wrangle node affecting only this group, with:i@emitFrame = @Frame;
protozoanfloor(@age * (1 / @TimeInc));
matrix3 m = ident(); rotate(m, radians(chf("angel")), set(0,1,0)); 3@transform = m; //p@orient = quaternion(m);
BabaJeach one(polygon) has to be calculated(mapped) differently in order to always be able to have(establish) 0-1 values for each u and v.
I appreciate so much for your paient reply,
I've opened your hip,
and I may understand what you say,
the ‘&uv’ returned from xyzdist() refers to each dividual polygon,
limited from 0 to 1, like the below gif I made.
and in the future, for this special calculate way, I'll conneted the xyzdist() and primuv() to use without any doubts ,hhh
and you are a great guy,
thanks for your so detailed response
tamteThanks for your reply,@P = uvsample(1, "P", 'uv', @P);
BabaJ
...
int my_primnum; vector my_uv;
xyzdist(2,@P,my_primnum,my_uv);
@P = primuv(1,'P',my_primnum,@P); //wrong code
@P = primuv(1,'P',my_primnum,my_uv); //right code
Tanto
Tried in 19.5.605 and it behaves that way for me too. Not sure when it was fixed but in 20.0.688 the drop down appears as you'd expect.
alexwheezyOh, alexwheezy, thanks a lot!
The first option will create the value of only the last element. You can check this if you write, for example,You can see that the remaining elements have no effect on the expression.v@P += (0,@mask*3,10);
To make it work as a vector you need to change the example a little.v@P += set(0,@mask*3,10);

v@P += {0,5,0};
v@P += {0,@mask,0};
animatrix_
-1 is for when you use spare parms so that you don't have to type which node you are referencing. If you just want to use the first input 0 is perfectly valid.
But if you need to reference the current point's attribute for each point for the Peak node, you will have to write your own peak operation in VEX.