Hi guys I can't seem to get nodes such as polyreduce, remesh, or labs fast remesh to work on any imported animated geometry alembic files. I was trying to recreate an awesome workflow from Dylan Browne on importing 'High Quality Water in Unreal Engine 5 via Alembic Caches' [www.youtube.com] from timestamp 5min onwwards
He managed to optimize a 12gb alembic water sim loop down to a 600mb which he could import into Unreal Engine 5.
I have attempted this same workflow for a 200 frame garment simulation alembic exported from Marvelous Designer into Houdini 19.5 and found none of the nodes he had used appear to have any affect on the reduction in the viewport or any export from the ROP Alembic Output result.
I am fairly new in Houdini and not very familiar with advanced alembic workflows. attached a quick video of the scene set up and settings.
Any insight would be very appreciated, thanks guys
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Houdini Indie and Apprentice » Can't optimize imported alembic files
- jackshand.design
- 6 posts
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Houdini Lounge » How to export Vellum particle sim into alembic simulation?
- jackshand.design
- 6 posts
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Thanks for your response sepu, I was testing out CINEMA4D and Keyshot in this case. two DCC's which usually have decent alembic support. How would I go about exporting for those two packages?
cheers
cheers
Houdini Lounge » How to export Vellum particle sim into alembic simulation?
- jackshand.design
- 6 posts
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Hey guys I am a relatively new Houdini user and just wrapped my head around setting up basic sims with Vellum. and followed this awesome abstract particle tutorial by entagma
https://www.youtube.com/watch?v=grPVW0vK6PE&t=394s [www.youtube.com]
I am having trouble exporting a Vellum grain spheres simulation to alembic for use in another 3D package. It appears only the points are being exported.
What are is the method/nodes required to export the entire animation of spheres?
project file attached
thank you,
https://www.youtube.com/watch?v=grPVW0vK6PE&t=394s [www.youtube.com]
I am having trouble exporting a Vellum grain spheres simulation to alembic for use in another 3D package. It appears only the points are being exported.
What are is the method/nodes required to export the entire animation of spheres?
project file attached
thank you,
Houdini Lounge » Best Way to Learn Houdini to become specialized VFX artist
- jackshand.design
- 6 posts
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Appreciate the info guys. really helpful. I guess I can confirm learning certain workflows like PYRO and FLIP sims can go through massive overhauls with each successive Houdini version. So i'll aim to be very selective about learning content. More than happy to pay premium for best courses out there. I can see companies like Rebelway and CGMA have pros that regularly keep up with updates?
Houdini Lounge » Best Way to Learn Houdini to become specialized VFX artist
- jackshand.design
- 6 posts
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Thank you! I see a big emphasis on SOPs in all beginner courses regardless of pathway.
In your opinion where is the best place to get moving with online learning?
Cheers
In your opinion where is the best place to get moving with online learning?
Cheers
Houdini Lounge » Best Way to Learn Houdini to become specialized VFX artist
- jackshand.design
- 6 posts
- Offline
Hey guys I am a new Houdini user with a desire to eventually master fluids and abstract particle FX to work on feature prouductions.
I have 3-4 years experience in many other 3D softwares hence have a confident grasp of CG concepts and terms.
Broadly speaking if I intend to get awesome at fluids and particle FX should I have the same advanced knowledge of other concepts and workflows in Houdini?
In other words if my goal is to master what can be done with POPs and DOPs is it necessary to have the same level of proficiency in all other areas in order to be an effective Houdini VFX artist?
This is a question mainly of the best use of my time while a beginner and to on focus on areas of importance for my goal. Also what learning pathways or resources is the best for moving in the direction I'm aiming towards
Thank you
I have 3-4 years experience in many other 3D softwares hence have a confident grasp of CG concepts and terms.
Broadly speaking if I intend to get awesome at fluids and particle FX should I have the same advanced knowledge of other concepts and workflows in Houdini?
In other words if my goal is to master what can be done with POPs and DOPs is it necessary to have the same level of proficiency in all other areas in order to be an effective Houdini VFX artist?
This is a question mainly of the best use of my time while a beginner and to on focus on areas of importance for my goal. Also what learning pathways or resources is the best for moving in the direction I'm aiming towards
Thank you
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