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PDG/TOPs » PDG processor nodes - generic property documentation
- jameswatt3d
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PDG/TOPs » PDG processor nodes - generic property documentation
- jameswatt3d
- 7 posts
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Is there any plans to document the more generic properties in the PDG processor nodes? Would be very handy for newcomers.
For instance, I don't think there is any information what ‘Cook batch when’ is, when ‘All frames in one batch’ is turned on. It really helps to know when you should be setting max threads and frames per batch.
For instance, I don't think there is any information what ‘Cook batch when’ is, when ‘All frames in one batch’ is turned on. It really helps to know when you should be setting max threads and frames per batch.
Edited by jameswatt3d - Aug. 14, 2019 07:45:14
PDG/TOPs » Running composite nodes in parallel
- jameswatt3d
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PDG/TOPs » Running composite nodes in parallel
- jameswatt3d
- 7 posts
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Is there any way to set up these nodes so they render at the same time? At the moment, it processes the first, then second, but in theory they could run simultaneously.
Houdini for Realtime » Game Tools | Maps Baker
- jameswatt3d
- 7 posts
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Ambrosiussen
Hi James,
This is what the Maps Baker generates for Alpha:
Is this not what you expect?
Paul
Hey Paul, thanks for the reply.
Ok, figured it out. I'm using 1.173 production build. If I update to 1.184 it works as you showed. Any chance you could update the production version?
Is there any way to anti-alias the alpha channel edge? I suppose I could render it double size then downscale it but seems a bit pointless.
Houdini for Realtime » Game Tools | Maps Baker
- jameswatt3d
- 7 posts
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Here's an example of what I'm trying to do. I just want to generate a texture from the rock shape and get an alpha channel with the baking tools.
Don't seem to work the same as they used to. Are both nodes using nearest surface?
Don't seem to work the same as they used to. Are both nodes using nearest surface?
Image Not Found
Edited by jameswatt3d - July 8, 2019 12:56:26
Houdini for Realtime » Game Tools | Maps Baker
- jameswatt3d
- 7 posts
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Hi Paul,
I've been trying to bake some rock pieces on to a plane, so I can use them in a particle system. The normals come out nice but I'm not getting any alpha channel generated.
I'm using the ‘Trace Mode’ as Surface Normal and I'm outputting Alpha from the generate property group.
I also tried the simple baker, and although I'm getting the expected results the alpha generated is not anti-aliased.
Any ideas?
James
I've been trying to bake some rock pieces on to a plane, so I can use them in a particle system. The normals come out nice but I'm not getting any alpha channel generated.
I'm using the ‘Trace Mode’ as Surface Normal and I'm outputting Alpha from the generate property group.
I also tried the simple baker, and although I'm getting the expected results the alpha generated is not anti-aliased.
Any ideas?
James
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