it's so simple to do the thing with unity tree prefab in terrain ( you can use tree prototype to convert your data to unity standard tree prefab) check out Houdini unity plugin doc in below link it will give you the base idea of that
https://www.sidefx.com/docs/unity/_terrain.html [www.sidefx.com]
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Houdini Engine for Unity » Scattering Trees and Details on Unity Terrain
- javadgholami1369
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