Hi,
If I changed a HDA parameter's default value, all instances parameter with default value in current scene will be updated to the new one.
But when I open another hip that has same instance, it does not update to the new default value.
This will cause some problems. Because default value means default behavior. In this case the instance nodes become non-default behavior when HDA changed.
Is it a bug?
Thanks.
Found 642 posts.
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Technical Discussion » HDA default parameter not update in different hips
- jerry7
- 644 posts
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Solaris and Karma » What is the render delegate parameter expression meaning?
- jerry7
- 644 posts
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Solaris and Karma » What is the render delegate parameter expression meaning?
- jerry7
- 644 posts
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Hi,
The karma tab tool create a usdrender_rop1 node. The Render Delegate parameter has an expression.
I check it but can't find any reference or function.
What the expression is driven by? Is it safe to be deleted?
Thanks!
The karma tab tool create a usdrender_rop1 node. The Render Delegate parameter has an expression.
I check it but can't find any reference or function.
What the expression is driven by? Is it safe to be deleted?
Thanks!
Technical Discussion » Thumbnail and viewport color different in COP
- jerry7
- 644 posts
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Solaris and Karma » How to keep picked color matching final output png?
- jerry7
- 644 posts
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jsmack
Most of these options don't do anything and some of them do the opposite of what you want, twice over.
Is it a logical bug?
Solaris and Karma » How to keep picked color matching final output png?
- jerry7
- 644 posts
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The viewport color is right when I set view to raw. But the rendered image is not the same.
How to render out the raw color?
How to render out the raw color?
Solaris and Karma » How to keep picked color matching final output png?
- jerry7
- 644 posts
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Hi,
I need to keep the color picked from screen to match the final rendered PNG color.
I disabled 'Apply color correction' in color picker. The color parameter looks same as my sample picture.
And I disable all other material component but the "Emission" color which I've picked.
But the final color is still brighter than color parameter.
How to keep them same?
Thanks!
I need to keep the color picked from screen to match the final rendered PNG color.
I disabled 'Apply color correction' in color picker. The color parameter looks same as my sample picture.
And I disable all other material component but the "Emission" color which I've picked.
But the final color is still brighter than color parameter.
How to keep them same?
Thanks!
Edited by jerry7 - Aug. 27, 2024 20:21:08
Technical Discussion » How to select inside corner edges procedurally?
- jerry7
- 644 posts
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Hi,
How to select inside corner edges procedurally?
Thanks!
How to select inside corner edges procedurally?
Thanks!
Edited by jerry7 - Aug. 10, 2024 20:07:38
Technical Discussion » How to subdivide but keep hard border?
- jerry7
- 644 posts
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Technical Discussion » How to subdivide but keep hard border?
- jerry7
- 644 posts
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Houdini Lounge » How to make a apex geo file for Slap?
- jerry7
- 644 posts
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omarz
You can use the Block to Geometry COP to convert your block into a geometry that can be used for slap comp with husk. If you extract this geometry out into SOPs (using the COP Network SOP), you can then save it out as a .bgeo file from there.
It works, thanks a lot!
Houdini Lounge » How to make a apex geo file for Slap?
- jerry7
- 644 posts
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Houdini Lounge » How to save/import geo from Cop3?
- jerry7
- 644 posts
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Solaris and Karma » Will houdini fix this viewport bug in H20.5?
- jerry7
- 644 posts
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I think opengl will be replaced by vulkan next one or two main release,just like mantra and karma.
Solaris and Karma » Will houdini fix this viewport bug in H20.5?
- jerry7
- 644 posts
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This problem has been fixed in Vulkan viewer mode by setting environment variable HOUDINI_VULKAN_VIEWER = 1
Solaris and Karma » Instance prototype problem
- jerry7
- 644 posts
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Hi,
I noticed that the Instancer lop creates a top level Flattened_Prototype_1 prim which is referenced by instances.
According my understand the prototype should be the prim under /instancer1/Prototypes.
I can't find the relation between Flattened_Prototype_1 and /instancer1/Prototypes/cube.
I want to know the reason for doing this?
Thanks!
I noticed that the Instancer lop creates a top level Flattened_Prototype_1 prim which is referenced by instances.
According my understand the prototype should be the prim under /instancer1/Prototypes.
I can't find the relation between Flattened_Prototype_1 and /instancer1/Prototypes/cube.
I want to know the reason for doing this?
Thanks!
Solaris and Karma » How to pick material in viewer?
- jerry7
- 644 posts
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I find the Inspect tool could show materials, but can't get single material under geomsubset.
Solaris and Karma » How to pick material in viewer?
- jerry7
- 644 posts
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Hi,
I need to get the material under mouse cursor.
Are there any way to pick the material of a Mesh or GeomSubset in the viewer?
Thanks!
I need to get the material under mouse cursor.
Are there any way to pick the material of a Mesh or GeomSubset in the viewer?
Thanks!
Solaris and Karma » Import detail attribute create indices?
- jerry7
- 644 posts
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I used detail attribute. As my understanding, it is a single value, so Sop Import shouldn't create indices attribute. Maybe a bug?
Solaris and Karma » Import detail attribute create indices?
- jerry7
- 644 posts
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Hi,
I import a detail attribute using sop import lop.
I notice that there is a empty indices attribute being created side by side.
What meaning about it?
Thanks!
I import a detail attribute using sop import lop.
I notice that there is a empty indices attribute being created side by side.
What meaning about it?
Thanks!
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