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Technical Discussion » Is there anyway to do the VDB blending?
- jerryace
- 6 posts
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I sim a foutain water in houdini flip,and I want to export it as a loop animate 1~100frame.But I cant find anyway to loop the flip cache,the particles or vdb?
Houdini Engine for Unreal » RBD FBX import to UE4 display issue?
- jerryace
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Houdini Engine for Unreal » RBD FBX import to UE4 display issue?
- jerryace
- 6 posts
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AmbrosiussenThe shading model in that picture is flat shaded
Hi, that probably has to do with your normals. What shading mode are you using inside Houdini? Try setting it to smooth shaded, which should give you a more accurate preview.
To fix your issue in Unreal, make sure you have correct Vertex normals in Houdini before exporting. (create these before your geometry goes into your simulation)
Paul
Houdini Engine for Unreal » RBD FBX import to UE4 display issue?
- jerryace
- 6 posts
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AmbrosiussenThank you Ambrosiussen!I'll try again follow your suggestion.
Hi, that probably has to do with your normals. What shading mode are you using inside Houdini? Try setting it to smooth shaded, which should give you a more accurate preview.
To fix your issue in Unreal, make sure you have correct Vertex normals in Houdini before exporting. (create these before your geometry goes into your simulation)
Paul
Houdini Engine for Unreal » RBD FBX import to UE4 display issue?
- jerryace
- 6 posts
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I exported a simple rbd simulation from houdini to UE4,everything is work except the diplay(In Unity,it's display right).Is that because normal or hard edge?
In houdini
In UE4
In houdini
In UE4
Edited by jerryace - Nov. 8, 2018 04:38:32
Houdini Indie and Apprentice » [SOLVED] Custom Default Node Colors and Shapes
- jerryace
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mtuckerAnd which file did those changes save in ?
The node color and shape themes have replaced the OPcustomize mechanism.
Once you create your own theme, just ctrl+drag from the color or shape palette onto a node to set the deafult color/shape for that node's type. The theme changes are applied and saved immediately.
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