stevenshook
I could control the render time using the Pixel Variance.
Did you try setting the max samples? I think the default is 0 (auto) which is new in 23.
stevenshook
I could control the render time using the Pixel Variance.
rafal
Hmm, the material primitive and material binding is authored correctly in both cases.
It looks like a problem related to the time-dependent nature of the imported geometry. On the sopimport1 LOP, if you change Import Data > Author Time Samples to Never, then it works.
brokenkeyframe
I think it's a bug I'm having. Looks like I can render images 1280x720!!! If I render 1920x1080 or bigger ones, it renders image somewhere, but it doesn't save the image to the disk. Thank you for your previous tip, it is the way of doing it!
markthanks Ill give it a shot.jsmackThe bug in the switchlightingbsdf should be fixed in the daily build. Please let us know if this persists.
Fur has been rendering fine for me in Karma. There is a bug in the default hairshader though. It's use of the switchlightingbsdf causes a crash. The workaround is to edit the material to remove these ray switches.
Dazzer123
Hi mate,
Thanks for your reply, i'll need to investigate it with regard to your comments.
Meanwhile, see below for what i'm seeing in Houdini!
BrianHanke
Update: the latest daily build fixes the MPlay problem… sort of. Karma now sends the render to MPlay, including all AOVs, but it just saves the whole thing out, then opens in MPlay at completion. That's not so great if you want to keep tabs on how the render is progressing.
BrianHanke
Still have no clue how to get a dome light to render. An HDRI lights the scene just fine and shows in the viewport, but it's invisible come render time.