Hello.
I don't have your file, so I can't be sure.
May I ask you to create a Geometry Node and try it in it?
The hierarchy may be different.
I hope this helps you.
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Houdini for Realtime » Pivot painter SOP not getting installed in SideFX Labs
- kei_yoshikawa
- 8 posts
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Houdini for Realtime » Labs FlipBook Textures makes watermark in indie edition.
- kei_yoshikawa
- 8 posts
- Offline
I found the cause of the problem.
It seems that the otls file contained an apprentice file which was put in as an experiment.
When I removed them, everything worked fine.
I hope this topic will be helpful to others who may face such problems.
It seems that the otls file contained an apprentice file which was put in as an experiment.
When I removed them, everything worked fine.
I hope this topic will be helpful to others who may face such problems.
Edited by kei_yoshikawa - March 18, 2023 21:30:15
Houdini for Realtime » Labs FlipBook Textures makes watermark in indie edition.
- kei_yoshikawa
- 8 posts
- Offline
When Labs Flipbook Texture is used, a watermark is printed.
I am surprised because it was not printed before. Has anyone else checked this out?
The version is Houdini 19.5.534 and it is windows11.
I'm attaching the files and images and would like to hear your opinions.
Thanks in advance.
I am surprised because it was not printed before. Has anyone else checked this out?
The version is Houdini 19.5.534 and it is windows11.
I'm attaching the files and images and would like to hear your opinions.
Thanks in advance.
Houdini Indie and Apprentice » Questions about flips and collisions
- kei_yoshikawa
- 8 posts
- Offline
The abc file cannot be attached due to its large size, but I think you can see the DOP settings from this file.
Sorry for the poor English, I hope that very kind person will help me.
Sorry for the poor English, I hope that very kind person will help me.
Houdini Indie and Apprentice » Questions about flips and collisions
- kei_yoshikawa
- 8 posts
- Offline
Hello.
I am creating a scene of a whale rising.
However, the flip that hits the cbject looks very strange and “stiff”. Also, the particles pushed by the object do not back immediately.
Parameters such as viscosity, surface tension are not manipulated.
Since this is my first experience with the flip simulation scene, I don't know the wrong parameter. I would be grateful if you could give us any opinions on how to deal with it. Thanks.
I am creating a scene of a whale rising.
However, the flip that hits the cbject looks very strange and “stiff”. Also, the particles pushed by the object do not back immediately.
Parameters such as viscosity, surface tension are not manipulated.
Since this is my first experience with the flip simulation scene, I don't know the wrong parameter. I would be grateful if you could give us any opinions on how to deal with it. Thanks.
Technical Discussion » switch node in solver does not working.
- kei_yoshikawa
- 8 posts
- Offline
Thanks to them, it works very well.
The output value is clean, so I learned a lot from that
The output value is clean, so I learned a lot from that
日本語フォーラム » ソルバー内のスイッチノードの論理演算についての質問
- kei_yoshikawa
- 8 posts
- Offline
こんにちは。
現在、私はポイントのブレンドシェイプを作成しています。予定ではfps30がなので、input1のまま15Fの間静止するVEX(0)にスイッチし、30FでブレンドVEX(1)に切り替え、45Fでまた静止…前の形にブレンドというようなものが作りたいです。(例:1-15(0),31-45(1),61-75(0)…)
ソルバーには、一時停止するVEX(sleep(5))とブレンドのためのVEXが含まれています。しかしながら、うまく行きません。
例えば、$F%15==0(15の倍数)と設定すると、そのフレームのみがtrueになります。間を含めるにはどうしたらいいかという問題になるかと思うのですが……。
この問題を解決して実行できる方法はありますでしょうか?
初心者で申し訳ありませんが何卒よろしくお願いします。
現在、私はポイントのブレンドシェイプを作成しています。予定ではfps30がなので、input1のまま15Fの間静止するVEX(0)にスイッチし、30FでブレンドVEX(1)に切り替え、45Fでまた静止…前の形にブレンドというようなものが作りたいです。(例:1-15(0),31-45(1),61-75(0)…)
ソルバーには、一時停止するVEX(sleep(5))とブレンドのためのVEXが含まれています。しかしながら、うまく行きません。
例えば、$F%15==0(15の倍数)と設定すると、そのフレームのみがtrueになります。間を含めるにはどうしたらいいかという問題になるかと思うのですが……。
この問題を解決して実行できる方法はありますでしょうか?
初心者で申し訳ありませんが何卒よろしくお願いします。
Technical Discussion » switch node in solver does not working.
- kei_yoshikawa
- 8 posts
- Offline
Hi.
I'm making a point blend shape now. My plan is to set the switch to 1 for multiples of 15 except for multiples of 30. (ex.1-15,31-45,61-75 …)
The solver includes a VEX that pauses for 0.5(sleep(5)) seconds and a VEX for blending.
However, for example, $F%15 == 0, only this frame is true. Is there a way to solve this problem?
I'm sorry in poor English, but I'm a beginner so
I want to help seriously.
I'm making a point blend shape now. My plan is to set the switch to 1 for multiples of 15 except for multiples of 30. (ex.1-15,31-45,61-75 …)
The solver includes a VEX that pauses for 0.5(sleep(5)) seconds and a VEX for blending.
However, for example, $F%15 == 0, only this frame is true. Is there a way to solve this problem?
I'm sorry in poor English, but I'm a beginner so
I want to help seriously.
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