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Technical Discussion » Force Stash node to update on upstream changes
- kfinlayson
- 9 posts
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Technical Discussion » Force Stash node to update on upstream changes
- kfinlayson
- 9 posts
- Offline
I have a mesh and have a few separate Vellum sims that fire in a linear fashion. I've found I need to "stash" the output of the first vellum sim, otherwise the 2nd vellum sim runs forever. As result there is a bunch of manual updates I want to remove in the graph to have it cook and update properly.
Upstream I want to update a rigpose node and have all the stashes update and sims fire on the new data.
I am not having any luck getting both the stash nodes to updates.. I have tried python sops before and after the stash with hou.node("../stash1").parm("stashinput").pressButton()
and I have tried
n = hou.node("../stash1")
parm = n.parm("stash")
parm.set(geo) without much luck.
I am under the impression that the stash node might need a time update to trigger, but have not been able to make a timeshift force an update either.
Thanks for any help.
Upstream I want to update a rigpose node and have all the stashes update and sims fire on the new data.
I am not having any luck getting both the stash nodes to updates.. I have tried python sops before and after the stash with hou.node("../stash1").parm("stashinput").pressButton()
and I have tried
n = hou.node("../stash1")
parm = n.parm("stash")
parm.set(geo) without much luck.
I am under the impression that the stash node might need a time update to trigger, but have not been able to make a timeshift force an update either.
Thanks for any help.
Edited by kfinlayson - July 26, 2022 23:52:26
PDG/TOPs » `@pdg_output` not finding HDA processor output geo
- kfinlayson
- 9 posts
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I am seeing similar issues with 18.0.311 trying to use PDG with apprentice. Lots of crashes also. Even on basic stuff not using the HDA processor but as basic as cooking a Top geometry import node from step 2 of the city building PDG tut.
Houdini Engine for Unreal » UE4 World Composition w/ Houdini
- kfinlayson
- 9 posts
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Houdini Engine for Unreal » Unreal Engine - How to use PDG?
- kfinlayson
- 9 posts
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Technical Discussion » H17 Mac crashes silently on startup after previously working
- kfinlayson
- 9 posts
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Cool I am seeing it with build H17 Mac build 416.. and GD tool 1.90+ basically.. have not tried all build but 1.97, 1.92 etc no dice.
I'll try and add to the bug.
I'll try and add to the bug.
Technical Discussion » H17 Mac crashes silently on startup after previously working
- kfinlayson
- 9 posts
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I have also recently run into this on OSX. H17. Deleting the H17 prefs folder fixes things. It does seem directly related to updating the Game DEV tools.
I was using v 1.86 no problem. And updated to 1.94 and then could no longer launch houdini, crash after splash screen. I wiped my H17 prefs folder.. and tried 1.97, and 1.96 with similar results.
So it seems something after 1.86 is causing issues. 1.72 which is the last production build was fine by the way. After I wiped my prefs folder. I initially tried to go straight to 1.97.. and things did not seem to install properly.. no icons in the gamed shelf. I had to install the production build 1.72 to get the icons and please restart houdini msg. I think tried to update to 1.97.. and was back to crashing.
** Doing a bit more testing its seems I can get builds 1.88 and 1.90 but nothing newer. Often the toolset update needs to be invoked multiple times for the .. successful install message, restart houdini msg to appear. I am not sure if its the updater or the packages (though it seems some packages can install correctly - i.e. 1.90 and earlier) It is easy to miss that the install has failed, as most people probably installed the game devs toolset 60+ builds ago at 352 etc. There have been times I got successful install msg and the yet when I launched Houdini again, none oft he shelf icons were there etc. If I had a previously installed version of the game dev tools I would of thought I had successfully updated.
I was using v 1.86 no problem. And updated to 1.94 and then could no longer launch houdini, crash after splash screen. I wiped my H17 prefs folder.. and tried 1.97, and 1.96 with similar results.
So it seems something after 1.86 is causing issues. 1.72 which is the last production build was fine by the way. After I wiped my prefs folder. I initially tried to go straight to 1.97.. and things did not seem to install properly.. no icons in the gamed shelf. I had to install the production build 1.72 to get the icons and please restart houdini msg. I think tried to update to 1.97.. and was back to crashing.
** Doing a bit more testing its seems I can get builds 1.88 and 1.90 but nothing newer. Often the toolset update needs to be invoked multiple times for the .. successful install message, restart houdini msg to appear. I am not sure if its the updater or the packages (though it seems some packages can install correctly - i.e. 1.90 and earlier) It is easy to miss that the install has failed, as most people probably installed the game devs toolset 60+ builds ago at 352 etc. There have been times I got successful install msg and the yet when I launched Houdini again, none oft he shelf icons were there etc. If I had a previously installed version of the game dev tools I would of thought I had successfully updated.
Edited by kfinlayson - Dec. 9, 2018 15:00:56
Houdini Engine for Unity » Heightmaps to unity
- kfinlayson
- 9 posts
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Can anyone point me to info about what settings the terrain height map output node should have to build a heightmap texture unity can make sense of?
I've done a couple searches and not found any examples of baking a height map in houdini with the terrain tools and importing to unity, or unreal for that matter.
Thanks.
I've done a couple searches and not found any examples of baking a height map in houdini with the terrain tools and importing to unity, or unreal for that matter.
Thanks.
Houdini for Realtime » Terrain height maps to unity
- kfinlayson
- 9 posts
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Can anyone point me to info about what settings the terrain height map output node should have to build a heightmap texture unity can make sense of?
I've done a couple searches and not found any examples of baking a height map in houdini with the terrain tools and importing to unity, or unreal for that matter.
Thanks.
I've done a couple searches and not found any examples of baking a height map in houdini with the terrain tools and importing to unity, or unreal for that matter.
Thanks.
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