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Houdini Indie and Apprentice » How to stale along normals&
- kivril
- 6 posts
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Hello! I have a pillar with base. Base made of pillars main shape + sweep node. How can i scale it so the base is evenle scaled(like in blender scale along normals)? Thx!
Houdini Indie and Apprentice » why npoints(0) does not give the right result&
- kivril
- 6 posts
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Soothsayerthe time i sent it i realizet that i have to put -1 in this function)
npoints(0) returns 241
Thank you!
Houdini Indie and Apprentice » why npoints(0) does not give the right result&
- kivril
- 6 posts
- Offline
Hello! I heve 241 point, an i want to get te first and the last point,and i name them i@end =1
if i maualy enter total number, i get this:
if(@ptnum == 240){
i@end = 1;
}
if(@ptnum == 0){
i@end = 1;
}
and it is working, but if i want to make it change prociduraly:
if(@ptnum == npoints(0)){
i@end = 1;
}
if(@ptnum == 0){
i@end = 1;
}
i don't get the right result
if i maualy enter total number, i get this:
if(@ptnum == 240){
i@end = 1;
}
if(@ptnum == 0){
i@end = 1;
}
and it is working, but if i want to make it change prociduraly:
if(@ptnum == npoints(0)){
i@end = 1;
}
if(@ptnum == 0){
i@end = 1;
}
i don't get the right result
Technical Discussion » AttributeError: 'module' object has no attribute 'Render'
- kivril
- 6 posts
- Offline
Technical Discussion » AttributeError: 'module' object has no attribute 'Render'
- kivril
- 6 posts
- Offline
I am folloving Sidefx Tutorial:
https://www.sidefx.com/tutorials/magical-combat-fx-unreal/ [www.sidefx.com]
and i get this error:
Error running callback:
Traceback (most recent call last):
File "labs::Sop/maps_baker::5.0/execute", line 1, in <module>
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.303/houdini/python3.9libs\hou.py", line 50953, in __getattr__
return _hou.HDAModule___getattr__(self, name)
AttributeError: 'module' object has no attribute 'Render'
https://www.sidefx.com/tutorials/magical-combat-fx-unreal/ [www.sidefx.com]
and i get this error:
Error running callback:
Traceback (most recent call last):
File "labs::Sop/maps_baker::5.0/execute", line 1, in <module>
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.303/houdini/python3.9libs\hou.py", line 50953, in __getattr__
return _hou.HDAModule___getattr__(self, name)
AttributeError: 'module' object has no attribute 'Render'
Edited by kivril - Aug. 1, 2022 08:43:06
Technical Discussion » RBD Object Problem
- kivril
- 6 posts
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Hello I'm new to Houdini, so i am learning using pluralsight “Introduction to Houdini 15” tutorial.
I nave a car groupe of geometry (car body cointains separate parts anw wheels) When i assign a RBD Objet to this group it falls apart but in tutorial (houdini 15) its stays together.
Do i have to add some aditional nodes to keep all geometry as one solid object?
I nave a car groupe of geometry (car body cointains separate parts anw wheels) When i assign a RBD Objet to this group it falls apart but in tutorial (houdini 15) its stays together.
Do i have to add some aditional nodes to keep all geometry as one solid object?
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