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Technical Discussion » No more Loop "L key" selection for edge in Houdini
- lwbi
- 9 posts
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Thank you for the video link, but seems like it doesn't work with triangulated meshes. I just want to select outside edges of a obj.
Technical Discussion » No more Loop "L key" selection for edge in Houdini
- lwbi
- 9 posts
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Hi guys,
If you know the Loop function in Houdini 14, please let me know. I used to use it a lot in 13. Seems like it doesn't work.
Cheers,
If you know the Loop function in Houdini 14, please let me know. I used to use it a lot in 13. Seems like it doesn't work.
Cheers,
Houdini Engine for Maya » Is is possible to bring a Paint node into Maya?
- lwbi
- 9 posts
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Houdini Engine for Maya » Is is possible to bring a Paint node into Maya?
- lwbi
- 9 posts
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Thank you for the idea.
I want to paint red color and delete points which has red color value. I just have tried it using the maya paint tool. But it doesn't take the red color value in Houdini engine.
I want to paint red color and delete points which has red color value. I just have tried it using the maya paint tool. But it doesn't take the red color value in Houdini engine.
Houdini Engine for Maya » Is is possible to bring a Paint node into Maya?
- lwbi
- 9 posts
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Houdini Engine for Maya » Is is possible to bring a Paint node into Maya?
- lwbi
- 9 posts
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Technical Discussion » objects by attribtransfer.
- lwbi
- 9 posts
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Thanks a lot~! It works perfectly~!! I have a question of this file.
You putted a point expression into activevalue1 node's activation parameter. Why does it work? I thought the activation parameter only works with 1 or 0 value. The point expression will return red points. Could you explain of it?
Thanks.
You putted a point expression into activevalue1 node's activation parameter. Why does it work? I thought the activation parameter only works with 1 or 0 value. The point expression will return red points. Could you explain of it?
Thanks.
tamte
you need to set operation in activevalue1 to Set Always
and since you are changing active value just on group you need to start with inactive objects so in box_object1 uncheck Create Active Objects
it should work then
or
you can use your expression directly in activevalue1 node avoiding creating group (see the file), and this will set active value for each object on every timestep so it may provide you greater control since you will be able to deactivate any piece again if you want
Technical Discussion » objects by attribtransfer.
- lwbi
- 9 posts
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Hi, Guys. I'm trying to make active objects by attribtransfer. But it doesn't work :shock:
I was trying to use RBD keyframe active and Active value. But both of them didn't work
I want to make red point objects as active objects and keeping position other objects.
I'm attaching my file.
I'll wait great answers from advanced users.
Thanks~!
I was trying to use RBD keyframe active and Active value. But both of them didn't work
I want to make red point objects as active objects and keeping position other objects.
I'm attaching my file.
I'll wait great answers from advanced users.
Thanks~!
Edited by - Jan. 10, 2013 05:12:29
Technical Discussion » Which one is better for Pyro OPENCL?
- lwbi
- 9 posts
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Hi, I'm considering to buy a new graphic card for Pyro(OPENCL).
geforce GTX 670 vs quadro 4000
Which one is better?
geforce GTX 670 vs quadro 4000
Which one is better?
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