Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
EN Login
SideFX Homepage
  • Products
    • What's New in 19.5
      • Overview
      • Solaris
      • Karma
      • Character FX
      • Pyro FX
      • FLIP Fluids
    • Houdini
      • Overview
      • FX Features
      • CORE Features
      • Solaris
      • Houdini Indie
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • PDG
      • Overview
      • FAQ
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
  • Community
    • Forum
    • News Feed
    • Project Profiles
    • Gallery
    • Contests & Jams
    • Houdini HIVE Events
    • Event Calendar
    • HEX Interview Show
    • Worldwide HUG
  • Learn
    • Getting Started
    • My Learning
    • Learning Paths
    • Tutorials
    • Tech Demos
    • Talks & Webinars
    • Schools & Training
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
  • Support
    • Customer Support
    • Help Desk | FAQ
    • System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Get
    • Buy
    • Download
    • Content Library
    • Contact Info
 
Advanced Search
Forums Search
Found 3 posts.

Search results Show results as topic list.

Houdini Engine for Unreal » Houdini Engine for Unreal - Version 2

User Avatar
martinez3d
3 posts
Offline
 May 26, 2021 13:01:48
Hi Depernuit,

Do you guys already have an estimate to a release date for Houdini Engine for Unreal 5?

Cheers,
Rafael Bottari Martinez
See full post 

Houdini Engine for Unreal » Can't apply tessellation in my houdini digital assets?

User Avatar
martinez3d
3 posts
Offline
 Nov. 10, 2020 06:40:55
Hey Dpernuit, as this is a bit older topic, I suppose we don't have that “build adjacency buffer” in Houdini engine for unreal v2.0?
I was playing with session sync here and wasn't able to show the correct material because of that adjacency error (“Adjacency information not built for static mesh with a material that requires it.”)
Is there any different workaround to work with session sync while building adjacency buffer?

Many thanks,

Rafael Bottari Martinez
See full post 

Houdini for Realtime » Vertex Animation Textures ROP 2.1 Released

User Avatar
martinez3d
3 posts
Offline
 Sept. 7, 2020 12:28:42
Hey Mike!

I'm using Houdini Core here, and followed the steps of the video, and everything seems to work fine, except that my final mesh seems to be inflated. Any idea why?

The issue happens only in VAT 2.1, if I switch to VAT 2.0 the mesh doesn't get inflated.

I will attach an image from the template debug inside Houdini, but the extends to unreal as well. I will also add a simple file to better illustrate the issue.

Cheers!

EDIT: Just got an email from sideFx about this issue. It seems to be a gotcha with RBD bullet solver, the workaround is to add the “rest” “pivot” and “orient” attributes as output on the RBD Bullet Solver.
Edited by martinez3d - Sept. 14, 2020 10:29:18
See full post 
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • PDG
LEARN
  • Learning Paths
  • Tutorials
  • Talks & Webinars
  • Schools & Training
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • Documentation
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Press
  • T-Shirt Store
  • Careers
  • Internships
  • Contact Us
Copyright © SideFX 2023. All Rights Reserved.

Choose language