Hi,
I'm having a similar issue in H18.0.287. When I create a bezier curve by adding points with the curve tool and making the node editable, the curve shows in UE4 with handles.
But I'm trying to create curves with python using functions. I get a set of points which I then convert to a polyspline into a bezier. This works great in the viewport with all points editable but nothing shows up in UE4. Is there an extra step needed?
myCurve =
-M
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Houdini Engine for Unreal » Curve Not showing up
- martinjarosz
- 7 posts
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Houdini Learning Materials » Cloud Density map visualization
- martinjarosz
- 7 posts
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Hi,
Is it possible in Houdini to create a density map, something like a heatmap or kernel density estimation (KDE) graph but in 3D? I am using data from a mocap system (bvh) and would like to stay in Houdini for the visualization. See figure_01.
MJ
Is it possible in Houdini to create a density map, something like a heatmap or kernel density estimation (KDE) graph but in 3D? I am using data from a mocap system (bvh) and would like to stay in Houdini for the visualization. See figure_01.
MJ
Edited by martinjarosz - Feb. 22, 2017 13:31:45
Houdini Learning Materials » delete from faces only from procedural model
- martinjarosz
- 7 posts
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Thank you for all the replies ! The solutions work for what I need (front rings flat) with some extra nodes and group combinations. I think I didn't understand well how the combine tab works.
I've attached the solution in case someone is interested. Though, it could be improved.
Best
M
I've attached the solution in case someone is interested. Though, it could be improved.
Best
M
Houdini Learning Materials » delete from faces only from procedural model
- martinjarosz
- 7 posts
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Thank you Marco for your reply. Those points in “group5” were selected by me in order to take the screenshot, they are not procedural.
I'm almost there (see attached) using a bounding box but I need to keep the ridges.
Thanks
I'm almost there (see attached) using a bounding box but I need to keep the ridges.
Thanks
Houdini Learning Materials » delete from faces only from procedural model
- martinjarosz
- 7 posts
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Hi forum,
Please help. I was following the tutorial on barrel creation for Unity and I would like to do some modifications; my model isn't a barrel.
I would like to delete the front faces of the object preserving the ridges.
Please see attached screenshot with the faces I want to delete. hipnc is attached too.
Thank you.
Please help. I was following the tutorial on barrel creation for Unity and I would like to do some modifications; my model isn't a barrel.
I would like to delete the front faces of the object preserving the ridges.
Please see attached screenshot with the faces I want to delete. hipnc is attached too.
Thank you.
Houdini Indie and Apprentice » Random Text on every frame
- martinjarosz
- 7 posts
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Houdini Indie and Apprentice » Random Text on every frame
- martinjarosz
- 7 posts
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Hi,
I'm trying to generate a visual matrix of letters. Each letter should change on every frame. I've attached a file in which the system works partially. It either changes all letters to the same letter on every frame or changes all the letters on the matrix once but does not change in time. I'm using a stamp in the copy node to modify a substring. In other words, Is this possible?
Thanks
I'm trying to generate a visual matrix of letters. Each letter should change on every frame. I've attached a file in which the system works partially. It either changes all letters to the same letter on every frame or changes all the letters on the matrix once but does not change in time. I'm using a stamp in the copy node to modify a substring. In other words, Is this possible?
Thanks
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